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* mesa: rename ViewportIndexedf() to viewport_indexed_err()Samuel Pitoiset2017-06-231-6/+7
* mesa: add KHR_no_error support for glClipControl()Samuel Pitoiset2017-06-232-0/+11
* mesa: add clip_control() helperSamuel Pitoiset2017-06-231-27/+34
* i965: Convert upload_default_color to genxml.Rafael Antognolli2017-06-221-77/+85
* i965: Remove unused code and delete file.Rafael Antognolli2017-06-222-626/+0
* i965: Convert vs, gs, tcs, tes and cs samplers to genxml.Rafael Antognolli2017-06-223-126/+123
* i965: Convert fs sampler state to use genxml.Rafael Antognolli2017-06-223-23/+540
* i965: Fix -Wunused-variable in gen8_write_pma_stall_bits()Chad Versace2017-06-221-2/+0
* i965/dri: Add intel_screen param to intel_create_winsys_renderbufferChad Versace2017-06-223-11/+17
* i965: Move brw_context format arrays to intel_screenChad Versace2017-06-224-40/+64
* i965: Rename some vague format members of brw_contextChad Versace2017-06-229-28/+28
* Revert "getteximage: Return correct error value when texure object is not found"Juan A. Suarez Romero2017-06-221-9/+3
* i915: Fix gl_Fragcoord interpolationVille Syrjälä2017-06-225-16/+21
* mesa: fix using texture id 0 with glTextureSubImage*()Samuel Pitoiset2017-06-221-5/+2
* mesa: fix using texture id 0 with gl*TextureParameter*()Samuel Pitoiset2017-06-221-4/+2
* mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()Samuel Pitoiset2017-06-221-3/+3
* mesa: fix using texture id 0 with glTextureStorage*()Samuel Pitoiset2017-06-221-6/+2
* mesa: pass the 'caller' function to texturestorage() helperSamuel Pitoiset2017-06-221-10/+13
* mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()Samuel Pitoiset2017-06-221-10/+2
* mesa: remove unused _mesa_delete_nameless_texture()Samuel Pitoiset2017-06-222-46/+0
* mesa: check for allocation failures in _mesa_new_texture_object()Samuel Pitoiset2017-06-221-2/+5
* st/mesa: don't set the border color if it's unusedMarek Olšák2017-06-221-4/+18
* st/mesa: don't set 16 scissors and 16 viewports if they're unusedMarek Olšák2017-06-224-6/+34
* st/mesa: fix pipe_rasterizer_state::scissor with multiple viewportsMarek Olšák2017-06-221-1/+1
* st/mesa: simplify st_update_viewportMarek Olšák2017-06-221-25/+10
* st/mesa: remove redundant sample_mask checkingMarek Olšák2017-06-222-7/+1
* st/mesa: use precomputed st_fb_orientationMarek Olšák2017-06-224-8/+8
* mesa: don't call _mesa_update_clip_plane in the GL core profileMarek Olšák2017-06-221-1/+2
* st/mesa: set st_context::...num_samplers to 0 when there are no samplersMarek Olšák2017-06-221-1/+3
* st/mesa: unify fail paths for update_single_textureMarek Olšák2017-06-222-7/+2
* st/mesa: don't call u_sampler_view_default_template for sampler viewsMarek Olšák2017-06-221-1/+2
* st/mesa: always set sampler swizzle according to the texture base formatMarek Olšák2017-06-221-32/+9
* st/mesa: samplers only need to track whether GLSL >= 130Marek Olšák2017-06-225-22/+25
* st/mesa: simplify get_texture_format_swizzleMarek Olšák2017-06-221-23/+20
* st/mesa: add an entirely separate codepath for setting up buffer viewsMarek Olšák2017-06-226-100/+134
* st/mesa: don't return an error from update_single_textureMarek Olšák2017-06-223-11/+7
* st/mesa: clean up trivial dereferences in update_texturesMarek Olšák2017-06-221-6/+7
* st/mesa: don't check MaxTextureImageUnits in update_texturesMarek Olšák2017-06-221-12/+2
* st/mesa: don't call st_shader_stage_to_ptarget in update_texturesMarek Olšák2017-06-221-8/+7
* st/mesa: sink and simplify texBaseFormat getting for sampler statesMarek Olšák2017-06-221-9/+9
* st/mesa: don't set sampler states for TBOsMarek Olšák2017-06-222-4/+12
* st/mesa: optimize sampler state translation codeMarek Olšák2017-06-221-48/+20
* st/mesa: sink code needed for apply_texture_swizzle_to_border_colorMarek Olšák2017-06-221-28/+33
* st/mesa: simplify update_shader_samplersMarek Olšák2017-06-221-16/+8
* st/mesa: when binding sampler states, don't check the max sampler limitMarek Olšák2017-06-221-8/+1
* st/mesa: don't unbind sampler states if none are usedMarek Olšák2017-06-221-1/+1
* st/mesa: unify update_gp/tcp/tep codeMarek Olšák2017-06-221-63/+28
* st/mesa: don't search through shader variants if there is only oneMarek Olšák2017-06-221-51/+90
* st/mesa: don't track shader variants in st_contextMarek Olšák2017-06-222-23/+14
* st/mesa: move blend color into its own state atomMarek Olšák2017-06-223-6/+10