| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, always did unorm8->float/nonlinear-to-linear conversion (using
lookup table), then convert back to nonlinear (using the expensive math
func pow among others), and finally convert back to int (assuming caller
wants unorm8), because the float texture fetch function is used for getting
the actual texel values. This should probably all be changed at some point,
but for now simply enable the memcpy path also for srgb formats (but if for
instance swizzling is required, still the whole conversion will be done).
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In order to have the benefit of type checking, and detect missing
GLAPIENTRY keywords on public entrypoints.
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NOTE: this is a candidate for the 7.10 branch.
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Fixes
GL_ARB_depth_texture/fbo-clear-formats
GL_EXT_packed_depth_stencil/fbo-clear-formats
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This was going to get in the way of separate depth/stencil (which
wants to know about both, and whether they are the same rb), and also
wasn't a sufficient flag for the fix in the following commit.
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Fixes glean pointAtten.
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Improves glbenchmark egypt performance 0.6% +/- 0.4% (n=6).
Reviewed-by: Kenneth Graunke <[email protected]>
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In the 16-wide rework, I missed that we were setting some things to be
SIMD16 mode (corresponding to their setup in emit_texture_gen4()).
Reviewed-by: Kenneth Graunke <[email protected]>
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This removes the stupid strict-conformance fallback code I broke when
adding ARB_sampler_objects.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36572
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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These fields are documented to be in the payload, and though the FB
write docs say they *aren't* in the payload, for all other fields the
payload and header is structured so that no overwriting is required
except for non-default options.
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It turns out there's nothing in the hardware preventing this. It
appears that it ought to work on pre-gen6 as well, but just produces
GPU hangs.
Improves glbenchmark Egypt framerate 4.4% +/- 0.3% (n=3), and Pro by
2.6% +/- 0.6% (n=3).
Reviewed-by: Kenneth Graunke <[email protected]>
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As of gen6, alt-mode (which we use) MOVs of floats are not raw --
they'll modify infs/nans. This broke discard and alpha test in
16-wide, where apparently the upper 8 bits of the pixel enables being
set were causing the whole value to get trashed upon being moved.
Treating the values as UD instead of float makes sure they get
preserved. While I'm here, replace the two 8-wide moves of the halves
of the header with a single compressed move.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36648
Reviewed-by: Kenneth Graunke <[email protected]>
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This is part of fixing fbo-alphatest-nocolor -- a regression in
35e8fe5c99b285f348cb8a1bba2931f120f7c0a1 after the initial regression,
that had us using a garbage BLEND_STATE[0] (in particular, the alpha
test enable) if no color buffer was bound.
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I thought I was thwarted initially when I couldn't do conditional mod
on a MOV, and couldn't use two immediate constants in one instruction.
But g0 != g0 is also a way to produce a failing comparison.
Reviewed-by: Kenneth Graunke <[email protected]>
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Anisotropic filtering extension for swrast intended to be used by osmesa
to create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
Signed-off-by: Brian Paul <[email protected]>
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Fixes failed assertion when calling _mesa_print_arrays() debug function.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=36651
NOTE: This is a candidate for the 7.10 branch.
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This should help distinguish Sandybridge GT1/GT2 from Ivybridge GT1/GT2.
Signed-off-by: Kenneth Graunke <[email protected]>
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this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie <[email protected]>
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This function was taking a lot more CPU than required due to it memsetting
a bunch of memory that didn't require it from what I can see.
We should only memset here when we are about to fill out the sampler,
otherwise we end up doing a bunch of memsets for everytime this function
is called, basically setting 0 memory to 0.
Signed-off-by: Dave Airlie <[email protected]>
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The change for GPU hanging in 13bab58f04c1ec6d0d52760eab490a0997d9abe2
fell back even when rb == NULL, which is wrong for GLES2 and caused
segfaulting in GLES2 conformance. For the GPU hang case (where the
broken 2D driver failed to allocate a BO for the window system
renderbuffer), it also would assertion fail/segfault immediately after
the fallback setup when the renderbuffer map failed.
Fixes GLES2 conformance packed_depth_stencil.
Signed-off-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Texture LOD Bias is now S4.8 instead of S4.6;
Min LOD, and Max LOD are now U4.8 instead of U4.6.
Fixes piglit test tex-miplevel-selection.
Signed-off-by: Kenneth Graunke <[email protected]>
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Volume 5c 1.13.7 lists it as [PreDevILK] and [DevIVB+].
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The data port messages for this are rather different. For now, fail to
compile rather than hanging the GPU.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On gen4/5, the RNDZ and RNDE instructions return floor(x), but set special
"round increment bits" in the flag register; a predicated ADD (+1) fixes
the result.
The documentation still lists '.r' as existing, and says that the
predicated add is necessary, but it apparently lies. According to the
simulator, BRW_CONDITIONAL_R (7) is not a valid conditional modifier
and the RNDZ and RNDE instructions simply produce the correct value.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These also need to use gen7_dp.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The MATH instruction cannot handle source modifiers, even on Gen7.
So, apply this workaround for Sandybridge on Ivybridge as well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This fixes piglit test glsl-fs-loop-continue.shader_test on Ivybridge.
According to the documentation, the CONT instruction's UIP field should
point to the WHILE instruction on both Sandybridge and Ivybridge.
The previous code made UIP point to the implicit DO instruction, which
seems incorrect. I'm not sure how it could have worked on Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge's IF instruction doesn't support conditional modifiers.
It also introduces UIP, which must point to the ENDIF instruction.
ELSE and ENDIF remain the same except that JIP moves from dst to src1.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge puts the shadow comparator first, then lod/bias, and finally
the coordinate---unlike previous generations which always reserved four
slots for the coordinate at the beginning.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Most of this code copied from brw_wm_sampler_state.c.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I'm still not happy with the amount of code duplication here, but it
will have to do for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I need to reuse them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will make it easier to share between files.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Otherwise, Ivybridge seems to ignore the newly supplied data, giving us
rubbish for vertices.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This shouldn't be done using MRFs, but until I have a proper solution
for dealing with MRFs, this allows my hack to keep working.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The message header is still incorrect, but this is a start.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge shifts the data port messages by one bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge's SEND instruction uses GRFs instead of MRFs. Unfortunately,
a lot of our code explicitly uses MRFs, and rewriting it would take a
fair bit of effort. In the meantime, use a hack:
- Change brw_set_dest, brw_set_src0, and brw_set_src1 to implicitly
convert any MRFs into the top 16 GRFs.
- Enable gen6_resolve_implied_move on Ivybridge: Moving g0 to m0
actually moves it to g111 thanks to the previous hack.
It remains to officially reserve these registers so the allocator
doesn't try to reuse them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This also disables the HiZ and separate stencil buffers. We still need
to implement stencil.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we currently only support sampling in the fragment shader, we only
bother to emit the PS variant. In the future we'll need to emit others.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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