| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The if always returns so no need for an else.
Reviewed-by: Brian Paul <[email protected]>
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This allows us to simplify the code and drop InterfaceBlockStageIndex
which is a per stage array of integers the size of all blocks in the
program combined including duplicates across stages. Adding a stage
ref per block will use less memory.
Reviewed-by: Kenneth Graunke <[email protected]>
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With SSO, the GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT interfaces refer to
the first and last shader stage linked into a program. This may not be
the vertex and fragment shader stages.
So, subtracting VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 is bogus.
We need to subtract VERT_ATTRIB_GENERIC0 for VS inputs,
FRAG_RESULT_DATA0 for FS outputs, and VARYING_SLOT_VAR0 for other cases.
Note that built-in variables get a location of -1.
Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var_explicit_location
- program_input.location.separable_fragment.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We were recording locations for all variables, even ones without an
explicit location set. Implement the rules from the spec, and record
-1 in the resource list accordngly. Make program_resource_location
stop doing math on negative values. Remove hacks that are no longer
necessary now that we've stopped doing that.
Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var
- program_input.location.separable_fragment.var_array
- program_output.location.separable_vertex.var_array
- program_output.location.separable_vertex.var_array
v2: Delete more code
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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A program will either have gl_VertexID or gl_VertexIDMESA (the lowered
zero-based version), not both. Just spoof it in the resource list so
the hacks are done in a single place.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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System values are just built-in input variables that we've opted to
special-case out of convenience. We need to consider all inputs,
regardless of how we've classified them.
Unfortunately, there's one exception: we shouldn't add gl_BaseVertex
unless ARB_shader_draw_parameters is enabled, because it doesn't
actually exist in the language, and shouldn't be counted in the
GL_ACTIVE_RESOURCES query.
Fixes dEQP-GLES31.functional.program_interface_query.program_input.
resource_list.compute.empty, which expects gl_NumWorkGroups to appear
in the resource list.
v2: Delete more code
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This is necessary for ARB_texture_stencil8 support on classic drivers.
Presumably Gallium works because it implements its own ChooseTexFormat.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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For radeonsi, native and TGSI use different compilers and this results
in different limits for different IR's.
The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE
and MAX_THREADS_PER_BLOCK params, but I added a few others as shader
related that seemed like they would also typically depend on the
compiler.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The value 0 for unknown has been chosen to so that
drivers using tgsi_scan_shader do not need to detect
missing properties if they zero-initialize the struct.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Builds with gallium enabled fail on x86 with linker error:
external/mesa3d/src/mesa/vbo/vbo_exec_array.c:127: error: undefined reference to '_mesa_uint_array_min_max'
The problem is sse_minmax.c is not included in the libmesa_st_mesa
library. Since the SSE4.1 files are needed for both libmesa_st_mesa
and libmesa_dricore, move SSE4.1 files into a separate static library
that can be used by both.
Cc: "11.1 11.2" <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Haswell GT2 and GT3 have a minimum of 64 entries. Hardcoding 32
is not legal.
v2: Delete stale comment (caught by Alejandro).
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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According to the Sandybridge PRM's description of the resinfo message,
the .z value returned will be Depth == 0 ? 0 : Depth + 1. The earlier
PRMs have the same table.
This means we return 0 for array textures with a single slice, when
we ought to return 1. Just override it to max(depth, 1).
Fixes 10 dEQP-GLES3.functional tests on Sandybridge:
shaders.texture_functions.texturesize.sampler2darray_fixed_vertex
shaders.texture_functions.texturesize.sampler2darray_fixed_fragment
shaders.texture_functions.texturesize.sampler2darray_float_vertex
shaders.texture_functions.texturesize.sampler2darray_float_fragment
shaders.texture_functions.texturesize.isampler2darray_vertex
shaders.texture_functions.texturesize.isampler2darray_fragment
shaders.texture_functions.texturesize.usampler2darray_vertex
shaders.texture_functions.texturesize.usampler2darray_fragment
shaders.texture_functions.texturesize.sampler2darrayshadow_vertex
shaders.texture_functions.texturesize.sampler2darrayshadow_fragment
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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None of the callers actually wanted what it did. In ptn_xpd, you only
ever want a vec3 swizzle. In ptn_tex, you want a swizzle that matches
the number of required texture coordinates.
