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* mesa: Add extension enable for OES_texture_storage_multisample_2d_arrayTapani Pälli2015-08-271-0/+1
* swrast: add a new macro, FETCH_COMPRESSEDNanley Chery2015-08-261-198/+41
* mesa: return bool instead of GLboolean in compressedteximage_only_format()Nanley Chery2015-08-261-3/+3
* i965: refactor miptree alignment calculation codeNanley Chery2015-08-261-55/+30
* i965: change the meaning of cpp for compressed texturesNanley Chery2015-08-264-35/+15
* i965: correct mt->align_h for 2D textures on SkylakeNanley Chery2015-08-261-3/+8
* i965: use ALIGN_NPOT for setting ASTC mipmap layoutsNanley Chery2015-08-262-15/+15
* mesa/macros: move ALIGN_NPOT to macros.hNanley Chery2015-08-262-6/+10
* mesa/macros: add power-of-two assertions for alignment macrosNanley Chery2015-08-262-3/+13
* i965/surface_formats: add support for 2D ASTC surface formatsNanley Chery2015-08-262-0/+119
* mesa/teximage: return the base internal format of the ASTC formatsNanley Chery2015-08-261-0/+4
* mesa/teximage: accept ASTC formats for 3D texture specificationNanley Chery2015-08-261-7/+56
* mesa/texcompress: enable translation between MESA and GL ASTC formatsNanley Chery2015-08-261-0/+114
* mesa/glformats: recognize ASTC formats as compressedNanley Chery2015-08-261-0/+29
* mesa: add ASTC extensions to the extensions tableNanley Chery2015-08-262-0/+4
* mesa: don't enable online compression for ASTC formatsNanley Chery2015-08-265-4/+80
* mesa/formats: define the 2D ASTC formatsNanley Chery2015-08-265-1/+139
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-1/+1
* mesa: remove pointless es31 checks, fix indirect to only be in es31Ilia Mirkin2015-08-262-60/+25
* mesa: uncomment checks in es31 computation, add texture_msIlia Mirkin2015-08-261-2/+4
* mesa: create multisample fallback textures like normal texturesMarek Olšák2015-08-261-0/+2
* mesa: GetTexLevelParameter{if}v changes for OpenGL ES 3.1Tapani Pälli2015-08-261-6/+18
* mesa/es3.1: Allow GL_COMPUTE_WORK_GROUP_SIZE for OpenGL ES 3.1Marta Lofstedt2015-08-261-1/+1
* mesa/es3.1: Enable getting MAX_COMPUTE_WORK_GROUP_ values for OpenGL ES 3.1Marta Lofstedt2015-08-261-2/+2
* mesa/formats: pass correct parameter to _mesa_is_format_compressedDave Airlie2015-08-261-1/+1
* mesa/texgetimage: fix missing stencil checkDave Airlie2015-08-261-0/+7
* mesa/teximage: Add GL error parameter to _mesa_target_can_be_compressedNanley Chery2015-08-253-44/+68
* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-2512-60/+31
* mesa/formats: make format testing a gtestNanley Chery2015-08-254-155/+137
* prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.Kenneth Graunke2015-08-251-11/+11
* nir: Use nir_shader::stage rather than passing it around.Kenneth Graunke2015-08-251-1/+1
* nir: Store gl_shader_stage in nir_shader.Kenneth Graunke2015-08-251-1/+3
* i965/fs: Combine assign_constant_locations and move_uniform_array_access_to_p...Jason Ekstrand2015-08-252-30/+11
* i965/fs: Rework uniform handlingJason Ekstrand2015-08-253-29/+11
* i965/vec4_nir: Get rid of the uniform_driver_location trackingJason Ekstrand2015-08-252-20/+3
* nir/intrinsics: Add a second const index to load_uniformJason Ekstrand2015-08-252-2/+2
* nir: Pass a type_size() function pointer into nir_lower_io().Kenneth Graunke2015-08-252-18/+11
* prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.Kenneth Graunke2015-08-251-7/+11
* i965: Move type_size() methods out of visitor classes.Kenneth Graunke2015-08-258-27/+28
* i965: Make setup_vec4_uniform_value and _image_uniform_values take an offsetJason Ekstrand2015-08-257-22/+38
* i965: Rename setup_vector_uniform_values to setup_vec4_uniform_valueJason Ekstrand2015-08-256-17/+18
* mesa: enable texture stencil8 for multisampleDave Airlie2015-08-251-2/+5
* mesa: make _mesa_bind_texture_unit() staticBrian Paul2015-08-242-9/+5
* mesa/formats: store whether or not a format is sRGB in gl_format_infoNanley Chery2015-08-242-24/+6
* mesa/formats: only do type and component lookup for uncompressed formatsNanley Chery2015-08-244-49/+46
* i965: Always re-emit the pipeline select during invariant state emissionChris Wilson2015-08-241-1/+2
* mesa/arb_gpu_shader_fp64: add support for glGetUniformdvDave Airlie2015-08-232-16/+14
* i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is usedNeil Roberts2015-08-221-2/+13
* i965: Swap the order of the vertex ID and edge flag attributesNeil Roberts2015-08-222-29/+57
* i965: Move control flush into pipelined conditional renderChris Wilson2015-08-222-14/+11