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* Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-0511-32/+185
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| * gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
| * gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27
| * mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| * mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
| * mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
| * mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| * mesa: silence warningsBrian Paul2008-11-011-3/+3
| * mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
| * mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
| * mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-4/+29
| * mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-014-53/+53
| * mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2379/+2456
| * mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
| * mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
| * mesa: note that texcoords are generated by setup routines when pointsprite en...Keith Whitwell2008-10-201-0/+12
| * gallium: add some checks for null surface pointers in state trackerBrian Paul2008-10-183-12/+25
* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-051-8/+8
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| * | mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| * | i965: Clean up stale NDC comment.Eric Anholt2008-11-021-2/+1
| * | i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-021-3/+3
| * | i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-029-25/+24
| * | i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-021-3/+7
* | | gallium: no renderbuffer, so just exit.Alan Hourihane2008-11-031-1/+3
* | | i965: Clean up stale NDC comment.Eric Anholt2008-11-031-2/+1
* | | i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-031-3/+3
* | | i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-039-25/+24
* | | i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-031-3/+7
* | | softpipe: Don't call pipe_buffer_destroy directly.José Fonseca2008-11-032-2/+2
* | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-0151-2883/+3453
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| * | mesa: silence warningsBrian Paul2008-11-011-3/+3
| * | mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
| * | mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
| * | mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
| * | mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-014-53/+53
| * | Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard2008-11-011-0/+4
| * | mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
| * | mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
| * | mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
| * | intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt2008-10-311-5/+1
| * | intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt2008-10-311-7/+0
| * | intel: Add more fallback debugging for glDrawPixels.Eric Anholt2008-10-311-8/+33
| * | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-312-3/+405
| * | i965: support destination horiz strides in align1 access mode.Gary Wong2008-10-312-3/+3
| * | mesa: fix a typo in the previous commitXiang, Haihao2008-10-311-1/+1
| * | mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao2008-10-301-1/+1
| * | intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt2008-10-281-4/+9
| * | i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt2008-10-289-81/+133
| * | mesa: fix stand-alone glslcompiler buildBrian Paul2008-10-281-6/+2
| * | intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt2008-10-2817-292/+272