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mesa
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Author
Age
Files
Lines
*
mesa: rename ViewportIndexedf() to viewport_indexed_err()
Samuel Pitoiset
2017-06-23
1
-6
/
+7
*
mesa: add KHR_no_error support for glClipControl()
Samuel Pitoiset
2017-06-23
2
-0
/
+11
*
mesa: add clip_control() helper
Samuel Pitoiset
2017-06-23
1
-27
/
+34
*
i965: Convert upload_default_color to genxml.
Rafael Antognolli
2017-06-22
1
-77
/
+85
*
i965: Remove unused code and delete file.
Rafael Antognolli
2017-06-22
2
-626
/
+0
*
i965: Convert vs, gs, tcs, tes and cs samplers to genxml.
Rafael Antognolli
2017-06-22
3
-126
/
+123
*
i965: Convert fs sampler state to use genxml.
Rafael Antognolli
2017-06-22
3
-23
/
+540
*
i965: Fix -Wunused-variable in gen8_write_pma_stall_bits()
Chad Versace
2017-06-22
1
-2
/
+0
*
i965/dri: Add intel_screen param to intel_create_winsys_renderbuffer
Chad Versace
2017-06-22
3
-11
/
+17
*
i965: Move brw_context format arrays to intel_screen
Chad Versace
2017-06-22
4
-40
/
+64
*
i965: Rename some vague format members of brw_context
Chad Versace
2017-06-22
9
-28
/
+28
*
Revert "getteximage: Return correct error value when texure object is not found"
Juan A. Suarez Romero
2017-06-22
1
-9
/
+3
*
i915: Fix gl_Fragcoord interpolation
Ville Syrjälä
2017-06-22
5
-16
/
+21
*
mesa: fix using texture id 0 with glTextureSubImage*()
Samuel Pitoiset
2017-06-22
1
-5
/
+2
*
mesa: fix using texture id 0 with gl*TextureParameter*()
Samuel Pitoiset
2017-06-22
1
-4
/
+2
*
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
Samuel Pitoiset
2017-06-22
1
-3
/
+3
*
mesa: fix using texture id 0 with glTextureStorage*()
Samuel Pitoiset
2017-06-22
1
-6
/
+2
*
mesa: pass the 'caller' function to texturestorage() helper
Samuel Pitoiset
2017-06-22
1
-10
/
+13
*
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()
Samuel Pitoiset
2017-06-22
1
-10
/
+2
*
mesa: remove unused _mesa_delete_nameless_texture()
Samuel Pitoiset
2017-06-22
2
-46
/
+0
*
mesa: check for allocation failures in _mesa_new_texture_object()
Samuel Pitoiset
2017-06-22
1
-2
/
+5
*
st/mesa: don't set the border color if it's unused
Marek Olšák
2017-06-22
1
-4
/
+18
*
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Marek Olšák
2017-06-22
4
-6
/
+34
*
st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports
Marek Olšák
2017-06-22
1
-1
/
+1
*
st/mesa: simplify st_update_viewport
Marek Olšák
2017-06-22
1
-25
/
+10
*
st/mesa: remove redundant sample_mask checking
Marek Olšák
2017-06-22
2
-7
/
+1
*
st/mesa: use precomputed st_fb_orientation
Marek Olšák
2017-06-22
4
-8
/
+8
*
mesa: don't call _mesa_update_clip_plane in the GL core profile
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: set st_context::...num_samplers to 0 when there are no samplers
Marek Olšák
2017-06-22
1
-1
/
+3
*
st/mesa: unify fail paths for update_single_texture
Marek Olšák
2017-06-22
2
-7
/
+2
*
st/mesa: don't call u_sampler_view_default_template for sampler views
Marek Olšák
2017-06-22
1
-1
/
+2
*
st/mesa: always set sampler swizzle according to the texture base format
Marek Olšák
2017-06-22
1
-32
/
+9
*
st/mesa: samplers only need to track whether GLSL >= 130
Marek Olšák
2017-06-22
5
-22
/
+25
*
st/mesa: simplify get_texture_format_swizzle
Marek Olšák
2017-06-22
1
-23
/
+20
*
st/mesa: add an entirely separate codepath for setting up buffer views
Marek Olšák
2017-06-22
6
-100
/
+134
*
st/mesa: don't return an error from update_single_texture
Marek Olšák
2017-06-22
3
-11
/
+7
*
st/mesa: clean up trivial dereferences in update_textures
Marek Olšák
2017-06-22
1
-6
/
+7
*
st/mesa: don't check MaxTextureImageUnits in update_textures
Marek Olšák
2017-06-22
1
-12
/
+2
*
st/mesa: don't call st_shader_stage_to_ptarget in update_textures
Marek Olšák
2017-06-22
1
-8
/
+7
*
st/mesa: sink and simplify texBaseFormat getting for sampler states
Marek Olšák
2017-06-22
1
-9
/
+9
*
st/mesa: don't set sampler states for TBOs
Marek Olšák
2017-06-22
2
-4
/
+12
*
st/mesa: optimize sampler state translation code
Marek Olšák
2017-06-22
1
-48
/
+20
*
st/mesa: sink code needed for apply_texture_swizzle_to_border_color
Marek Olšák
2017-06-22
1
-28
/
+33
*
st/mesa: simplify update_shader_samplers
Marek Olšák
2017-06-22
1
-16
/
+8
*
st/mesa: when binding sampler states, don't check the max sampler limit
Marek Olšák
2017-06-22
1
-8
/
+1
*
st/mesa: don't unbind sampler states if none are used
Marek Olšák
2017-06-22
1
-1
/
+1
*
st/mesa: unify update_gp/tcp/tep code
Marek Olšák
2017-06-22
1
-63
/
+28
*
st/mesa: don't search through shader variants if there is only one
Marek Olšák
2017-06-22
1
-51
/
+90
*
st/mesa: don't track shader variants in st_context
Marek Olšák
2017-06-22
2
-23
/
+14
*
st/mesa: move blend color into its own state atom
Marek Olšák
2017-06-22
3
-6
/
+10
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