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* intel: Handle forced swrast clears before other clear bits.Eric Anholt2011-01-031-22/+20
* st/mesa: fix renderbuffer pointer check in st_Clear()Brian Paul2011-01-031-6/+2
* mesa: s/GLuint/gl_buffer_index/Brian Paul2011-01-032-6/+10
* st/mesa: 80-column wrappingBrian Paul2011-01-031-2/+4
* st/mesa: 80-column wrappingBrian Paul2011-01-031-2/+4
* radeon: fix build on non-KMS systems.Dave Airlie2011-01-031-0/+3
* st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().Henri Verbeet2010-12-311-0/+3
* x86: Clean up header file inclusion in mmx.h.Vinson Lee2010-12-301-1/+3
* tnl: Clean up header file inclusion in t_vertex.h.Vinson Lee2010-12-301-1/+4
* vbo: Clean up header file inclusion in vbo.h.Vinson Lee2010-12-301-1/+4
* tnl: Clean up header file inclusion in t_vp_build.h.Vinson Lee2010-12-302-2/+2
* tnl: Clean up header file inclusion in tnl.h.Vinson Lee2010-12-301-1/+4
* i965: Do lowering of array indexing of a vector in the FS.Eric Anholt2010-12-281-0/+1
* i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.Eric Anholt2010-12-282-4/+32
* i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.Eric Anholt2010-12-281-80/+34
* i965: Fix occlusion query on sandybridgeZhenyu Wang2010-12-281-0/+6
* Revert "i965: upload multisample state for fragment program change"Zhenyu Wang2010-12-283-38/+25
* i965: Internally enable GL_NV_blend_square on ES2.Kenneth Graunke2010-12-271-0/+1
* i965: don't spawn GS thread for LINELOOP on SandybridgeXiang, Haihao2010-12-271-1/+4
* i965: Flatten if-statements beyond depth 16 on pre-gen6.Kenneth Graunke2010-12-271-0/+10
* glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke2010-12-271-1/+1
* swrast: Clean up header file inclusion in ss_vb.h.Vinson Lee2010-12-251-1/+1
* swrast: Clean up header file inclusion in ss_triangle.h.Vinson Lee2010-12-251-1/+1
* swrast: Clean up header file inclusion in s_texfilter.h.Vinson Lee2010-12-251-1/+3
* swrast: Clean up header file inclusion in s_texcombine.h.Vinson Lee2010-12-251-1/+2
* swrast: Clean up header file inclusion in s_masking.h.Vinson Lee2010-12-251-1/+4
* intel: Only do frame throttling at glFlush time when using frontbuffer.Eric Anholt2010-12-251-1/+2
* swrast: Clean up header file inclusion in s_logic.h.Vinson Lee2010-12-241-1/+3
* swrast: Clean up header file inclusion in s_fragprog.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_span.h.Vinson Lee2010-12-241-1/+6
* swrast: Clean up header file inclusion in s_fog.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_depth.h.Vinson Lee2010-12-241-1/+4
* swrast: Clean up header file inclusion in s_blend.h.Vinson Lee2010-12-241-1/+4
* swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee2010-12-241-1/+1
* swrast: Clean up header file inclusion in s_alpha.h.Vinson Lee2010-12-241-2/+2
* swrast: Clean up header file inclusion in s_accum.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_aatriangle.h.Vinson Lee2010-12-241-1/+1
* swrast: Clean up header file inclusion in s_aaline.h.Vinson Lee2010-12-241-1/+1
* st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.Vinson Lee2010-12-241-7/+9
* st/mesa: Clean up header file inclusion in st_gen_mipmap.h.Vinson Lee2010-12-241-1/+3
* mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps.Vinson Lee2010-12-231-1/+4
* i965: use align1 access mode for instructions with execSize=1 in VSXiang, Haihao2010-12-241-0/+2
* i965: fix register region descriptionXiang, Haihao2010-12-241-1/+1
* mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader.Vinson Lee2010-12-231-0/+1
* intel: Remove unnecessary headers.Vinson Lee2010-12-232-2/+0
* mesa/st: set the color write cbuf property for fragColor writesDave Airlie2010-12-241-0/+5
* i965: Remove unnecessary headers.Vinson Lee2010-12-231-2/+0
* mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps.Vinson Lee2010-12-231-1/+1
* mesa: fix texel store functions for some float formatsMarek Olšák2010-12-231-10/+17
* st/mesa: do not require all texture formats to be renderableMarek Olšák2010-12-231-1/+6