shader-db results:
G45:
total instructions in shared programs: 4011240 -> 4010911 (-0.01%)
instructions in affected programs: 59232 -> 58903 (-0.56%)
helped: 114
HURT: 0
total cycles in shared programs: 84314194 -> 84313220 (-0.00%)
cycles in affected programs: 779150 -> 778176 (-0.13%)
helped: 110
HURT: 13
Ironlake:
total instructions in shared programs: 6397262 -> 6396605 (-0.01%)
instructions in affected programs: 117402 -> 116745 (-0.56%)
helped: 227
HURT: 0
total cycles in shared programs: 128889798 -> 128888524 (-0.00%)
cycles in affected programs: 1214644 -> 1213370 (-0.10%)
helped: 179
HURT: 44
Sandy Bridge:
total instructions in shared programs: 8467391 -> 8467384 (-0.00%)
instructions in affected programs: 3107 -> 3100 (-0.23%)
helped: 10
HURT: 6
total cycles in shared programs: 117580120 -> 117573448 (-0.01%)
cycles in affected programs: 103158 -> 96486 (-6.47%)
helped: 84
HURT: 11
Ivy Bridge:
total instructions in shared programs: 7774255 -> 7774258 (0.00%)
instructions in affected programs: 1677 -> 1680 (0.18%)
helped: 8
HURT: 6
total cycles in shared programs: 65743828 -> 65739190 (-0.01%)
cycles in affected programs: 89312 -> 84674 (-5.19%)
helped: 78
HURT: 23
Haswell:
total instructions in shared programs: 7107172 -> 7107150 (-0.00%)
instructions in affected programs: 2048 -> 2026 (-1.07%)
helped: 16
HURT: 0
total cycles in shared programs: 64653636 -> 64647486 (-0.01%)
cycles in affected programs: 86836 -> 80686 (-7.08%)
helped: 85
HURT: 17
Broadwell and Skylake:
total instructions in shared programs: 8447529 -> 8447507 (-0.00%)
instructions in affected programs: 2038 -> 2016 (-1.08%)
helped: 16
HURT: 0
total cycles in shared programs: 66418670 -> 66413416 (-0.01%)
cycles in affected programs: 90110 -> 84856 (-5.83%)
helped: 83
HURT: 20
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The KIL instruction doesn't have a destination, so ptn_kil never uses
dest.
program/prog_to_nir.c: In function ‘ptn_kil’:
program/prog_to_nir.c:547:38: warning: unused parameter ‘dest’ [-Wunused-parameter]
ptn_kil(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The extension is identical to GL_OES_copy_image. But dEQP has tests that
want the EXT variant.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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We require the full ARB_gpu_shader5 for now, but in the future some
other CAP could get exposed to indicate that only the multisample-related
behavior of ARB_gpu_shader5 is available.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Ken did this earlier, and this is just me reimplementing his patch a
little differently.
Reviewed-by: Francisco Jerez <[email protected]>
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Instead of removing every instruction in add_insts_from_block(), just
move the instruction to its scheduled location. This is a step towards
doing both bottom-up and top-down scheduling without conflicts.
Note that this patch changes cycle counts for programs because it begins
including control flow instructions in the estimates.
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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I think when this code was written, basic blocks were always ended by a
control flow instruction or an end-of-thread message. That's no longer
the case, and removing this restriction actually helps things:
instructions in affected programs: 7267 -> 7244 (-0.32%)
helped: 4
total cycles in shared programs: 66559580 -> 66431900 (-0.19%)
cycles in affected programs: 28310152 -> 28182472 (-0.45%)
helped: 9577
HURT: 879
GAINED: 2
The addition of the is_control_flow() checks is not a functional change,
since the add_insts_from_block() does not put them in the list of
instructions to schedule. I plan to change this in a later patch.
Reviewed-by: Francisco Jerez <[email protected]>
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Missing this causes an assertion failure in the scheduler with the next
patch.
Additionally, this gives cmod propagation enough information to optimize
code better.
total instructions in shared programs: 7112991 -> 7112852 (-0.00%)
instructions in affected programs: 25704 -> 25565 (-0.54%)
helped: 139
total cycles in shared programs: 64812898 -> 64810674 (-0.00%)
cycles in affected programs: 127224 -> 125000 (-1.75%)
helped: 139
Acked-by: Francisco Jerez <[email protected]>
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This reverts commit d0e1d6b7e27bf5f05436e47080d326d7daa63af2.
The change in the vec4 code is a mistake -- there's never an
FS_OPCODE_FB_WRITE in vec4 code.
The change in the fs code had the (harmless) effect of not recognizing
an FB_WRITE as a scheduling barrier even if it was marked EOT --
harmless because the scheduler marked the last instruction of a block as
a barrier, something I'm changing in the following patches.
This will be reimplemented later in the series.
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All of these were simply code for "architecture register file" (and in
the case of destinations, "not the null register").
