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Author
Age
Files
Lines
*
i965/asm: Explicitly use a nir_instr for IR annotations
Jason Ekstrand
2015-10-19
4
-19
/
+5
*
scons: Build nir/glsl_types.cpp once.
Jose Fonseca
2015-10-19
1
-1
/
+0
*
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
i965: Do not use NumBufferInterfaceBlocks
Iago Toral Quiroga
2015-10-19
1
-1
/
+1
*
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
main: Use NumUniformBlocks to count UBOs
Iago Toral Quiroga
2015-10-19
1
-5
/
+1
*
i965/vs: Drop hack that created NIR for fixed function vertex programs.
Kenneth Graunke
2015-10-17
1
-12
/
+0
*
i965/nir: Switch on shader stage in nir_lower_outputs().
Kenneth Graunke
2015-10-17
1
-5
/
+21
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-17
1
-1
/
+0
*
st/mesa: fix clip state dependencies
Marek Olšák
2015-10-17
1
-1
/
+4
*
build: fix out-of-tree build after b9b40ef
Rob Clark
2015-10-17
1
-0
/
+1
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
20
-13
/
+23
*
glsl: move half<->float convertion to util
Rob Clark
2015-10-16
7
-155
/
+5
*
glsl: couple shader_enums cleanups
Rob Clark
2015-10-16
1
-5
/
+0
*
st/mesa: fix incorrect pointer type arguments in st_new_program()
Brian Paul
2015-10-16
1
-5
/
+5
*
Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"
Brian Paul
2015-10-16
1
-0
/
+1
*
mesa: Set api prefix to version string when overriding version
Tapani Pälli
2015-10-16
1
-1
/
+18
*
i965/vec4: Use the right number of UBOs
Iago Toral Quiroga
2015-10-16
1
-1
/
+1
*
i965/fs: use the right number of UBOs
Iago Toral Quiroga
2015-10-16
1
-1
/
+1
*
nir/prog: Don't double-insert the fog-coord variable
Jason Ekstrand
2015-10-15
1
-3
/
+2
*
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
2015-10-15
1
-12
/
+7
*
nir/prog: Use nir_foreach_variable
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
mesa: wrap a ridiculously long line in es1_conversion.c
Brian Paul
2015-10-15
1
-1
/
+19
*
mesa: add num_buffers() helper in blend.c
Brian Paul
2015-10-15
1
-15
/
+22
*
mesa: optimize _UsesDualSrc blend flag setting
Brian Paul
2015-10-15
1
-1
/
+6
*
mesa: fix incorrect error string in _mesa_BlendEquationiARB()
Brian Paul
2015-10-15
1
-1
/
+1
*
mesa: move validate_blend_factors() call after no-change check
Brian Paul
2015-10-15
1
-6
/
+6
*
mesa: optimize no-change check in _mesa_BlendEquationSeparate()
Brian Paul
2015-10-15
1
-15
/
+26
*
mesa: optimize no-change check in _mesa_BlendEquation()
Brian Paul
2015-10-15
1
-12
/
+23
*
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
Brian Paul
2015-10-15
1
-15
/
+28
*
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
Brian Paul
2015-10-15
1
-1
/
+5
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-15
1
-1
/
+0
*
mesa: android: Fix the incorrect path of sse_minmax.c
Chih-Wei Huang
2015-10-15
1
-1
/
+1
*
i965: android: add the i965_compile_FILES sources to the driver
Mauro Rossi
2015-10-15
1
-0
/
+1
*
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
2015-10-15
10
-67
/
+68
*
i965: add arrays of arrays support for varyings
Timothy Arceri
2015-10-15
2
-5
/
+3
*
i965: Don't hardcode FS in "validation failed!" message.
Kenneth Graunke
2015-10-14
1
-1
/
+1
*
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
Jordan Justen
2015-10-14
1
-0
/
+4
*
i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar mode
Jordan Justen
2015-10-14
1
-1
/
+2
*
mesa: remove unused functions in program.c
Brian Paul
2015-10-14
1
-51
/
+0
*
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-1
/
+1
*
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-7
/
+0
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-14
1
-1
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-242
/
+2
*
i965: Adapt SSBOs to work with their own separate index space
Iago Toral Quiroga
2015-10-14
5
-69
/
+71
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
1
-1
/
+48
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
9
-26
/
+26
*
nir: split SSBO min/max atomic instrinsics into signed/unsigned versions
Iago Toral Quiroga
2015-10-14
2
-21
/
+21
*
i965/vec4: fix indentation in vec4_visitor::calculate_live_intervals
Iago Toral Quiroga
2015-10-14
1
-8
/
+8
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