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* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-05-221-8/+8
* vbo: fix build breakage...oopsBrian Paul2009-05-211-1/+1
* vbo: comments, whitespace clean-upsBrian Paul2009-05-211-19/+26
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-05-211-1/+1
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-211-2/+5
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| * vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
| * mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
* | mesa: freshen comments for update_array()Brian Paul2009-05-211-3/+2
* | mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul2009-05-211-10/+19
* | mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-0/+4
* | mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-6/+9
* | mesa: remove const qualifierBrian Paul2009-05-211-1/+1
* | mesa: VertexAttribPointer commentsBrian Paul2009-05-211-0/+11
* | mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul2009-05-211-0/+2
* | mesa: added gl_array_object::Weight array fieldBrian Paul2009-05-213-1/+5
* | mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul2009-05-211-0/+2
* | mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-05-211-45/+45
* | mesa: new _mesa_update_array_object_max_element() functionBrian Paul2009-05-212-2/+83
* | vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-05-211-0/+2
* | vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuintBrian Paul2009-05-212-8/+14
* | i965: fix whitespace in brw_tex_layout.cEric Anholt2009-05-211-32/+31
* | i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-05-211-2/+5
* | intel: Fall back on any rendering to texture with no miptree.Eric Anholt2009-05-211-4/+4
* | intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt2009-05-211-0/+5
* | intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined.Eric Anholt2009-05-211-2/+2
* | intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck...Eric Anholt2009-05-211-1/+1
* | mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-212-0/+110
* | i965: rename var: s/tmp/vs_inputs/Brian Paul2009-05-211-8/+8
* | mesa: remove pointless null ptr check, improved some error messagesBrian Paul2009-05-211-3/+3
* | mesa: added _mesa_print_arrays() for debuggingBrian Paul2009-05-212-13/+51
* | mesa: updated comment for _MaxElement fieldBrian Paul2009-05-211-1/+1
* | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul2009-05-214-8/+14
* | vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul2009-05-211-1/+1
* | st: add support for GL_EXT_vertex_array_bgraBrian Paul2009-05-214-2/+16
* | st: reformatting, comments, var renamingBrian Paul2009-05-191-19/+29
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-192-4/+15
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| * mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| * mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
* | mesa: print more info when valid_texture_object() failsBrian Paul2009-05-191-1/+2
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-184-11/+31
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| * st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul2009-05-181-2/+6
| * mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
| * st: fix incorrect target parameter to screen->is_format_supported()Brian Paul2009-05-181-1/+1
| * mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-151-1/+1
| * r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer2009-05-142-8/+21
* | intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-05-151-3/+3
* | mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-05-151-0/+5
* | i915: Fix 945 cube map layout for the small mipmaps along the bottom.Steinar H. Gunderson2009-05-151-2/+14
* | i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-05-151-1/+1
* | i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-05-151-1/+4