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* ir_to_mesa: Add support for constant matrices (untested).Eric Anholt2010-07-071-2/+33
* ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt2010-07-071-3/+39
* ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt2010-07-071-1/+0
* ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt2010-07-071-1/+1
* ir_to_mesa: Add support for assignment of aggregates.Eric Anholt2010-07-071-3/+12
* ir_to_mesa: Add support for matrix * matrix.Eric Anholt2010-07-071-16/+27
* ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt2010-07-071-19/+84
* ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt2010-07-071-2/+4
* glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt2010-07-071-0/+1
* glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt2010-07-061-0/+6
* ir_to_mesa: Add support for conditional moves.Eric Anholt2010-07-061-5/+27
* Add hash table helper functions for using pointers as hash keysIan Romanick2010-07-062-0/+38
* Make hashtable.h be C++ friendlyIan Romanick2010-07-061-0/+7
* ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt2010-07-061-74/+9
* ir_to_mesa: Fix uninitalized value.Kenneth Graunke2010-07-021-1/+1
* ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt2010-07-021-1/+2
* i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
* ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt2010-07-021-0/+36
* ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt2010-07-021-2/+15
* ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt2010-07-021-27/+53
* ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt2010-07-021-3/+18
* ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt2010-07-021-0/+26
* ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt2010-07-021-0/+5
* glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt2010-07-021-3/+2
* glsl2: Conditionally allow optional extensions to be enabledIan Romanick2010-07-011-0/+1
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-011-1/+2
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-0/+1
* ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt2010-07-011-7/+4
* ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt2010-07-011-0/+3
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-0/+3
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-0/+4
* ir_to_mesa: Add support for discard instructions.Eric Anholt2010-06-301-2/+3
* ir_to_mesa: Add support for ir_unop_sign.Eric Anholt2010-06-301-0/+3
* i965: Add support for OPCODE_SSG.Eric Anholt2010-06-305-0/+54
* ir_to_mesa: Add missing no-op type conversions.Eric Anholt2010-06-301-0/+2
* ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt2010-06-301-0/+11
* ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt2010-06-301-0/+1
* ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt2010-06-301-0/+2
* ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt2010-06-301-5/+5
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-301-0/+8
* ir_to_mesa: Support gl_FragDepth.Eric Anholt2010-06-301-1/+1
* mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt2010-06-301-1/+1
* ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt2010-06-301-1/+1
* glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke2010-06-301-4/+1
* glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke2010-06-301-0/+11
* linker: Don't dynamically allocate slots for linked shadersIan Romanick2010-06-301-1/+6
* ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt2010-06-301-0/+9
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-303-23/+25
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-303-56/+28
* ir_to_mesa: Add support for ir_unop_abs.Eric Anholt2010-06-291-0/+4