Reviewed-by: Francisco Jerez <[email protected]>
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These printed the cycle count the last basic block (sched.time is set
per basic block!). We have accurate, full program, data printed
elsewhere.
Reviewed-by: Francisco Jerez <[email protected]>
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Failed to update state tracker with new buffer interface.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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A latter patch will use XFB for buffers.
Reviewed-by: Dave Airlie <[email protected]>
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Here we use the built-in validation in
ast_layout_expression::process_qualifier_constant() to check for mismatching
global out strides on buffers in a single shader.
From the ARB_enhanced_layouts spec:
"While *xfb_stride* can be declared multiple times for the same buffer,
it is a compile-time or link-time error to have different values
specified for the stride for the same buffer."
For intrastage validation a new helper link_xfb_stride_layout_qualifiers()
is created. We also take this opportunity to make sure stride is at least
a multiple of 4, we will validate doubles at a later stage.
From the ARB_enhanced_layouts spec:
"If the buffer is capturing any double-typed outputs, the stride must
be a multiple of 8, otherwise it must be a multiple of 4, or a
compile-time or link-time error results."
Finally we update store_tfeedback_info() to apply the strides to
LinkedTransformFeedback and update the buffers bitmask to mark any global
buffers with a stride as active. For example a shader with:
layout (xfb_buffer = 0, xfb_offset = 0) out vec4 gs_fs;
layout (xfb_buffer = 1, xfb_stride = 64) out;
Is expected to have a buffer bound to both 0 and 1.
From the ARB_enhanced_layouts spec:
"A binding point requires a bound buffer object if and only if its
associated stride in the program object used for transform feedback
primitive capture is non-zero."
Reviewed-by: Dave Airlie <[email protected]>
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This will be used in a following patch to implement interface
query support for TRANSFORM_FEEDBACK_BUFFER.
Reviewed-by: Dave Airlie <[email protected]>
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This allows us to print the correct binding point when not all
buffers declared in the shader are bound.
For example if we use a single buffer:
layout(xfb_buffer=2, offset=0) out vec4 v;
We now print '2' when the buffer is not bound rather than '0'.
Reviewed-by: Dave Airlie <[email protected]>
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It's called by the inline intel_batchbuffer_begin() function which
itself is used in BEGIN_BATCH. So in sequence of code emitting multiple
packets, we have inlined this ~200 byte function multiple times. Making
it an out-of-line function presumably improved icache usage.
Improves performance of Gl32Batch7 by 3.39898% +/- 0.358674% (n=155) on
Ivybridge.
Reviewed-by: Abdiel Janulgue <[email protected]>
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Since there is no way to create immutable texture buffers in GL ES,
mutable buffer textures are allowed to back images. See issue 7 of the
GL_OES_texture_buffer specification.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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No longer called from any other file.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is
not needed. It only served to undo the GL_TEXTURE_1D_ARRAY height/depth
change was was made before the call to prepare_mipmap_level()
Said another way, regardless of how the meta code manipulates the height/
depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are
correctly set up by _mesa_prepare_mipmap_levels().
Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver
and testing with piglit.
v2 (idr): Early out of the mipmap generation loop with dstImage is NULL.
This can occur for immutable textures that have a limited range of
levels or in the presense of memory allocation failures. Fixes
arb_texture_view-mipgen on Intel platforms.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds the glXCreateContextAttribsARB() function for the xlib/swrast
driver. This allows more piglit tests to run with this driver.
For example, without this patch we get:
$ bin/fbo-generatemipmap-1d -auto
piglit: error: waffle_config_choose failed due to WAFFLE_ERROR_UNSUPPORTED_
ON_PLATFORM: GLX_ARB_create_context is required in order to request an OpenGL
version not equal to the default value 1.0
piglit: error: Failed to create waffle_config for OpenGL 2.0 Compatibility Context
piglit: info: Failed to create any GL context
PIGLIT: {"result": "skip" }
Reviewed-by: Jose Fonseca <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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The whole st_generate_mipmap() function was overly complicated. Now
we just call the new _mesa_prepare_mipmap_levels() function to prepare
the texture mipmap memory, then call the generate function which fills
in the texture images.
This fixes a failed assertion in llvmpipe/softpipe which is hit with the
new piglit generatemipmap-base-change test. Also fixes some device errors
(format mismatches) with the VMware svga driver.
v2: fix a comment typo, per Sinclair
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Simplifies the loops in generate_mipmap_uncompressed() and
generate_mipmap_compressed(). Will be used in the state tracker too.
Could probably be used in the meta code. If so, some additional
clean-ups can be done after that.
v2: use unsigned types instead of GLuint, per Ian
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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