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* remove the GLAPI/GLAPIENTRY defines - they're already in gl.hBrian Paul2004-11-271-12/+0
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* Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul2004-11-272-19/+7
| | | | Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
* added X11 and OSMESA source to ALL_SOURCES, updated etags commandBrian Paul2004-11-261-2/+4
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* update some type namesBrian Paul2004-11-263-7/+9
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* Use a generic function typedef instead of void * to avoid gcc 3.4 warnings.Brian Paul2004-11-251-18/+23
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* Use __GLXextFuncPtr type instead of void * for generic functions toBrian Paul2004-11-255-256/+255
| | | | | avoid gcc 3.4 compiler warnings. Remove the unused/obsolete GLX_render_texture stuff.
* Some new comments, clean-up formatting, etc.Brian Paul2004-11-251-100/+167
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* Started some assorted clean-ups in #defines, typedefs, etc.Brian Paul2004-11-252-42/+44
| | | | Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
* Update expected DRM version to 2.0.0Keith Whitwell2004-11-251-1/+1
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* Added support for several additional enum-only extensions:Ian Romanick2004-11-241-0/+38
| | | | | | ARB_texture_rectangle, EXT_texture_env_dot3, EXT_texture_mirror_clamp, ATI_texture_mirror_once, IBM_texture_mirrored_repeat, NV_packed_depth_stencil, and NV_texture_rectangle.
* Added information about numerous enums to aid the development of automaticIan Romanick2004-11-241-82/+584
| | | | | | | | | code generation for GLX protocol. This includes adding support for several additional enum-only extensions: EXT_filter_anisotropic, NV_expand_normal NV_fog_distance, NV_texture_env_combine4, SGIS_generate_mipmap, SGIX_clipmap, SGIX_depth_texture, SGIX_fog_offset, SGIX_shadow, SGIX_shadow_ambient, SGIX_texture_coordinate_clamp, SGIX_texture_lod_bias, and SGIX_texture_scale_bias.
* update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul2004-11-231-14/+30
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* revert enabling of hw quads for swtcl. It lead to problems with quad_strips, ↵Roland Scheidegger2004-11-231-2/+2
| | | | since they'll get reduced to quads sometimes if hw quads are enabled. But this needs more thought, since it looks like clipped primitives will always be emitted as polys, so the reduced primitives for triangles, quads, quads_strips, polys all need to be the same, otherwise get lockups with for instance the olympic test. Render templates would probably need to be changed for this to work.
* Set the "ignore" flag for any functions that the open-source libGL doesn'tIan Romanick2004-11-231-125/+188
| | | | already support GLX protocol for.
* Don't allow queries/etc of buffer object 0 - it's invisible to users.Brian Paul2004-11-221-23/+21
| | | | Misc clean-ups.
* added GL_RED/GREEN/BLUE to is_color_format()Brian Paul2004-11-221-0/+3
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* silence warning, minor clean-upBrian Paul2004-11-221-7/+4
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* applied SPARC patch (freedesktop bug 1898)Brian Paul2004-11-227-926/+926
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* include <X11/Xthreads.h> instead of "Xthreads.h"Brian Paul2004-11-221-4/+3
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* handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca2004-11-222-1/+5
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* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-0/+0
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* work around a bug in gcc 3.3.3 (which duplicates ASM block)Daniel Borca2004-11-151-1/+1
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* fix _mesa_image_address2d invocationDaniel Borca2004-11-151-1/+1
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* use float constantsDaniel Borca2004-11-151-3/+3
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* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
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* the win32 interface will be moving under windows/Daniel Borca2004-11-151-3/+3
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* enable hw quad primitive for swtclRoland Scheidegger2004-11-121-2/+2
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* add LOCK_HARDWARE/UNLOCK_HARDWARE to radeonClear so state gets updated which ↵Roland Scheidegger2004-11-121-0/+7
| | | | hopefully fixes lockups (?) (from r200 driver)
* (from r200 driver) If an application cleared before any state had been ↵Roland Scheidegger2004-11-121-16/+21
| | | | | | | | | | emitted, that clear would happen before any state had been set, causing a hang later on. Fix this by calling radeonFlush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in radeonClear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.
* fix quads to use GL_QUADS instead of GL_TRIANGLES as primitiveRoland Scheidegger2004-11-121-1/+1
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* added a few sanity checksDaniel Borca2004-11-127-1782/+1800
| | | | made coding style a bit more consistent
* added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device driversDaniel Borca2004-11-123-1/+8
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* wip hack for EXT_stencil_two_sideDaniel Borca2004-11-121-10/+69
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* pop(stencil) for EXT_stencil_two_sideDaniel Borca2004-11-121-7/+16
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* brown paper bag, r100 can't do hardware quads.Adam Jackson2004-11-121-1/+1
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* make render_quads_verts call EMIT_PRIM with the arguments in the right order,Adam Jackson2004-11-123-3/+3
| | | | | and enable hardware quads on r200 and radeon. samples/prim renders quads correctly now.
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-1020-226/+308
| | | | | | | and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.
* added shaderobjects.cBrian Paul2004-11-101-2/+5
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* add some chip idsRoland Scheidegger2004-11-102-3/+21
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* do clipping prior to XGetImage, just in case the image would extend beyond ↵Brian Paul2004-11-091-1/+53
| | | | the screen's bounds
* use the new _mesa_clip_readpixels() routineBrian Paul2004-11-091-34/+37
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* added a comment and assertion in _mesa_clip_drawpixels() for PixelZoomBrian Paul2004-11-091-0/+3
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* Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul2004-11-093-56/+4
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* added _mesa_clip_drawpixels() and _mesa_clip_readpixels()Brian Paul2004-11-092-2/+112
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* don't use ctx->Pack, use the function argumentBrian Paul2004-11-091-13/+12
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* Remove need for defining _MSC_VER when building Mesa for windows withBrian Paul2004-11-084-6/+8
| | | | a non MS C compiler (MinGW). (Gregor Anich)
* shorter error messages when calling a GL function without a bound context ↵Brian Paul2004-11-051-9/+7
| | | | (FDO bug 1775)
* enable GL_EXT_fog_coord. Calculate fog factors and submit them instead of ↵Roland Scheidegger2004-11-039-9/+266
| | | | fog coords (it seems the chip cannot do fog factor computation when not using fragment depth as fog coord source). vtxfmt uses fallback for now (most code present but some magic would be needed if replaying vertices is necessary later on).
* Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick2004-11-023-7/+245
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* No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle2004-11-027-24/+360
| | | | | - Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers