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* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-221-1/+1
| | | | | | | | | | | | | | This allows the driver to signal that it can't handle random interleaving of attributes across buffers. This is required for ARB_transform_feedback3, and it's initialized to whatever the previous value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where it is disabled. Note that the proprietary drivers never expose ARB_transform_feedback3 on any GT21x's (where nouveau previously did), and after some effort I was unable to get it to work. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
| | | | | | | | | | If the attribute type is changing, we would have found that earlier in the ATTR_UNION() macro and would have called vbo_exec_fixup_vertex(). So move the assignment into that function so we don't do it every time. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
| | | | | | Use a better name. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
| | | | | | Not called from any other file. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
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* st/mesa: only set primitive_restart when the restart index is in rangeNicolai Hähnle2016-10-201-2/+13
| | | | | | | | | | | | | Even when enabled, primitive restart has no effect when the restart index is larger than the representable values in the index buffer. Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert for radeonsi VI. v2: add an explanatory comment Cc: "12.0 13.0" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1)
* st/glsl_to_tgsi: sort input and output decls by TGSI indexNicolai Hähnle2016-10-201-0/+28
| | | | | | | | Fixes a regression introduced by commit 777dcf81b. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98307 Reviewed-by: Marek Olšák <[email protected]> Cc: 13.0 <[email protected]>
* st/glsl_to_tgsi: fix block copies of arrays of structsNicolai Hähnle2016-10-201-2/+4
| | | | | | | | | | Use a full writemask in this case. This is relevant e.g. when a function has an inout argument which is an array of structs. v2: use C-style comment (Timothy Arceri) Reviewed-by: Marek Olšák <[email protected]> (v1) Cc: 13.0 <[email protected]>
* st/glsl_to_tgsi: fix block copies of arrays of doublesNicolai Hähnle2016-10-201-0/+1
| | | | | | | | | Set the type of the left-hand side to the same as the right-hand side, so that when the base type is double, the writemask of the MOV instruction is properly fixed up. Reviewed-by: Marek Olšák <[email protected]> Cc: 13.0 <[email protected]>
* i965/cs: Don't use a thread channel ID for small local sizesJordan Justen2016-10-191-2/+11
| | | | | | | | | | | | | | | | | When the local group size is 8 or less, we will execute the program at most 1 time. Therefore, the local channel ID will always be 0. By using a constant 0 in this case we can prevent using push constant data. This is not expected to be common a occurance in real applications, but it has been seen in tests. We could extend this optimization to 16 and 32 for SIMD16 and SIMD32, but it gets a bit more complicated, because this optimization is currently being done early on, before we have decided the SIMD size. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/cs: Use udiv/umod for local IDsJordan Justen2016-10-191-1/+1
| | | | | | | This allows for more optimizations relating to power-of-two divisions. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused LocalSizeVariableTimothy Arceri2016-10-202-6/+0
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* st/mesa: disable alpha-test, alpha-to-coverage, alpha-to-one for integer FBsMarek Olšák2016-10-192-2/+4
| | | | | | v2: rebased Reviewed-by: Brian Paul <[email protected]>
* mesa: remove gl_shader_compiler_options::EmitNoNoiseMarek Olšák2016-10-195-7/+1
| | | | | | | it's always true Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove code for fixing up TGSI labelsMarek Olšák2016-10-191-90/+2
| | | | | | | I don't know what this was supposed to do, but all TGSI labels were always 0. Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove subroutine supportMarek Olšák2016-10-192-205/+5
| | | | | | | | Never used. The GLSL compiler doesn't even look at EmitNoFunctions. v2: add back "return" support in "main" Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa_to_tgsi: remove remnants of flow control and subroutine supportMarek Olšák2016-10-191-92/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa_to_tgsi: drop support for instructions that can't occur hereMarek Olšák2016-10-191-72/+0
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: allocate glsl_to_tgsi_instruction::tex_offsets on demandMarek Olšák2016-10-191-1/+4
| | | | | | | sizeof(glsl_to_tgsi_instruction): 384 -> 264 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: merge buffer and sampler fields in glsl_to_tgsi_instructionMarek Olšák2016-10-191-32/+31
| | | | | | | sizeof(glsl_to_tgsi_instruction): 416 -> 384 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: reduce the size of glsl_to_tgsi_instruction using bitfieldsMarek Olšák2016-10-191-17/+19
| | | | | | | | sizeof(glsl_to_tgsi_instruction): 464 -> 416 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: reduce the size of st_dst_reg and st_src_regMarek Olšák2016-10-191-31/+40
| | | | | | | | | I noticed that glsl_to_tgsi_instruction is too huge. sizeof(glsl_to_tgsi_instruction): 752 -> 464 (-38%) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove unused st_translate::tex_offsetsMarek Olšák2016-10-191-1/+0
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove unused parameters from calc_deref_offsetsMarek Olšák2016-10-191-9/+5
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: use array_id for temp arrays instead of hacking high bitsMarek Olšák2016-10-191-13/+19
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: fix subnr overflow in suboffset()Iago Toral Quiroga2016-10-191-8/+5
| | | | Reviewed-by: Ian Romanick <[email protected]>
* util: move min/max/clamp macros to util macros.hDave Airlie2016-10-191-13/+0
| | | | | | | | | Although the vulkan drivers include mesa macros.h, for radv I'd like to move away from that. Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Fix gl_InvocationID in dual object GS where invocations == 1.Kenneth Graunke2016-10-171-1/+4
| | | | | | | | | | | | | | | | | | | | dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations draws using a geometry shader that specifies layout(points, invocations = 1) in; and then uses gl_InvocationID. According to the Haswell PRM, the "GS Instance ID 0" (and 1) thread payload fields are undefined in dual object mode: "If 'dispatch mode' is DUAL_OBJECT this field is not valid." But there's no point in using them - if there's only one invocation, the ID will be 0. So just load a constant. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Silence unused parameter warningsIan Romanick2016-10-177-9/+5
| | | | | | | | | | | | | | | | | | | | brw_link.cpp:76:44: warning: unused parameter ‘shader_type’ [-Wunused-parameter] gl_shader_stage shader_type, ^ brw_nir.c: In function ‘brw_nir_lower_vs_inputs’: brw_nir.c:194:55: warning: unused parameter ‘devinfo’ [-Wunused-parameter] const struct gen_device_info *devinfo, ^ brw_vec4_visitor.cpp:914:37: warning: unused parameter ‘sampler’ [-Wunused-parameter] uint32_t sampler, ^ brw_vec4_visitor.cpp:1146:34: warning: unused parameter ‘stream_id’ [-Wunused-parameter] vec4_visitor::gs_emit_vertex(int stream_id) ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* st/glsl_to_tgsi: fix [ui]vec[34] conversion to doubleNicolai Hähnle2016-10-171-2/+3
| | | | | | | | The corresponding opcodes for integers need to be treated the same as F2D. Fixes GL45-CTS.gpu_shader_fp64.conversions. Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: fix atomic counter addressingNicolai Hähnle2016-10-171-6/+9
| | | | | | | | | | | | | When more than one atomic counter buffer is in use, UniformStorage[n].opaque is set up to contain indices that are contiguous across all used buffers. This appears to be used by i965 via NIR, but for TGSI we do not treat atomic counter buffers as opaque, so using the data in the opaque array is incorrect. Fixes GL45-CTS.compute_shader.resource-atomic-counter. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: fix a corner case of std140 layout in uniform buffersNicolai Hähnle2016-10-171-1/+28
| | | | | | | See the comment in the code for an explanation. This fixes GL45-CTS.buffer_storage.map_persistent_draw. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix fragment shader output mappingNicolai Hähnle2016-10-171-4/+13
| | | | | | | | | Properly handle the case where there is a gap in the assigned output locations, e.g. a fragment shader writes to color buffer 2 but not to color buffers 0 & 1. Fixes GL45-CTS.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline. Reviewed-by: Marek Olšák <[email protected]>
* state_tracker: Fix check for scissor enabled when < 0.Eric Anholt2016-10-161-2/+2
| | | | | | | | | | | | | DEQP's clear tests like to give us x + w < 0 or y + h < 0. Since we were comparing to an unsigned, it would get promoted to unsigned and come out as bignum >= width or height and we would clear the whole fb instead of none of the fb. Fixes 10 tests under deqp-gles2/functional/color_clear. Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Enable OpenGL 4.5.Kenneth Graunke2016-10-142-2/+2
| | | | | | | | | Everything is in place. There are still conformance issues to sort out, but we may as well turn it on in master. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-6/+6
| | | | | | | | | | | In Vulkan, we want to be able to use blorp to perform clears inside of a render pass. If blorp stomps the depth/stencil buffers packets then we'll have to re-emit them. This gets tricky when secondary command buffers get involved. Instead, we'll simply guarantee that the depth and stencil buffers we pass to blorp (if any) match those already set in the hardware. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i915: workaround multiple intelFenceExtension definitionsEmil Velikov2016-10-141-0/+1
| | | | | | | | | | | | | Due to conflicting symbol names (between i915 and i965) in the megadriver, we use a set of defines in i915/intel_screen.h. With a recent commit we've introduced a symbol intelFenceExtension which has different implementation for each driver, yet we forgot to add the define. Fixes: d11515ff1b3 ("i915/sync: Implement DRI2_Fence extension") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98264 Signed-off-by: Emil Velikov <[email protected]>
* i965: Sort some extension namesIan Romanick2016-10-141-3/+3
| | | | | | | Trivial. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i915: store reference to the context within struct intel_fence (v2)Mauro Rossi2016-10-141-11/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Porting of the corresponding patch for i965. Here follows the original commit message by Tomasz Figa: "As the spec allows for {server,client}_wait_sync to be called without currently bound context, while our implementation requires context pointer. v2: Add a mutex and acquire it for the duration of brw_fence_client_wait() and brw_fence_is_completed() as suggested by Chad." NOTE: in i915 all references to 'brw' are replaced by 'intel' Marshmallow-x86 boots ok with the following results of Android CTS. Android CTS 6.0_r7 build:2906653 Session Pass Fail Not Executed 0(EGL) 1410 24 0 1(GLES2) 13832 82 0 I get the same results as per i965GM. [Emil Velikov: Include Mauro's test results] Signed-off-by: Emil Velikov <[email protected]>
* i915/sync: Implement DRI2_Fence extensionMauro Rossi2016-10-143-30/+152
| | | | | | | | | | | Here is the porting of corresponding patch for i965, i.e. commit c636284 i965/sync: Implement DRI2_Fence extension Here follows part of original commit message by Chad Versace: "This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync." Signed-off-by: Emil Velikov <[email protected]>
* i915/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'Mauro Rossi2016-10-142-26/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | This is the porting of corresponding patch for i965, i.e. commit 2516d83 i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync' The only difference compared to i965 one is that intel_check_sync() was renamed to intel_gl_check_sync() here, as it is more appropriate. Here follows original commit message by Chad Versace: "I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent madness, we need to prefix functions for GL_ARB_sync with 'gl' and functions for DRI2_Fence with 'dri'. Otherwise, the file will become a jumble of similiarly named functions. For example: old-name: intel_client_wait_sync() new-name: intel_gl_client_wait_sync() soon-to-come: intel_dri_client_wait_sync() I wrote this renaming commit separately from the commit that implements DRI2_Fence because I wanted the latter diff to be reviewable." [Emil Velikov: rename the outstanding intel_sync instances] Signed-off-by: Emil Velikov <[email protected]>
* mesa: fix indentation in vertex_attrib_binding()Brian Paul2016-10-131-2/+2
| | | | Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: add sanity check assertion in update_array_formatBrian Paul2016-10-131-0/+3
| | | | | | At most, one of the normalized, integer, doubles bools can be true. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: remove needless cast in update_array()Brian Paul2016-10-131-1/+1
| | | | Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: simplify update_array() with a vao local varBrian Paul2016-10-131-7/+7
| | | | Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
| | | | | | Use the 'vao' local var in more places. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-138-31/+31
| | | | | | | The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <[email protected]>