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* mesa: protect #include of unistd.h with _MSV_VER checkBrian Paul2018-04-131-0/+4
* mesa: remove unused 'i' in dimensions_error_check()Brian Paul2018-04-131-1/+0
* mesa: remove snprintf macro in imports.h to fix MSVC buildBrian Paul2018-04-132-5/+1
* mesa: Include unistd.h in program_lexerDylan Baker2018-04-131-0/+1
* getteximage: assume texture image is empty for non defined levelsJuan A. Suarez Romero2018-04-131-2/+25
* gettextureimage: verify cube map is completeJuan A. Suarez Romero2018-04-131-9/+14
* gettextsubimage: verify zoffset and depth are correctJuan A. Suarez Romero2018-04-131-2/+2
* mesa: free debug messages when destroying the debug stateTimothy Arceri2018-04-131-22/+23
* mesa: fix x86 buildsTimothy Arceri2018-04-131-0/+1
* Fix scons buildMarek Olšák2018-04-122-0/+2
* mesa: include mtypes.h lessMarek Olšák2018-04-12112-333/+402
* mesa: include dispatch.h lessMarek Olšák2018-04-1220-20/+0
* mesa: Silence remaining unused parameter warnings in teximage.cIan Romanick2018-04-111-21/+21
* mesa: Silence unused parameter warning in compressedteximage_only_formatIan Romanick2018-04-113-10/+10
* blorp: Silence unused function warningsNanley Chery2018-04-111-1/+1
* mesa: Assert base format before truncating to unsigned shortTopi Pohjolainen2018-04-111-2/+3
* i965: Remove brw_bo_alloc_tiled_2d from intel_detect_swizzling.Kenneth Graunke2018-04-101-10/+4
* mesa: fix glsl version mismatch in compat profileTimothy Arceri2018-04-111-2/+6
* st/mesa: finalise tcs/tes/geom NIR before storing it to the cacheTimothy Arceri2018-04-101-2/+9
* st/mesa: exit st_translate_fragment_program() earlier for NIR pathTimothy Arceri2018-04-101-6/+6
* st/glsl_to_nir: set paramater value offset as driver location for packed unif...Timothy Arceri2018-04-103-11/+11
* st/mesa: stop calling _mesa_init_shader_object_functions()Timothy Arceri2018-04-101-1/+0
* mesa/st/nir: fix instruction removalRob Clark2018-04-091-1/+1
* mesa/st/nir: fix naked lowering pass callRob Clark2018-04-091-1/+1
* i965: Make the miptree clear color setter take a gl_color_unionNanley Chery2018-04-093-6/+7
* i965/miptree: Move the clear color and value setter implementationsNanley Chery2018-04-092-21/+30
* i965: Use the brw_context for the clear color and value settersNanley Chery2018-04-093-6/+6
* i965: return the fourcc saved in __DRIimage when possibleXiong, James2018-04-091-3/+10
* mesa: adds some comments regarding MESA_GLES_VERSION_OVERRIDE usageAndres Gomez2018-04-091-2/+8
* mesa: simplify MESA_GL_VERSION_OVERRIDE behavior of API overrideMarek Olšák2018-04-091-12/+11
* dri_util: don't fail when not supporting ARB_compatibility with GL3.1Andres Gomez2018-04-091-0/+10
* dri_util: when overriding, always reset the core versionAndres Gomez2018-04-091-4/+2
* st/mesa: tex offsets can't be in a const or 2d-indexedIlia Mirkin2018-04-071-1/+5
* i965: Use %x instead of %u in debug print.Kenneth Graunke2018-04-061-1/+1
* prog/nir: Simplify some load/store operationsJason Ekstrand2018-04-051-40/+13
* i965/surface_state: Emit the clear color address instead of value.Rafael Antognolli2018-04-051-0/+22
* i965/blorp: Update the fast clear value buffer.Rafael Antognolli2018-04-052-0/+29
* i965: Add aux_buf variable to simplify code.Rafael Antognolli2018-04-052-21/+14
* i965/miptree: Add new clear color BO for winsys aux buffersRafael Antognolli2018-04-051-0/+17
* i965/miptree: Add space to store the clear value in the aux surface.Rafael Antognolli2018-04-052-0/+33
* st/mesa: set stencil border color the same as intensityMarek Olšák2018-04-041-0/+2
* Fix use of alloca() without #include <c99_alloca.h>Jon Turney2018-04-041-0/+1
* i965: Extend the negative 32-bit deltas to 64-bitsSergii Romantsov2018-04-031-1/+1
* st/mesa: Also use PIPE_FORMAT_R8G8B8A8_SRGB for framebuffer_sRGB.Jakob Bornecrantz2018-04-031-1/+2
* mesa: ensure that variable is initializedDylan Baker2018-04-031-1/+1
* Revert "mesa: add GL_HALF_FLOAT as supported type to readpixels"Tapani Pälli2018-04-031-2/+0
* st/mesa: don't draw if the bound element array buffer is not allocatedMarek Olšák2018-04-021-0/+7
* st/glsl_to_nir: gather next_stage in shader_infoTimothy Arceri2018-04-021-0/+15
* vbo: Use alloca for _vbo_draw_indirect.Mathias Fröhlich2018-03-311-24/+55
* vbo: Remove unused includes to vbo_private.hMathias Fröhlich2018-03-312-3/+0