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* i965: Remove unused file brw_fallback.h.Kenneth Graunke2011-11-191-47/+0
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-193-46/+9
* mesa: handle MapRenderbuffer() failures in glReadPixelsBrian Paul2011-11-191-0/+45
* mesa: make slow_read_rgba_pixels() a void functionBrian Paul2011-11-191-3/+1
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-194-20/+18
* st/mesa: rewrite the primitive restart fallback codeBrian Paul2011-11-181-101/+145
* i965/gen4: Fix sampling from integer textures.Eric Anholt2011-11-174-8/+28
* Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...Michel Dänzer2011-11-171-2/+1
* read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* i965: Fix inconsistent indentation in brw_gs_emit.c.Kenneth Graunke2011-11-161-33/+33
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
* intel: Fix separate stencil in builtin DRI2 backendChad Versace2011-11-151-9/+80
* intel: Fix region dimensions for stencil buffers received from DDXChad Versace2011-11-151-15/+16
* intel: Simplify stencil detiling arithmeticChad Versace2011-11-152-6/+3
* radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-7/+5
* i965: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-6/+5
* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-155-533/+1
* mesa: use _mesa_readpixels() as default driver hookBrian Paul2011-11-151-1/+2
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* xlib: remove xm_image.[ch] filesBrian Paul2011-11-153-117/+0
* xlib: remove a ton of old xlib driver cruftBrian Paul2011-11-159-3409/+4
* xlib: use MESA_FORMAT_XRGB8888 for pixmap surfacesBrian Paul2011-11-151-12/+1
* xlib: remove software alpha buffer supportBrian Paul2011-11-154-26/+1
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-1513-149/+124
* intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate st...Chad Versace2011-11-151-1/+149
* intel: Fix software detiling of system stencil buffersChad Versace2011-11-152-4/+6
* intel: Fix intel_unmap_renderbuffer_s8()Chad Versace2011-11-151-2/+2
* intel: Refactor intel_map_renderbuffer()Chad Versace2011-11-151-134/+256
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-142-106/+0
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3
* meta: Fix restoring of fixed function texture enables.Eric Anholt2011-11-141-27/+9