| Commit message (Collapse) | Author | Age | Files | Lines |
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I left code indented one level too far in the previous commit to make
the diff easier to review. Drop that extra level now.
Fixes: 6981069fc80 i965: Ignore uniform storage for samplers or images, use binding info
Reviewed-by: Jason Ekstrand <[email protected]>
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gl_nir_lower_samplers_as_deref creates new top level sampler and image
uniforms which have been split from structure uniforms. i965 assumed
that it could walk through gl_uniform_storage slots by starting at
var->data.location and walking forward based on a simple slot count.
This assumed that structure types were walked in a particular order.
With samplers and images split out of structures, it becomes impossible
to assign meaningful locations. Consider:
struct S {
sampler2D a;
sampler2D b;
} s[2];
The gl_uniform_storage locations for these follow this map:
0 => a[0], 1 => b[0], 2 => a[0], 3 => b[0].
But the new split variables look like:
sampler2D lowered_a[2];
sampler2D lowered_b[2];
and there is no way to know that there's effectively a stride to get to
the location for successive elements of a[] or b[]. So, working with
location becomes effectively impossible.
Ultimately, the point of looking at uniform storage was to pull out the
bindings from the opaque index fields. gl_nir_lower_samplers_as_derefs
can obtain this information while doing the splitting, however, and sets
up var->data.binding to have the desired values.
We move gl_nir_lower_samplers before brw_nir_lower_image_load_store so
gl_nir_lower_samplers_as_derefs has the opportunity to set proper image
bindings. Then, we make the uniform handling code skip sampler(-array)
variables, and handle image param setup based on var->data.binding.
Fixes Piglit tests/spec/glsl-1.10/execution/samplers/uniform-struct,
this time without regressing dEQP-GLES2.functional.uniform_api.random.3.
Fixes: f003859f97c nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
Reviewed-by: Jason Ekstrand <[email protected]>
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This 3d performance workaround was initially put in the kernel but the
media driver requires different settings so the register has been
whitelisted in i915 [1] and userspace drivers are left initializing it as
they wish.
[1] : https://patchwork.freedesktop.org/series/59494/
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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We can deduct the size from another field, let's just save some space.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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The Gen10+ expected format adds an additional counter which we can't
disclose yet. We can still make the size of the expected query result
match.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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One more thing we want to share between the different APIs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We want to reuse this in Anv.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We'll want to reuse this in our Vulkan extension.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We'll want to reuse those structures later on.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We would like to reuse performance query metrics in other APIs. Let's
make the query code dealing with the processing of raw counters into
human readable values API agnostic.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The i965 driver has a bunch of code to compare two sets of program keys
and print out the differences. This can be useful for debugging why a
shader needed to be recompiled on the fly due to non-orthogonal state
dependencies. anv doesn't do recompiles, so we didn't need to share
this in the past - but I'd like to use it in iris.
This moves the bulk of the code to the compiler where it can be reused.
To make that possible, we need to decouple it from i965 - we can't get
at the brw program cache directly, nor use brw_context to print things.
Instead, we use compiler->shader_perf_log(), and simply pass in keys.
We put all of this debugging code in brw_debug_recompile.c, and only
export a single function, for simplicity. I also tidied the code a
bit while moving it, now that it all lives in one file.
Reviewed-by: Jordan Justen <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Matt Turner <[email protected]>
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v3: rebase
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
Signed-off-by: Marek Olšák <[email protected]>
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v3: rebase
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
Signed-off-by: Marek Olšák <[email protected]>
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Pipeline statistics queries should not count BLORP's rectangles.
(23) How do operations like Clear, TexSubImage, etc. affect the
results of the newly introduced queries?
DISCUSSION: Implementations might require "helper" rendering
commands be issued to implement certain operations like Clear,
TexSubImage, etc.
RESOLVED: They don't. Only application submitted rendering
commands should have an effect on the results of the queries.
Piglit's arb_pipeline_statistics_query-vert_adj exposes this bug when
the driver is hacked to always perform glBufferData via a GPU staging
copy (for debugging purposes).
