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* dri: propagate extra dma_buf import attributes to the driversTopi Pohjolainen2013-08-022-2/+53
* intel: set dri image dimensions even when creating out of primesTopi Pohjolainen2013-08-021-0/+2
* intel: refactor planar format lookupTopi Pohjolainen2013-08-021-13/+18
* intel: do not create renderbuffers out of planar imagesTopi Pohjolainen2013-08-021-0/+7
* intel: allow packed prime buffers to be treated normallyTopi Pohjolainen2013-08-021-1/+5
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
* glsl: Export the compiler's GS layout qualifiers to the gl_shader.Eric Anholt2013-08-011-0/+18
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
* mesa: Validate the drawing primitive against the geometry shader input primit...Fabian Bieler2013-08-011-0/+68
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
* mesa: Copy linked program data for GS.Paul Berry2013-08-012-1/+12
* mesa: Refactor copying of linked program data.Paul Berry2013-08-015-10/+35
* glsl: support compilation of geometry shadersBryan Cain2013-08-011-1/+3
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-016-0/+56
* mesa: account for geometry shader texture fetches in update_texture_stateBryan Cain2013-08-011-5/+13
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-017-8/+17
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-013-4/+3
* i965: Delete the BATCH_LOCALS macro.Kenneth Graunke2013-08-012-6/+0
* Correct clamping of TEXTURE_{MAX, BASE}_LEVELCorey Richardson2013-08-011-2/+20
* De-tab and align comments in gl_texture_objectCorey Richardson2013-08-011-22/+23
* i965 Gen4/5: clip: Don't mangle flat varyingsChris Forbes2013-08-011-21/+32
* i965 Gen4/5: clip: Add support for noperspective varyingsChris Forbes2013-08-013-10/+113
* i965 Gen4/5: clip: correctly handle flat varyingsChris Forbes2013-08-016-54/+30
* i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3Chris Forbes2013-08-014-70/+85
* i965: Add helper functions for interpolation mapChris Forbes2013-08-011-0/+18
* i965 Gen4/5: Introduce 'interpolation map' alongside the VUE mapChris Forbes2013-08-019-2/+120
* mesa/program: remove useless YYIDLaurent Carlier2013-07-311-2/+2
* mesa/program: Switch from the deprecated YYLEX_PARAM to %lex-param.Kenneth Graunke2013-07-311-5/+4
* mesa/program: Change the program parser's namespace.Kenneth Graunke2013-07-312-3/+10
* mesa: fix multisampling proxy textures not being queryableMikko Juola2013-07-311-0/+2
* mesa: fix proxy textures becoming immutable and unusableMikko Juola2013-07-311-1/+1
* mesa: fix proxy textures not working with default texture bindingMikko Juola2013-07-311-1/+1
* mesa: fix number of mipmaps calculation for proxy texturesMikko Juola2013-07-311-0/+10
* mesa: improve free() cleanup in generate_mipmap_compressed()Brian Paul2013-07-311-10/+7
* i965/vs: Put lod parameter in the correct place for Gen4Chris Forbes2013-07-311-1/+1
* i965/vs: set up sampler state pointer for Gen4/5.Chris Forbes2013-07-311-6/+21
* st/dri: add a new driconf option disable_shader_bit_encoding for UnigineMarek Olšák2013-07-303-1/+15
* st/mesa: fix opcode translation for ARB_shader_bit_encoding functionsMarek Olšák2013-07-301-0/+7
* mesa,glsl,st/dri: add a new driconf option force_glsl_version for UnigineMarek Olšák2013-07-304-0/+50
* mesa: add MESA_GLSL debug flag to dump shaders on compile errorMarek Olšák2013-07-302-5/+15
* driconf: enable app-specific workarounds for all driversMarek Olšák2013-07-302-2/+6
* st/dri: implement the driconf option force_s3tc_enable properlyMarek Olšák2013-07-301-9/+1
* driconf: remove the unused option allow_large_texturesMarek Olšák2013-07-301-9/+0
* st/dri: support the driconf option disable_blend_func_extendedMarek Olšák2013-07-301-1/+2
* mesa: default texture buffer format should be R8 in the core profileMarek Olšák2013-07-301-2/+2
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-308-10/+12
* st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supportedMarek Olšák2013-07-301-0/+1
* st/mesa: fix sRGB renderbuffers without EXT_framebuffer_sRGB supportMarek Olšák2013-07-302-0/+15
* glsl: Remove redundant writes to prog->LinkStatusPaul Berry2013-07-301-1/+0