| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit 7ecac78ab53016ae3db3dd601b187cb050037463)
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(cherry picked from commit 27049189d6221fefe43eb55846efaa51742dcdf4)
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(cherry picked from commit e4cfe0854ad968193106048179b9b52ec1768f41)
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Also, check the FEATURE flags in many places.
(cherry picked from commit 40d1a40f294f1ed2dacfad6f5498322fc08cc2d1)
Conflicts:
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
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(cherry picked from commit eded7f010d344a909cf9c403eb3bdad91804d174)
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framebuffer.c
(cherry picked from commit 9091015a9782ad15e58540a8fd61df83ea2bfe31)
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(cherry picked from commit 4be7296bfcba22a849f949d105ea385e6964cc25)
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pixel.c is just the API-related code now.
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(cherry picked from commit 5f91007f996d0b7e3233f221a6b0056203e356d2)
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(cherry picked from commit b36e6f0baf64491772b8e1a1cddf68a7dcf8ee22)
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Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
(cherry picked from commit 49adf51eeec31c9f3c995a70acc5008522689708)
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Found By: Tinderbox
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Cherry-picked from gallium-0.1
Conflicts:
src/glu/sgi/libnurbs/interface/bezierEval.h
src/glu/sgi/libnurbs/interface/bezierPatch.h
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
src/glu/sgi/libnurbs/internals/dataTransform.h
src/glu/sgi/libnurbs/internals/displaymode.h
src/glu/sgi/libnurbs/internals/sorter.h
src/glu/sgi/libnurbs/nurbtess/definitions.h
src/glu/sgi/libnurbs/nurbtess/directedLine.h
src/glu/sgi/libnurbs/nurbtess/gridWrap.h
src/glu/sgi/libnurbs/nurbtess/monoChain.h
src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
src/glu/sgi/libnurbs/nurbtess/partitionX.h
src/glu/sgi/libnurbs/nurbtess/partitionY.h
src/glu/sgi/libnurbs/nurbtess/polyDBG.h
src/glu/sgi/libnurbs/nurbtess/polyUtil.h
src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
src/glu/sgi/libnurbs/nurbtess/quicksort.h
src/glu/sgi/libnurbs/nurbtess/rectBlock.h
src/glu/sgi/libnurbs/nurbtess/sampleComp.h
src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
src/glu/sgi/libnurbs/nurbtess/sampledLine.h
src/glu/sgi/libnurbs/nurbtess/searchTree.h
src/glu/sgi/libnurbs/nurbtess/zlassert.h
src/glu/sgi/libutil/error.c
src/glu/sgi/libutil/glue.c
src/glu/sgi/libutil/gluint.h
src/glu/sgi/libutil/project.c
src/glu/sgi/libutil/registry.c
src/glx/x11/glxclient.h
src/glx/x11/glxext.c
src/mesa/drivers/dri/ffb/ffb_dd.h
src/mesa/drivers/dri/ffb/ffb_points.h
src/mesa/drivers/dri/gamma/gamma_context.h
src/mesa/drivers/dri/gamma/gamma_macros.h
src/mesa/drivers/dri/i810/i810context.h
src/mesa/drivers/dri/r128/r128_dd.h
src/mesa/drivers/dri/tdfx/tdfx_dd.h
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Eliminate a couple of differences with gallium-0.2
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Also unify caching of fragment and vertex programs in shader/prog_cache.c`
Brought across from gallium-0.2
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(cherry picked from commit c366fd83b617db6c8c064802ff4bf120d654507d)
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matypes.h doesn't really depend on assyntax.h; assyntax.h is only present
on x86; and this way we remove the need of grep being available (which is
relevant for scons and non-unix platforms).
(cherry picked from commit fc286ff3ba089af5f1aca2d35b93b53a9383b1cf)
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Brought over from gallium-0.2 branch.
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Makefile.template
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This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
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Caused server crashes on second context creation since
7e0bbdcf033981282978554c2e68ce48b55aa291.
Bug #17600.
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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vbo_save_EndList())
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Primitive begin in one dlist, end in another.
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Otherwise, we would use the pitch as width of the texture, and compiz would
render the pitch padding on the right hand side.
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