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* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-1510-50/+11
* radeon: Remove dead codeIan Romanick2014-01-151-9/+0
* i915: Remove spurious calls to DepthRangeIan Romanick2014-01-152-9/+2
* mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLESIan Romanick2014-01-151-0/+37
* scons: add new shaderimage.c file to the buildBrian Paul2014-01-151-0/+1
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-153-0/+23
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+85
* mesa: Add ARB_shader_image_load_store to the extension table.Francisco Jerez2014-01-152-0/+2
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-151-2/+2
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+520
* mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.Francisco Jerez2014-01-156-15/+153
* mesa: Add MESA_FORMAT_ABGR2101010.Francisco Jerez2014-01-156-0/+134
* mesa: Add driver interface for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+13
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-154-0/+108
* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-152-0/+93
* st/mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* automake: include the git sha in the opengl version string for oot buildsEmil Velikov2014-01-151-6/+6
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* nouveau: add framebuffer validation callbackIlia Mirkin2014-01-152-0/+52
* i965: Emit 3DSTATE_VF on Broadwell too.Kenneth Graunke2014-01-141-1/+1
* i965: Disable workaround flush for push constants on Broadwell.Kenneth Graunke2014-01-141-1/+1
* i965: Enable native ETC texture support on Broadwell.Kenneth Graunke2014-01-141-1/+1
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-14/+8
* glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.Kenneth Graunke2014-01-131-6/+6
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-133-58/+57
* i965: Ensure that all necessary state is re-emitted if we run out of aperture.Paul Berry2014-01-133-0/+21
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-134-14/+15
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
* dri: set yInverted default to GL_TRUETapani Pälli2014-01-131-0/+1
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
* i965: Delete duplicate write_timestamp function.Kenneth Graunke2014-01-103-39/+8
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-108-30/+29
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* i965/gen6/blorp: Remove redundant HiZ workaroundChad Versace2014-01-091-14/+0
* i965/gen6/blorp: Set need_workaround_flush at top of blorpChad Versace2014-01-091-1/+3
* i965/gen6/blorp: Set need_workaround_flush immediately after primitiveChad Versace2014-01-092-1/+3
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-093-36/+39
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0930-196/+194
* i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.Eric Anholt2014-01-091-1/+2