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* intel: Correct the BDW surface state sizeNanley Chery2017-03-201-3/+2
| | | | | | | | | | | The PRMs state that this packet is 16 DWORDS long. Ensure that the last three DWORDS are zeroed as required by the hardware when allocating a null surface state. Cc: <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* st/mesa: set result writemask based on ir typeIlia Mirkin2017-03-181-0/+1
| | | | | | | | | | This prevents textureQueryLevels, which maps as LODQ, from ending up with a xyzw writemask, which is illegal. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100061 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* i965: Allow a per gen timebase scale factorRobert Bragg2017-03-174-25/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to Skylake the Gen HW timestamps were driven by a 12.5MHz clock with the convenient property of being able to scale by an integer (80) to nanosecond units. For Skylake the frequency is 12MHz or a scale factor of 83.333333 This updates gen_device_info to track a floating point timebase_scale factor and makes corresponding _queryobj.c changes to no longer assume a scale factor of 80 works across all gens. Although the gen6_ code could have been been left alone, the changes keep the code more comparable, and it now shares a few utility functions for scaling raw timestamps and calculating deltas. The utility for calculating deltas takes into account 32 or 36bit overflow depending on the current kernel version. Note: this leaves the timestamp handling of ARB_query_buffer_object untouched, which continues to use an incorrect scale of 80 on Skylake for now. This is more awkward to solve since the scaling is currently done using a very limited uint64 ALU available to the command parser that doesn't support multiply or divide where it's already taking a large number of instructions just to effectively multiple by 80. This fixes piglit arb_timer_query-timestamp-get on Skylake v2: (Ken) Update timebase_scale for platforms past Skylake/Broxton too. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: bounds checks while concatenating sysfs pathsRobert Bragg2017-03-171-11/+32
| | | | | | | | | | | | | | This adds some missing return value checks for all uses of snprintf in brw_performance_query.c. This also switches a use of strncpy + strncat for snprintf for consistency and to avoid the chance of the strncpy leaving an unterminated string in the dest buffer if the src is too long. This issue with strncpy was picked up by Coverity. CID: 1402201 Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* mesa: automake: add all headers to the tarball.Emil Velikov2017-03-171-0/+2
| | | | | Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.") Signed-off-by: Emil Velikov <[email protected]>
* st/mesa: call glthread_destroy() before _vbo_DestroyContext()Timothy Arceri2017-03-172-2/+3
| | | | | | | | | Otherwise we have a race condition between vbo calls in the glthread and the _vbo_DestroyContext() call. This fixes a bunch of piglit crashes. Reviewed-by: Marek Olšák <[email protected]>
* i965/gen8+: Do full stall when switching pipelineTopi Pohjolainen2017-03-161-1/+2
| | | | | | | | | just as earlier gens do. CC: "17.0 13.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96743 Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: remove uneeded asm/unistd.h includeJonathan Gray2017-03-161-1/+0
| | | | | | | Fix the build on OpenBSD by removing an uneeded include for asm/unistd.h. Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: automake: remove spurious white spaceEmil Velikov2017-03-161-1/+0
| | | | | | Unintentionally introduced by yours truly with the i965 compiler move. Signed-off-by: Emil Velikov <[email protected]>
* i965: avoid using a GNU make pattern ruleJonathan Gray2017-03-161-4/+4
| | | | | | | | | % pattern rules are a GNU extension. As there is only one file here avoid patterns and globbing entirely to fix the build on non-GNU make. Signed-off-by: Jonathan Gray <[email protected]> v2 [Emil Velikov: brw_oa.py dependency] Signed-off-by: Emil Velikov <[email protected]>
* intel/blorp: make upload_shader() return a bool indicating success or failureIago Toral Quiroga2017-03-161-1/+2
| | | | | | For now we always return true, follow-up patches will handle fail scenarios. Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: fix glthread marshal build issues on platforms without PTHREADTimothy Arceri2017-03-163-29/+64
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* mesa: fix glthread build issues on platforms without PTHREADTimothy Arceri2017-03-161-1/+1
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* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-163-0/+36
| | | | | | Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa/glthread: restore the dispatch table when incompatible gl calls are ↵Gregory Hainaut2017-03-162-0/+13
