| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
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Build as
scons platform=windows mesagdi
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Build as
scons platform=windows osmesa
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Just type
scons osmesa
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Unused. Probably replaced by translate module.
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Broken with e5c6a92a12b5cd7db205d72039f58d302b0be9d5. (ARB_color_buffer_float)
Clamping should occur if type != float, otherwise the MSBs of the resulting
pixels are killed off. For example, reading back LUMINANCE = R+G+B can be
greater than 0xff, but the result is naturally masked by 0xff
for UNSIGNED_BYTE, leading to bogus results.
The following bug report seems to want clamping to occur if type == half_float
too. Not sure what's correct.
Bug: [bisected pineview] oglc case pxconv-read failed
https://bugs.freedesktop.org/show_bug.cgi?id=35852
Tested by: Fang Xun <[email protected]>
Reviewed-and-tested-by: Ian Romanick <[email protected]>
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None of this ever gets used. Fog is always calculated by a fragment
program. Even though the fixed-function fog unit is never used, state
updates are still sent to the hardware. Removing those spurious state
updates can't hurt performance.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Fragment programs are generated by core Mesa for fixed-function.
Because of this, there's no reason to handle cases where there is no
fragment program for fog.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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All drivers expect this to always be GL_NONE. Don't let there be any
opportunity for a bad value to leak out and infect some unsuspecting
driver. If any driver for hardware that had fixed-function
per-fragment fog (i915 and perhaps some r300-ish) was ever going to
add support, it would have done it by now.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This patch fixes two bugs related to fog in the fixed-function
fragment shader generation code.
Fog was only lowered to instructions if MRTs were used. The fragment
shader assembler always lowers "fog option" code to instructions, and
many drivers (e.g., r300) expect this.
When fog lowering did happen, it was after the instruction count was
checked against implementation limits. Since fog lowering may add up
to 5 instructions, a program that was below the limits before lowering
may exceed the limits after lowering.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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We should only copy images into the dest texture if the size is correct.
This fixes a failed assertion when finalizing a texture with mis-defined
mipmap levels such as:
level 0: 32x32
level 1: 8x8
Also, fix incorrect mipmap level used in assertion at the top of
copy_image_data_to_texture().
NOTE: This is a candidate for the 7.10 branch.
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Reviewed-by: Jakob Bornecrantz <[email protected]>
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We do this OUT_BATCH-style in brw_draw_upload.c.
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Reviewed-by: Brian Paul <[email protected]>
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Tested with piglit arb_color_buffer_float-clear.
Reviewed-by: Brian Paul <[email protected]>
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Tested with piglit arb_color_buffer_float-drawpixels.
Reviewed-by: Brian Paul <[email protected]>
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For 1 and 2-channel formats the hardware only supports rendering to R
and RG. To do I and L render targets we just call them R and
everything works out. For A, we would need to rewrite the CC to do
the alpha channel's blending on color instead, and send the fragment
alpha down the red channel. For LA, there doesn't seem to be any
hope, because we can't do independent color/alpha blending while
treating the LA surface as RG.
Reviewed-by: Brian Paul <[email protected]>
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The blitter only does up 32bpp at a time, so we handle it by mangling
coordinates and calling the surface 32bpp.
Fixes ARB_texture_rg/fbo-generatemipmap-formats-float with ARB_texture_float.
Reviewed-by: Brian Paul <[email protected]>
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Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This covers X_FLOAT16 -> X_FLOAT32, and X -> RGBA_FLOAT32.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Fixes ARB_texture_float/fbo-alphatest-formats.
Reviewed-by: Brian Paul <[email protected]>
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Based on Cedric's r6xx/r7xx patch.
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Cedric Cano <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Such as:
- GL_ARB_half_float_pixel
- GL_ARB_vertex_array_object
- GL_APPLE_vertex_array_object
- GL_EXT_gpu_program_parameters
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Writes within ELSE blocks were being ignored which prevented us from
discovering all possible writers for some register values.
Fixes piglit glsl-fs-raytrace-bug27060
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Most of the newer portions of the code use OUT_BATCH style. I prefer
this style because it offers a clear distinction between a) hardware
messages/structures with a mandatory format, and b) data structures for
our own internal use that we can format however we want.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we never enable the GS on Sandybridge, there's no need to allocate
it any URB space.
Furthermore, the previous calculation was incorrect: it neglected to
multiply by nr_vs_entries, instead comparing whether twice the size of
a single VS URB entry was bigger than the entire URB space. It also
neglected to take into account that vs_size is in units of 128 byte
blocks, while urb_size is in bytes.
Despite the above problems, the calculations resulted in an acceptable
programming of the URB in most cases, at least on GT2.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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And fix a couple logic errors in the put_*_generic() functions.
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Fixes warnings in fbo-storage-formats.
Reviewed-by: Brian Paul <[email protected]>
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This reverts what remains of commit
28bab24e1698843e27d27204a1117066e7ffeabb. It was garbage, trying to
use a MESA_FORMAT enum as a preprocessor token, and I don't know how I
thought it was even tested.
Reviewed-by: Brian Paul <[email protected]>
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Fixes:
ARB_texture_rg/fbo-alphatest-formats
Reviewed-by: Brian Paul <[email protected]>
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The GL_RED and GL_RG were tricking this code into executing, but it's
totally unprepared for a 16-bit channel and just rescaled the values
down to 0. We don't have anything with <8bit channels alongside >8bit
channels, so disabling it should be safe.
Reviewed-by: Brian Paul <[email protected]>
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This will replace the current (broken by trying to use an enum in the
preprocessor) spantmp2.h support I wrote for the intel driver.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Since we're using GTT mappings now (no manual detiling), there's
really nothing special to accessing these buffers, other than needing
the new RowStride field of gl_renderbuffer to accomodate padding.
Reduces the driver size by 2.7kb, and improves glean depthStencil
performance 3-10x (!)
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <[email protected]>
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Cuts 8 out of 120 bytes in the struct.
Reviewed-by: Brian Paul <[email protected]>
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It has presumably served its purpose by now, and other object deletion
doesn't do this.
Reviewed-by: Brian Paul <[email protected]>
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