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* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+8
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: set correct error for non-renderable multisample texturesTapani Pälli2015-08-141-3/+10
| | | | | | | | | v2: same common error on gles31 and desktop OpenGL (spotted by Erik Faye-Lund) Signed-off-by: Marta Lofstedt <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965/skl: Remove early platform supportBen Widawsky2015-08-131-10/+0
| | | | | | | | | | | | | | | | We do not want bug reports from this early stepping of SKL. Few if any were ever shipped outside of Intel to early enabling partners, and none will be sold. There is a functional change here. If you're using new mesa on an old kernel/libdrm, the revid will be -1, and we'll use new SKL values instead of early ones (a hopefully irrelevant improvement IMO). v2: Remove hunk which warned before dying. Instead, default to normal SKL support (Ken) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* mesa: remove extern from texture functionTimothy Arceri2015-08-132-10/+1
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* i965: Stop aux data compare preventing program binary re-useTopi Pohjolainen2015-08-131-32/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Items in the program cache consist of three things: key, the data representing the instructions and auxiliary data representing uniform storage. The data consisting of instructions is stored into a drm buffer object while the key and the auxiliary data reside in malloced section. Now the cache uploading is equipped with a check that iterates over existing items and seeks to find a another item using identical instruction data than the one being just uploaded. If such is found there is no need to add another section into the drm buffer object holding identical copy of the existing one. The item just being uploaded should instead simply point to the same offset in the underlying drm buffer object. Unfortunately the check for the matching instruction data is coupled with a check for matching auxiliary data also. This effectively prevents the cache from ever containing two items that could share a section in the drm buffer object. The constraint for the instruction data and auxiliary data to match is, fortunately, unnecessary strong. When items are stored into the cache they will anyway contain their own copy of the auxiliary data (even if they matched - which they in real world never will). The only thing the items would be sharing is the instruction data and hence we should only check for that to match and nothing else. No piglit regression in jenkins. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Only write program to cache when it doesn't exist yetTopi Pohjolainen2015-08-131-7/+7
| | | | | | | | | | | Current logic re-writes the same data when existing data is found. Not that this actually matters at the moment in practice, the contraint for finding matching data is too severe to ever allow data to be shared between two items in the cache. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Rename brw_upload_item_data to brw_alloc_item_dataTopi Pohjolainen2015-08-131-9/+10
| | | | | | | | | | and simplify the interface to take directly the size and to return the offset. The routine does nothing more than allocate, it doesn't upload anything. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* mesa: update MaxShaderStorageBlockSize to 2^27Tapani Pälli2015-08-131-1/+1
| | | | | | | | | | | | Extension spec originally required 2^24 but 2^27 is the minimum value required by OpenGL 4.5 and OpenGL ES 3.1 specifications. Fixes: ES31-CTS.shader_storage_buffer_object.basic-max Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: fix name returned for XFB varyingsTapani Pälli2015-08-131-4/+16
| | | | | | | | | | | | | | | _mesa_get_program_resource_name has logic to append '[0]' in name if variable is an array, this should be skipped for XFB varyings that have array index already appended. v2: fix comment, change also GL_NAME_LENGTH query to match the behaviour Fixes: ES31-CTS.program_interface_query.transform-feedback-types Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: Fix printf format specifier warn of the ptrdiff_tEdward O'Callaghan2015-08-131-1/+1
| | | | | | | See §7.19.6.1, paragraph 7 of the ISO C specification. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: add NV_read_{depth,stencil,depth_stencil} extensionsRob Clark2015-08-122-9/+42
| | | | | | | | These extensions allow reading depth/stencil for GLES contexts, which is useful for tools like apitrace. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shadersJason Ekstrand2015-08-121-1/+1
| | | | | | | | | | | | | | Shader-db results for vec4 programs using NIR on HSW: total instructions in shared programs: 1838157 -> 1828469 (-0.53%) instructions in affected programs: 275978 -> 266290 (-3.51%) helped: 2827 HURT: 244 GAINED: 0 LOST: 0 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* mesa/teximage: report the correct function which triggered the errorNanley Chery2015-08-121-4/+4
| | | | | | | | | This function would always report that a dimension or size error occurred in glTexImage even when it was called from glCompressedTexImage. Replace the static string with the dynamically determined caller name. Reviewed-by: Tapani Palli <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa/formats: don't byteswap when building array formatsOded Gabbay2015-08-121-11/+3
| | | | | | | | | | | | | Because we build here an array format, we don't need to swap the bytes for big endian. If it isn't an array format, the bytes will be swapped in _mesa_format_convert. v2: remove temp variable Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.5 10.6" <[email protected]>
