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* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian2008-04-032-8/+22
| | | | | | GL_MESA_ycbcr_texture Update texture format selection code too.
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
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* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
| | | | Move init of these items to new st_init_clear().
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
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* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
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* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
| | | | | Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
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* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
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* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-021-0/+2
| | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-021-0/+4
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* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
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* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
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* gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
| | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20
| | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.
* fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler2008-03-312-6/+6
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* gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-312-11/+7
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* gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
| | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
* gallium: turn on clipping for bitmapsBrian2008-03-312-36/+60
| | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
* gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-311-10/+0
| | | | Not convenient and almost not used at all. Better replacements in p_debug.h
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-39/+43
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* gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
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* gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian2008-03-281-1/+1
| | | | | | signed/unsigned arithmetic problem Negative values became very large uints.
* gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian2008-03-281-1/+6
| | | | _NEW_PACKUNPACK state
* gallium: disable a debug hackBrian2008-03-281-1/+1
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* gallium: implement a glBitmap cacheBrian2008-03-286-12/+236
| | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
* mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul2008-03-281-1/+1
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* gallium: re-work texture format selection codeBrian Paul2008-03-281-167/+93
| | | | Use same code for choosing texture format and renderbuffer format.
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-281-1/+0
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* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-1/+1
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* consolidate some parsing functions that were pretty much identical for ↵Brian2008-03-271-152/+71
| | | | | | vertex/fragment programs cherry-picked from master
* mesa: misc sync-up with masterBrian2008-03-271-3/+3
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* raise GL_INVALID_OPERATION if glProgramString compilation failsBrian2008-03-271-1/+1
| | | | cherry-picked from master
* Fix the compile of disabled DEBUG_PARSING code.Brian2008-03-271-1/+1
| | | | cherry-picked from master
* make sure state token values are fully initializedBrian2008-03-271-1/+1
| | | | cherry-picked from master
* added program_error2() function for better error reportingBrian2008-03-271-47/+60
| | | | cherry-picked from master
* Fix state.texgen parsing error (bug 12313).Brian2008-03-271-5/+12
| | | | | | Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master.
* gallium: Update calls to the simple shader functionsBrian2008-03-273-3/+9
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* gallium: fix Element() macro redefinition warningBrian2008-03-271-0/+2
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* gallium: need to call st_validate_state() in Bitmap()Brian Paul2008-03-261-0/+2
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* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-267-22/+30
| | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
* gallium: disable the selection/feedback draw module's options for wide ↵Brian Paul2008-03-251-0/+8
| | | | | | | lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos.
* gallium: added some debug code (disable)Brian Paul2008-03-251-0/+6
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* mesa: fix some issues in _mesa_combine_programs()Brian Paul2008-03-251-2/+21
| | | | | | Use a temporay register to connect outputs of first program to inputs of second program. Also, fix bug in replace_registers(): didn't search/replace DstReg.
* mesa: append fog instructions after parsing if a fog option is setBrian Paul2008-03-251-0/+11
| | | | Drivers don't have to worry about it then.
* mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian Paul2008-03-251-6/+6
| | | | This makes things easier on the back-end when generating GPU code.
* gallium: don't enable stencil test if no stencil buffer.Brian Paul2008-03-241-1/+4
| | | | Also, if not doing two-sided stencil, set back-face state = front-face state.
* gallium: save/restore samplers in draw_textured_quad()Brian2008-03-241-3/+2
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* gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul2008-03-241-14/+13
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* gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul2008-03-241-16/+15
| | | | | | | st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
* gallium: free bitmap fragment shaders, misc clean-upBrian Paul2008-03-245-10/+15
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