summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Expand)AuthorAgeFilesLines
* i965/asm: Explicitly use a nir_instr for IR annotationsJason Ekstrand2015-10-194-19/+5
* scons: Build nir/glsl_types.cpp once.Jose Fonseca2015-10-191-1/+0
* glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* i965: Do not use NumBufferInterfaceBlocksIago Toral Quiroga2015-10-191-1/+1
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
* i965/vs: Drop hack that created NIR for fixed function vertex programs.Kenneth Graunke2015-10-171-12/+0
* i965/nir: Switch on shader stage in nir_lower_outputs().Kenneth Graunke2015-10-171-5/+21
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-171-1/+4
* build: fix out-of-tree build after b9b40efRob Clark2015-10-171-0/+1
* nir: remove dependency on glslRob Clark2015-10-1620-13/+23
* glsl: move half<->float convertion to utilRob Clark2015-10-167-155/+5
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-151-1/+1
* i965: android: add the i965_compile_FILES sources to the driverMauro Rossi2015-10-151-0/+1
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-1510-67/+68
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-149-26/+26
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-21/+21
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8