* mesa/formats: Don't flip channels of null array formatsJason Ekstrand2015-08-121-1/+2
| | | | | | | | | | Before, if we encountered an array format of 0 on a BE system, we would flip all the channels even though it's an invalid format. This would result in a mostly invalid format with a swizzle of yyyy or wwww. Instead, we should just return 0 if the array format stashed in the format info is invalid. Cc: "10.6 10.5" <[email protected]>
* mesa/formats: Fix swizzle flipping for big-endian targetsJason Ekstrand2015-08-121-4/+12
| | | | | | | | | | | | | The swizzle defines where in the format you should look for any given channel. When we flip the format around for BE targets, we need to change the destinations of the swizzles, not the sources. For example, say the format is an RGBX format with a swizzle of xyz1 on LE. Then it should be wzy1 on BE; however, the code as it was before, would have made it 1zyx on BE which is clearly wrong. Reviewed-by: Iago Toral <[email protected]> Reviewed-by: Oded Gabbay <[email protected]> Cc: "10.6 10.5" <[email protected]>
* mesa/formats: Only do byteswapping for packed formatsJason Ekstrand2015-08-121-3/+3
| | | | | Reviewed-by: Iago Toral <[email protected]> Cc: "10.6 10.5" <[email protected]>
* i965: Optimize brw_inst_set_bits() and brw_compact_inst_set_bits().Matt Turner2015-08-111-4/+4
| | | | | | | | | | Cuts about 2k of .text. text data bss dec hex filename 5017141 197160 27672 5241973 4ffc75 i965_dri.so before 5014981 197160 27672 5239813 4ff405 i965_dri.so after Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Optimize brw_inst_bits() and brw_compact_inst_bits().Matt Turner2015-08-111-4/+4
| | | | | | | | | | Cuts about 1k of .text. text data bss dec hex filename 5018165 197160 27672 5242997 500075 i965_dri.so before 5017141 197160 27672 5241973 4ffc75 i965_dri.so after Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Expose ARB_shader_image_load_store.Francisco Jerez2015-08-111-0/+1
| | | | | Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Clamp image array indices to the array bounds on IVB.Francisco Jerez2015-08-111-4/+21
| | | | | | | | | | | This fixes the spec@arb_shader_image_load_store@invalid index bounds piglit tests on IVB, which were causing a GPU hang and then a crash due to the invalid binding table index result of the array index calculation. Other generations seem to behave sensibly when an invalid surface is provided so it doesn't look like we need to care. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Translate image load, store and atomic NIR intrinsics.Francisco Jerez2015-08-111-0/+106
| | | | | | v2: Move array coordinate workaround into the surface builder. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Handle image uniforms in NIR programs.Francisco Jerez2015-08-112-8/+44
| | | | | | v2: Move the image_params array back to brw_stage_prog_data. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Implement logic to set up and upload an image uniform.Francisco Jerez2015-08-112-0/+32
| | | | | | v2: Move the image_params array back to brw_stage_prog_data. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Teach type_size() about the size of an image uniform.Francisco Jerez2015-08-112-0/+2
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/fs: Implement image load, store and atomic.Francisco Jerez2015-08-112-0/+264
| | | | | | | | v2: Drop VEC4 suport. v3: Rebase. v4: Move array coordinate workaround into the surface builder. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Import image format conversion primitives.Francisco Jerez2015-08-111-0/+265
| | | | | | | | | | | | | | | | | | | Define bitfield packing, unpacking and type conversion operations in terms of which the image format conversion code will be implemented. These don't directly know about image formats: The packing and unpacking functions take a 4-tuple of bit shifts and a 4-tuple of bit widths as arguments, determining the bitfield position of each component. Most of the remaining functions perform integer, fixed point normalized, and floating point type conversions, mapping between a target type with per-component bit widths given by a parameter and a matching native representation of the same type. v2: Drop VEC4 suport. v3: Rebase. v4: Fix clamping of negative floats in the unsigned case of emit_convert_to_scaled(). Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Import image format metadata queries.Francisco Jerez2015-08-111-0/+148
| | | | | | | | | | | Define some utility functions to query the bitfield layout of a given image format and whether it satisfies a number of more or less hardware-specific properties. v2: Drop VEC4 suport. v3: Add SKL support. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Import code to transform image coordinates into surface coordinates.Francisco Jerez2015-08-111-0/+52
| | | | | | Accounting for the padding required for 1D arrays in certain cases. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Import image memory offset calculation code.Francisco Jerez2015-08-111-0/+169
| | | | | | | | | | | | | | | | | | | | | | Define a function to calculate the memory address of the image location given by a vector of coordinates. This is required in cases where we need to fall back to untyped surface access, which take a raw memory offset and know nothing about surface coordinates, type conversion or memory tiling and swizzling. They are still useful because typed surface reads don't support any 64 or 128-bit formats on IVB, and they don't support any 128-bit formats on HSW and BDW. The tiling algorithm is implemented based on a number of parameters which are passed in as uniforms and determine whether the surface layout is X-tiled, Y-tiled or untiled. This allows binding surfaces of different tiling layouts to the pipeline without recompiling the program. v2: Drop VEC4 suport. v3: Rebase. v4: Add plenty of comments (Jason). Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Import image access validity checks.Francisco Jerez2015-08-111-0/+55
