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* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-033-15/+51
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
* st/mesa: avoid large stack allocations in readpixels codeBrian Paul2010-12-021-1/+10
* swrast: avoid large stack allocations in tex combine codeBrian Paul2010-12-021-6/+39
* swrast: avoid large stack allocations in blend codeBrian Paul2010-12-021-1/+13
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* r600c: bump texture limits to hw limitsAlex Deucher2010-12-021-2/+7
* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
* mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
* mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
* WIN32_THREADS -> WIN32José Fonseca2010-12-022-3/+3
* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
* r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák2010-12-021-1/+0
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0212-175/+196
* i965: add support for polygon mode on Sandybridge.Xiang, Haihao2010-12-021-0/+42
* i965: Add support for loops in the VS.Eric Anholt2010-12-011-25/+33
* i965: Enable IF statements in the VS.Eric Anholt2010-12-011-3/+0
* i965: Add support for gen6 CONTINUE instruction emit.Eric Anholt2010-12-013-4/+28
* i965: Add support for gen6 BREAK ISA emit.Eric Anholt2010-12-014-10/+112
* i965: Add support for gen6 DO/WHILE ISA emit.Eric Anholt2010-12-012-30/+74
* i965: Dump the WHILE jump distance on gen6.Eric Anholt2010-12-011-1/+2
* i915: Correctly generate unconditional KIL instructionsIan Romanick2010-12-011-1/+5
* i915: Request that POW instructions be loweredIan Romanick2010-12-011-0/+1
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-012-2/+4
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-011-0/+4
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-1/+3
* ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
* r600c: fix some opcodes on evergreenAlex Deucher2010-12-011-8/+56
* r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák2010-12-013-0/+28
* i965: also using align1 mode for math2 on sandybridgeZhenyu Wang2010-12-011-6/+50
* i965: Fix type of gl_FragData[] dereference for FB write.Eric Anholt2010-11-291-1/+3
* drivers/x11: unifdef XFree86ServerAdam Jackson2010-11-2913-389/+9
* st/mesa: fix texture border color for RED and RG base formatsMarek Olšák2010-11-291-0/+12
* mesa: check for posix_memalign() errorspontus lidman2010-11-291-1/+2
* st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BITMathias Fröhlich2010-11-261-0/+6
* st/mesa: fix mapping of zero-sized buffer objectsBrian Paul2010-11-261-12/+18
* r300/compiler: move util functions to radeon_compiler_utilMarek Olšák2010-11-2610-89/+108
* r300/compiler: add a function for swizzling a maskMarek Olšák2010-11-262-6/+15
* r300/compiler: remove duplicate function rc_mask_to_swzMarek Olšák2010-11-263-14/+2
* r300/compiler: fix rc_rewrite_depth_out for it to work with any instructionMarek Olšák2010-11-261-21/+8
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
* r300/compiler: Move declaration before code.Vinson Lee2010-11-241-1/+1
* mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
* meta: Mask Stencil.Clear against stencilMax in _mesa_meta_ClearPeter Clifton2010-11-241-1/+2
* x11: remove test_proxy_teximage() functionBrian Paul2010-11-241-38/+1
* mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
* mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
* i965: Don't write mrf assignment for pointsize outputKristian Høgsberg2010-11-241-1/+2
* i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick2010-11-231-1/+7