| | | | | | | | | | | | | | | | | | | detected While a context only has a single glthread, the context itself can be attached to several threads. Therefore the dispatch table must be updated in all threads before the destruction of glthread. In others words, glthread can only be destroyed safely when the context is deleted. Fixes remaining crashes in the glx-multithread-makecurrent* tests. V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description. Signed-off-by: Gregory Hainaut <[email protected]> Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa/glthread: don't set a dispatch table if we aren't the ownerGregory Hainaut2017-03-161-3/+10
| | | | | | | | | | Fix crashes when glxMakeCurrent is called. Signed-off-by: Gregory Hainaut <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Track the current vertex/element array buffers for glthread.Eric Anholt2017-03-163-0/+172
| | | | | | | | | | | | We want to support glthread on GLES contexts with reasonable apps, and on desktop for apps that use VBOs but haven't completely moved to core GL. To do so, we have to deal with the "the user may or may not pass user pointers to draw calls" problem. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Statically allocate glthread command buffer in the batch struct.Eric Anholt2017-03-162-7/+6
| | | | | | | | | | | This avoids an extra pointer dereference in the marshalling functions, which, with the instruction count doing in the low 30s, could actually matter for main-thread performance. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Custom thread marshalling for Flush.Paul Berry2017-03-162-0/+41
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Custom thread marshalling for ShaderSource.Paul Berry2017-03-163-0/+134
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Connect the generated GL command marshalling code to the build.Eric Anholt2017-03-162-0/+17
| | | | | | | | | | | | v2: Rebase on the Begin/End changes, and just disable this feature on non-GL-core. v3: (Timothy Arceri) enable for non-GL-core contexts. Remove unrelated safe_mul() hunk. while loop style fix. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* Revert "mesa: make _mesa_alloc_dispatch_table() static"Marek Olšák2017-03-162-5/+9
| | | | | | | | | | | This reverts commit 4009d22b61e76850b1b725f4e491da05c2406fa4. glthread needs it. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-167-30/+65
| | | | | | | | | | | | | | This patch splits the context's CurrentDispatch pointer into two pointers, CurrentClientDispatch, and CurrentServerDispatch, so that when doing multithread marshalling, we can distinguish between the dispatch table that's being used by the client (to serialize GL calls into the marshal buffer) and the dispatch table that's being used by the server (to execute the GL calls). Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add infrastructure for a worker thread to process GL commands.Eric Anholt2017-03-166-0/+476
| | | | | | | | | | | | | | | v2: Keep an allocated buffer around instead of checking for one at the start of every GL command. Inline the now-small space allocation function. v3: Remove duplicate !glthread->shutdown check, process remaining work before shutdown. v4: Fix leaks on destroy. V5: (Timothy Arceri) fix order of source files in makefile Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* glapi: Generate GL API marshalling code from the XML.Paul Berry2017-03-163-0/+30
| | | | | | | | | | | | | | This is not yet used in the build, just generated. v2: Add missing build dependencies. v3: Avoid mixing declarations and code, remove logic for avoiding emitting code that the compiler's optimizer can deal with anyway. v4: (Timothy Arceri) move safe_mul() genereation here from a later patch. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add SetBackgroundContext to dd_function_tablePaul Berry2017-03-162-0/+21
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLEPaul Berry2017-03-162-0/+3
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* i965: introduce modifier selection.Ben Widawsky2017-03-151-0/+19
| | | | | | | | | | | Nothing special here other than a brief introduction to modifier selection. Originally this was part of another patch but was split out from gbm: Introduce modifiers into surface/bo creation by request of Emil. Requested-by: Emil Velikov <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Implement basic modifier image creationBen Widawsky2017-03-151-4/+34
| | | | | | | | | | This is just a stub for now and will be filled in later. This was split out of an earlier patch Requested-by: Emil Velikov <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl_to_tgsi: use TEX_LZ and TXF_LZ when availableMarek Olšák2017-03-151-6/+20
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* glsl_to_tgsi: remove a redundant statementMarek Olšák2017-03-151-2/+0
| | | | it's the same as the last "else".