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v2)
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Reviewed-by: Tapani Pälli <[email protected]>
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With this all piglit bindless image tests pass on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
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v2: handle atomics as well
make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v3)
Reviewed-by: Marek Olšák <[email protected]>
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This required to calculate sizes correctly when we have bindless
samplers/images.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Pointed out by coverity
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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libintel_common depends on libintel_compiler, but it contains debug
functionality that is needed by libintel_compiler. Break the circular
dependency by moving gen_debug files to libintel_dev.
Suggested-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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PIPE_CAP_PACKED_UNIFORMS conflates several things: Lowering uniforms i/o
at the st level instead of the backend, packing uniforms with no padding
at all, and lowering to UBOs.
Requiring backends to lower uniforms i/o for !PIPE_CAP_PACKED_UNIFORMS
leads to the driver needing to either link against the type size function
in mesa/st, or duplicating it in the backend. Given that all backends
want this lower-io as far as I can tell, just move it to mesa/st to
resolve the link issue and avoid the driver author needing to understand
st's uniforms layout.
Incidentally, fixes uniform layout failures in nouveau in:
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex
and I think in Lima as well.
v2: fix indents
Reviewed-by: Kenneth Graunke <[email protected]>
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This is needed to properly handle interpolateAt* when the input to be
interpolated is passed as array in the original GLSL.
Currently, the the GLSL compiler would lower selecting the correct input so
that the interpolant parameter to interpolateAt* is a temporary, and this
can not be used to create a valid shader on the host side, because here the
parameter must a shader input.
By allowing the passing the created TGSI allows to create proper GLSL.
This is related to the virglrenderer bug
https://gitlab.freedesktop.org/virgl/virglrenderer/issues/74
v2: Squash the two patches handling these flags into another
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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To enable NV_compute_shader_derivatives, which allows derivatives (and
texture lookups with implicit derivatives) in compute shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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NV_compute_shader_derivatives allow selecting between two possible
arrangements (quads and linear) when calculating derivatives and
certain subgroup operations in case of Vulkan. So parse and propagate
those up to shader_info.h.
v2: Do not fail when ARB_compute_variable_group_size is being used,
since we are still clarifying what is the right thing to do here.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.
However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.
28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)
Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)
The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.
This gives +10% FPS with Doom on my Vega56.
Rhys Perry also benchmarked Doom on his VEGA64:
Before: 72.53 FPS
After: 80.77 FPS
v2: disable pass on non-AMD drivers
Reviewed-by: Ian Romanick <[email protected]> (v1)
Acked-by: Samuel Pitoiset <[email protected]>
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Drivers using genxml will start compilation before generated files are
created, so add a dependency to it.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Cc: [email protected]
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Sampler of Multisample textures wasn't initialized correct. So when
texture object created as multisample its sampler is initialized in a
individual case. We change the initial state of TEXTURE_MIN_FILTER and
TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.
https://github.com/KhronosGroup/OpenGL-API/issues/45
Signed-off-by: Sergii Romantsov <[email protected]>
Signed-off-by: Illia Iorin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
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Reviewed-by: Timothy Arceri <[email protected]>
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to indicate write usage per buffer.
This is just a hint (it will be used by radeonsi).
Reviewed-by: Timothy Arceri <[email protected]>
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Documentation for glDrawPixels with GL_COLOR_INDEX says:
"If the GL is in color index mode, and if GL_MAP_COLOR is true,
the index is replaced with the value that it references in
lookup table GL_PIXEL_MAP_I_TO_I"
We are always in RGBA mode and there is nothing in documentation
about GL_MAP_COLOR in RGBA mode for GL_COLOR_INDEX.
Scale and bias are also only applicable for RGBA format and not
mentioned for GL_COLOR_INDEX.
Thus the behaviour will be on par with i965.
Fixes: gl-1.0-drawpixels-color-index
Signed-off-by: Danylo Piliaiev <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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CID: 1444309
Fixes: 9ab1b1d0227 "st/nir: Move 64-bit lowering later"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Tested by piglit.
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More specifically, use the library file that has been post-processed by Meson
when creating the hardlinks.
Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=108766
Fixes: 3218056e0eb375eeda47 "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This updates allows an MI_LRI to trigger a OA report write in the
global OA buffer. This isn't really useful for us, we just keep close
to the internal public configs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This register is flagged as IVB only in the documentation.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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