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* vbo: cache last dlist vertex in malloced memoryKeith Whitwell2009-04-163-10/+53
| | | | | | Avoids repeated mapping of the VBO buffer on display list replay. We need access to the final vertex in order to update the GL current attrib values.
* Merge branch 'gallium-s3tc'José Fonseca2009-04-164-14/+292
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| * st: remove XXX commentBrian Paul2009-04-151-1/+0
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| * st: check for fast memcpy path in decompress_with_blit()Brian Paul2009-04-151-13/+33
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| * st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul2009-04-152-0/+24
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| * st: decompress_with_blit() path for glGetTexImage().Brian Paul2009-04-151-2/+81
| | | | | | | | Decompress a texture by rendering a textured quad.
| * mesa: Report name for missing s3tc functionsJakob Bornecrantz2009-04-091-8/+8
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| * st: If the hw supports it do hw conversion of texture uploadsJakob Bornecrantz2009-04-091-4/+160
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* | gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-158-11/+112
| | | | | | | | | | | | | | Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* | i965: Clean up output of WM SS state dump, and add format output.Eric Anholt2009-04-151-3/+17
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* | i915: Use DEBUG_WM (like 965) for printing the fragment program out.Eric Anholt2009-04-151-4/+2
| | | | | | | | | | This is nice when paired with INTEL_DEBUG=batch for debugging what's going out to the hardware.
* | i915: Add decode of dest buffer variables (destination format)Eric Anholt2009-04-151-0/+30
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* | mesa: Update texenv program when _NEW_ARRAYS is updated as well.Eric Anholt2009-04-151-1/+2
| | | | | | | | | | | | | | | | | | | | This fixes a regression in fbotest1 on 915, where a transition from color+vertex array enabled to texcoord0+vertex array enabled wouldn't trigger program update on the second _mesa_update_state of DrawArrays, and we'd sample a constant texcoord of 0,0,0,1 instead of the array. The double state update in DrawArrays from 1680ef869625dc1fe9cf481b180382a34e0738e7 still needs fixing.
* | intel: Fix segfault when doing SW mipmap generation with a PBO texture upload.Eric Anholt2009-04-151-3/+10
| | | | | | | | | | Triggered in test-fbo from clutter since 37fb2d9b23eab5dbbb43a212c3475cb8016837d8.
* | mesa: TGSI translation of multiple render targets.José Fonseca2009-04-151-3/+3
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* | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-143-20/+11
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* | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul2009-04-142-5/+5
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* | mesa: remove NV vertex/fragment program print/debug codeBrian Paul2009-04-144-407/+4
| | | | | | | | The code in prog_print.c can be used instead.
* | mesa: use standard offsetof() macroBrian Paul2009-04-141-1/+1
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* | i965: fix VS constant buffer readsBrian Paul2009-04-143-35/+25
| | | | | | | | | | | | | | This mostly came down to finding the right MRF incantation in the brw_dp_READ_4_vs() function. Note: this feature is still disabled (but getting close to done).
* | mesa: Fix gcc assembly enable logic.José Fonseca2009-04-141-1/+1
| | | | | | | | The i386 symbol is defined on WINDDK.
* | DRI2: Don't fault on NULL DrawBufferIan Romanick2009-04-141-1/+1
|/ | | | | | | | | | It is possible for ctx->DrawBuffer to be NULL, so don't fault when that happens. This change is not being committed to master because it doesn't appear to be necessary there. Signed-off-by: Ian Romanick <[email protected]> Cherry picked from mesa_7_4_branch, commit 49e0c74ddd91900fc4effb6d305d56e0563b456d
* i965: checkpoint commit: VS constant buffersBrian Paul2009-04-1411-91/+477
| | | | | | Hook up a constant buffer, binding table, etc for the VS unit. This will allow using large constant buffers with vertex shaders. The new code is disabled at this time (use_const_buffer=FALSE).
* dri glx: Swap before checking for cliprects.Younes Manton2009-04-131-3/+3
| | | | | | | | | | | | We don't update drawables anymore unless they are completely uninitialized, so we need to swap even if we don't have cliprects yet, otherwise we never end up calling the driver's SwapBuffers(). The driver should update the drawable in its SwapBuffers() anyway. See 8e753d04045a82062ac34d3b2622eb9dba8af374, "dri glx: Fix dri_util::driBindContext" for the change that exposed it.
* i965: remove unused varBrian Paul2009-04-101-1/+0
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* i965: clean-up in prepare_wm_surfaces()Brian Paul2009-04-101-8/+4
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* mesa: reduce makefile outputBrian Paul2009-04-101-4/+5
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* i965: added null const_buffer pointer check in update_constant_buffer()Brian Paul2009-04-101-1/+1
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* intel: added screen->dri2.loader null pointer check in intel_flush()Brian Paul2009-04-101-1/+2
| | | | Fixes segfaults when rendering to front buffer.
* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
| | | | | The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
* swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul2009-04-091-7/+0
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* i965: re-org of some of the new constant buffer codeBrian Paul2009-04-094-48/+81
| | | | Plus, begin the new code for vertex shader const buffers.
* i965: new SURF_INDEX_ macrosBrian Paul2009-04-095-40/+49
| | | | | Used to map drawables, textures and constant buffers to surface binding table indexes.
* intel / DRI2: Accept fake front-buffer from loaderIan Romanick2009-04-091-0/+5
| | | | | | | | | Handle the loader returning a fake front-buffer. Since the driver never specifically requests a fake front-buffer, the driver assumes that it will never receive both a fake and a real front-buffer. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* intel / DRI2: Track and flush front-buffer renderingIan Romanick2009-04-093-0/+46
| | | | | | | | | | | Track two flags: whether or not front-buffer rendering is currently enabled and whether or not front-buffer rendering has been enabled since the last glFlush. If the second flag is set, the front-buffer is flushed via a loader call back. If the first flag is cleared, the second flag is cleared at this time. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
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* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
| | | | The format indicates compressed vs. uncompressed.
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
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* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
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* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
| | | | We can determine if the texture is compressed by checking the format.
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
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* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
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* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
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* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
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* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
| | | | If the walk callback called _mesa_HashRemove() we'd deadlock.
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
| | | | Fixes mem leak observed with texcombine test.
* i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul2009-04-081-1/+2
| | | | | | This fixes the random results that were seen when fetching a constant inside an IF/ELSE clause. Disabling the execution mask ensures that all the components of the register are written.
* i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul2009-04-081-34/+15
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* i965: init current_const[i].index = -1Brian Paul2009-04-081-3/+4
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* i965: move the fetch_constants() call before setting conditional mod stateBrian Paul2009-04-081-4/+4
| | | | | | | | Before, the instruction's CondUpdate field was mistakenly effecting the constant-fetch operation. Fixes progs/glsl/bump.c demo. But there are some other issues related to condition flags and IF/ELSE that need investigation...