summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Expand)AuthorAgeFilesLines
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-247-30/+26
* i965/vs: Do headerless texturing for texelFetchOffset().Kenneth Graunke2013-01-241-2/+4
* intel: Fix ReadPixels on buffers whose width >= 32kbytesPaul Berry2013-01-241-4/+24
* intel: callocing a 32 byte temp is silly, so don'tIan Romanick2013-01-241-3/+3
* st/mesa: implement ARB_internalformat_query v2Marek Olšák2013-01-244-0/+39
* st/mesa: advertise OES_depth_texture_cube_map if GLSL 1.30 is supportedMarek Olšák2013-01-241-1/+2
* intel: Enable S3TC extensions alwaysIan Romanick2013-01-231-6/+4
* mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_...Ian Romanick2013-01-233-20/+8
* mesa: Simplify _mesa_choose_tex_format handling of compressed formatsIan Romanick2013-01-231-167/+75
* mesa: Use a single flag for the S3TC extensions that don't require on-line co...Ian Romanick2013-01-2313-17/+22
* i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.Carl Worth2013-01-231-3/+10
* i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.Carl Worth2013-01-231-0/+12
* ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB formatCarl Worth2013-01-231-0/+10
* i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixupsCarl Worth2013-01-231-1/+2
* wmesa: include api_exec.h to fix compilationBrian Paul2013-01-221-0/+1
* i965: Implement the GL_ARB_base_instance extension.Kenneth Graunke2013-01-222-2/+4
* swrast: fix blit code's nearest/linear coordinate arithmeticBrian Paul2013-01-221-15/+8
* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-2111-284/+8
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-213-11/+8
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-2114-12/+21
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-213-8/+5
* mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.Eric Anholt2013-01-211-25/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-2153-356/+92
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-214-19/+133
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-213-12/+0
* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
* scons: Fix dependencies of generated headers.José Fonseca2013-01-213-26/+4
* intel: Don't expose XRGB8888 visuals any moreIan Romanick2013-01-211-2/+1
* i965: Enable floating-point textures alwaysIan Romanick2013-01-212-20/+5
* xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner2013-01-201-1/+1
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2