| | | | | | | | | | | | | | These utility functions check whether an image access is valid. According to the spec an invalid image access should have no effect on the image and yield well-defined results. Typically the hardware implements correct bounds and surface checking by itself, but in some cases (typed atomics on IVB and untyped messages elsewhere) we need to implement it in software to work around lacking hardware support. v2: Drop VEC4 suport. v3: Rebase. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Define implementation constants for ARB_shader_image_load_store.Francisco Jerez2015-08-111-0/+12
| | | | | | | | Reviewed-by: Paul Berry <[email protected]> v2: Drop VS support pre-Gen8, drop GS support. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7-8: Set up early depth/stencil control appropriately for image ↵Francisco Jerez2015-08-116-3/+21
| | | | | | | | | load/store. v2: Store early fragment test mode in brw_wm_prog_data instead of getting it from core mesa data structures (Ken). Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7-8: Poke the 3DSTATE UAV access enable bits.Francisco Jerez2015-08-117-9/+32
| | | | | | v2: Set the PS UAV-only bit on HSW (Ken). Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7: Enable fragment shader dispatch if the program has image uniforms.Francisco Jerez2015-08-111-0/+1
| | | | | | | | | | | | Shaders with image uniforms may have side effects. Make sure that fragment shader threads are dispatched if the shader has any image uniforms. v2: Use brw_stage_prog_data::nr_image_params to find out if the shader has image uniforms instead of checking core mesa data structures (Ken). Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Hook up image state upload.Francisco Jerez2015-08-116-2/+146
| | | | | | | | v2: Add CS support. Move the image_params array back to brw_stage_prog_data. Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* i965: Reserve enough parameter entries for all image uniforms used in the ↵Francisco Jerez2015-08-114-3/+7
| | | | | | | | | program. v2: Add CS support. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Define and initialize image parameter structure.Francisco Jerez2015-08-116-1/+170
| | | | | | | | | | | | | | | | This will be used to pass image meta-data to the shader when we cannot use typed surface reads and writes. All entries except surface_idx and size are otherwise unused and will get eliminated by the uniform packing pass. size will be used for bounds checking with some image formats and will be useful for ARB_shader_image_size too. surface_idx is always used. v2: Add CS support. Move the image_params array back to brw_stage_prog_data. v3: Improve documentation. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Implement surface state set-up for shader images.Francisco Jerez2015-08-113-0/+188
| | | | | | v2: Add SKL support. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix brw_memory_barrier() for SKL.Francisco Jerez2015-08-111-1/+1
| | | | | | This works as-is on SKL, only the assertion needs to be relaxed. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add SKL support to brw_miptree_get_horizontal_slice_pitch().Francisco Jerez2015-08-111-3/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nouveau: no need to do tnl wakeup, state updates are always hooked upIlia Mirkin2015-08-102-2/+0
| | | | | | | | | | A TNL state update now requires a DrawBuffer to be set, which it isn't early on in context creation. Since we init swtnl from context init, this caused crashes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91570 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.6" <[email protected]>
* i965/fs: Make resolve_source_modifiers consistent with the vec4 versionJason Ekstrand2015-08-103-15/+16
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4_visitor: Make some function arguments const referencesJason Ekstrand2015-08-102-6/+6
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Don't do redundant RA setup on IVB+Jason Ekstrand2015-08-101-0/+9
| | | | Acked-by: Matt Turner <[email protected]>
* i965/fs: Use dispatch_width instead of reg_width in alloc_reg_setsJason Ekstrand2015-08-101-8/+8
| | | | | | reg_width is kind of an outdated concept. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4_nir: Properly handle integer multiplies on BDW+Jason Ekstrand2015-08-101-24/+28
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/vec4_nir: Do boolean source modifier resolves on BDW+Jason Ekstrand2015-08-103-0/+29
| | | | | | | | | | On BDW+, the negation source modifier on NOT, AND, OR, and XOR, is actually a boolean negate and not an integer negate. However, NIR's soruce modifiers are the integer version. We have to resolve it with a MOV prior to emitting the actual instruction. This is basically the same thing we do in the FS backend. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4-nir: Handle boolean resolvese on ILK-Jason Ekstrand2015-08-101-0/+14
| | | | | | | The analysis code was already there and running, we just weren't doing anything with the result of it yet. Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Don't mark bany or ball instructions for resolveJason Ekstrand2015-08-101-0/+23
| | | | Reviewed-by: Matt Turner <[email protected]>