* intel/debug: Add a common INTEL_DEBUG=nohiz optionJason Ekstrand2017-03-142-5/+1
| | | | | | | | The GL driver had a driconf option (which doesn't make much sense) and the Vulkan driver had a hand-rolled environment variable. Instead, let's tie both into the INTEL_DEBUG mechanism and unify things. Reviewed-by: Topi Pohjolainen <[email protected]>
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | The NIR story on conversion opcodes is a mess. We've had way too many of them, naming is inconsistent, and which ones have explicit sizes was sort-of random. This commit re-organizes things and makes them all consistent: - All non-bool conversion opcodes now have the explicit size in the destination and are named <src_type>2<dst_type><size>. - Integer <-> integer conversion opcodes now only come in i2i and u2u forms (i2u and u2i have been removed) since the only difference between the different integer conversions is whether or not they sign-extend when up-converting. - Boolean conversion opcodes all have the explicit size on the bool and are named <src_type>2<dst_type>. Making things consistent also allows nir_type_conversion_op to be moved to nir_opcodes.c and auto-generated using mako. This will make adding int8, int16, and float16 versions much easier when the time comes. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: disable the shader cache if dumping shadersMarek Olšák2017-03-131-4/+4
| | | | | | otherwise, cached shaders aren't dumped. Reviewed-by: Timothy Arceri <[email protected]>
* intel: fix compiler buildIago Toral Quiroga2017-03-131-8/+0
| | | | | | | | | compiler/brw_vec4_gs_visitor.cpp:744:39: error: ‘GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES’ was not declared in this scope output_vertex_size_bytes <= GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES); Fixes: d0d4a5f43b4 ("i965: split EU defines to brw_eu_defines.h") Reviewed-by: Emil Velikov <[email protected]>
* i965: remove i965_symbols_test reference from .gitignoreEmil Velikov2017-03-131-1/+0
| | | | | | | | | | The test/binary was removed back in 2012. With that one gone, we can drop the .gitignore file all together. Cc: Eric Anholt <[email protected]> Fixes: c8850394423 ("i965: Drop the missing symbols link test.") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-13121-63954/+29
| | | | | | | | | | | | | | | | | | | | | | Mostly a dummy git mv with a couple of noticable parts: - With the earlier header cleanups, nothing in src/intel depends files from src/mesa/drivers/dri/i965/ - Both Autoconf and Android builds are addressed. Thanks to Mauro and Tapani for the fixups in the latter - brw_util.[ch] is not really compiler specific, so it's moved to i965. v2: - move brw_eu_defines.h instead of brw_defines.h - remove no-longer applicable includes - add missing vulkan/ prefix in the Android build (thanks Tapani) v3: - don't list brw_defines.h in src/intel/Makefile.sources (Jason) - rebase on top of the oa patches [Emil Velikov: commit message, various small fixes througout] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: split EU defines to brw_eu_defines.hEmil Velikov2017-03-1318-1197/+1263
| | | | | | | | | | | | | | | | | | | Split out the EU defines from the 'generic' ones, as the former are more compiler oriented. With a later commit we'll move brw_eu_defines.h alongside the compiler infra to src/intel/. Pulling all the defines in there seems overzealous. Some defines are used by both i965 and the i965 compiler. Those are moved to brw_eu_defines.h, and annotated accordingly. The i965 users were updated to have the extre include to indicate that. With future work we might provide a better, split but for now this seems reasonable. Cc: Kenneth Graunke <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: add missing brw_defines.h include in brw_program.cEmil Velikov2017-03-131-0/+1
| | | | | | | | File is using MI_LOAD_REGISTER_IMM, GEN7_CACHE_MODE_1 and others as defined in the header. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: add missing brw_defines.h include in brw_program.cEmil Velikov2017-03-131-0/+1
| | | | | | | File is using the PIPE_CONTROL_* macros as defined in the header. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: add missing #include <assert.h> in brw_inst.hEmil Velikov2017-03-131-0/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: move brw_define.h ifndef guard to the topEmil Velikov2017-03-131-3/+3
| | | | | | Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused macros from brw_defines.hEmil Velikov2017-03-131-19/+1
| | | | | | | | | | | The follow three groups are not used by neither the DRI module nor the compiler. BRW_POLYGON_*_FACING BRW_POLYGON_FACING_* BRW_STATELESS_BUFFER_* Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused brw_program.h includeEmil Velikov2017-03-137-7/+0
| | | | | | | | | | | | Neither of the changed files requires the brw_program.h include. Since we're about to move them [to src/intel/compiler] with the next commit there's no point in having the include. Let alone the very confusing compiler include directive [-I${top_srcdir}/src/mesa/drivers/dri/i965/] that one would have to use. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove duplicate declaration of brw_mark_surface_usedEmil Velikov2017-03-131-4/+0
| | | | | | | | | Function was made static and moved to another header with earlier commit. Fixes: 760c8a1d950 ("i965: Make mark_surface_used a static inline in brw_compiler.h") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove dead brw_new_shader() declarationEmil Velikov2017-03-131-2/+0
| | | | | | | Cc: Timothy Arceri <[email protected]> Fixes: 194537ebe44 ("mesa/glsl/i965: remove Driver.NewShader()") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused brw_cs.h includeEmil Velikov2017-03-131-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Delete unused last_ring local.Kenneth Graunke2017-03-121-1/+0
| | | | | Dead since 071d80bde2a78f464a7f54c3e6c6e42845ef52e4, and causing warnings.
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-131-2/+2
| | | | | | There is no need to use ralloc here. Reviewed-by: Marek Olšák <[email protected]>
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-124-6/+18
| | | | | | | This will allow us to tell if a shader really has been compiled or if the shader cache has just seen it before. Acked-by: Marek Olšák <[email protected]>