| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Fixes segfaults when rendering to front buffer.
|
|
|
|
|
| |
The format field encodes compressed vs. uncompressed already. We can easily
check if a texture is compressed with pf_is_compressed(texture->format).
|
| |
|
|
|
|
| |
Plus, begin the new code for vertex shader const buffers.
|
|
|
|
|
| |
Used to map drawables, textures and constant buffers to surface binding
table indexes.
|
|
|
|
|
|
|
|
|
| |
Handle the loader returning a fake front-buffer. Since the driver
never specifically requests a fake front-buffer, the driver assumes
that it will never receive both a fake and a real front-buffer.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Track two flags: whether or not front-buffer rendering is currently
enabled and whether or not front-buffer rendering has been enabled
since the last glFlush. If the second flag is set, the front-buffer
is flushed via a loader call back. If the first flag is cleared, the
second flag is cleared at this time.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
|
| |
|
|
|
|
| |
The format indicates compressed vs. uncompressed.
|
| |
|
| |
|
|
|
|
| |
We can determine if the texture is compressed by checking the format.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
If the walk callback called _mesa_HashRemove() we'd deadlock.
|
|
|
|
| |
Fixes mem leak observed with texcombine test.
|
|
|
|
|
|
| |
This fixes the random results that were seen when fetching a constant
inside an IF/ELSE clause. Disabling the execution mask ensures that all
the components of the register are written.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Before, the instruction's CondUpdate field was mistakenly effecting the
constant-fetch operation.
Fixes progs/glsl/bump.c demo. But there are some other issues related
to condition flags and IF/ELSE that need investigation...
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For testing, it's very useful to be able to test on a debug build,
while suppressing the debug messages (messages that are by default
suppressed in a release build), in order to see the same behavior
that users of release builds will see.
For example, the "piglit" test suite will flag an error on
programs that produce unexpected output, which means that a
debug build will always fail due to the extra debug messages.
This change introduces a new value to the MESA_DEBUG
environment variable. In a debug build, explicitly setting MESA_DEBUG
to "0" will suppress all debug messages (both from _mesa_debug() and
from _mesa_warning()). (The former behavior was that debug
messages were never suppressed in debug builds.)
Behavior of non-debug builds has not changed. In such a build,
_mesa_debug() messages are always suppressed, and _mesa_warning()
messages will be suppressed unless MESA_DEBUG is set *to any value*.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Need to clamp default point size to min/max range before checking if it's one.
Fixes glean pointAtten test.
|
|
|
|
|
|
| |
This format is layered on MESA_FORMAT_RGB888 so the component order is
actually BGR.
Fixes glean pixelFormat failures.
|
|
|
|
|
| |
Seems to b working well enough to enable all the time.
Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
|
| |
|
|
|
|
| |
Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
|
| |
|
| |
|
|
|
|
|
| |
Also, clean up the logic involved in choosing per-vertex vs. per-fragment
primary+secondary color addition.
|
| |
|
|
|
|
|
| |
Depending on the hardware driver this might not be needed, but it will
cause no harm.
|
| |
|
|
|
|
|
|
|
| |
The texture border color must be interpreted according to the texture's
base format. For example, for a GL_ALPHA texture, sampling the border
color should return (0,0,0,borderAlpha). This wasn't an issue here until
I removed the legacy texenv code (we always use the combiner path now).
|
|
|
|
| |
Fixes conform spcorner.c & spclear.c failure.
|
|
|
|
|
|
| |
This gets us the savings for driver-internal viewport calls that
dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying
on Xlib internals or clients handling X events.
|
|
|
|
|
|
|
| |
This speeds up OA on my GM45 by 21% (more than the original CPU cost of
the upload path). We might still be able to squeeze a few more percent out
by avoiding repeatedly mapping/unmapping buffers as we upload elements into
them.
|
| |
|
|
|
|
|
|
|
| |
Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual,
and compiz fails.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 .
|
|
|
|
|
| |
Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
|
| |
|
| |
|