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* mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCESBrian Paul2009-03-021-6/+1
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* mesa: just re-order some parts and update comments in sources.makBrian Paul2009-02-281-9/+9
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* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-2823-92/+68
| | | | | | | s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
* mesa: add gallium state tracker sources to ALL_SOURCESBrian Paul2009-02-281-1/+2
| | | | This should fix some missing dependency checking.
* mesa: convert some #defines to enumsBrian Paul2009-02-282-49/+86
| | | | | | | | | | | | This makes debugging with gdb a bit easier. Ex: (gdb) p ctx->DrawBuffer.Attachment[BUFFER_STENCIL] Note however that gdb only seems to recognize enum types that are actually used to declare a variable somewhere. For example, gl_buffer_index isn't used to declare any vars so it's invisible to gdb. Work around this by adding a dummy function in context.c that declares some vars with these new types.
* mesa: move _GenFlags = 0x0 to texgen loopBrian Paul2009-02-281-1/+2
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* mesa: use fp pointer in _tnl_InvalidateState()Brian Paul2009-02-281-7/+4
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* mesa: fix remaining FEEDBACK_TOKEN macrosJoakim Sindholt2009-02-281-5/+5
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* mesa: move #include "bitset.h" out of mtypes.h - not needed in core MesaBrian Paul2009-02-282-1/+1
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* mesa: add a prototype to silence warningsBrian Paul2009-02-281-0/+3
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* mesa: Sparc's IROUND() optimization is invalid.David Miller2009-02-281-9/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can't use the "fstoi" instruction like this. Unlike other floating point instructions, "fstoi" always rounds towards zero no matter what rounding mode the FPU has been set to. This was validated using the following test program: -------------------- static inline int iround(float f) { int r; __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); return r; } #define IROUND(x) iround(x) #define IROUND_REF(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) int main(void) { float f = -2.0; while (f < 3.0f) { int sparc_val = IROUND(f); int ref_val = IROUND_REF(f); if (sparc_val != ref_val) printf("DIFFERENT[%f]: REF==%d SPARC==%d\n", f, ref_val, sparc_val); f += 0.1f; } return 0; } -------------------- which prints out things like: -------------------- DIFFERENT[-1.900000]: REF==-2 SPARC==-1 DIFFERENT[-1.800000]: REF==-2 SPARC==-1 DIFFERENT[-1.700000]: REF==-2 SPARC==-1 DIFFERENT[-1.600000]: REF==-2 SPARC==-1 DIFFERENT[-1.000000]: REF==-1 SPARC==0 DIFFERENT[-0.900000]: REF==-1 SPARC==0 DIFFERENT[-0.800000]: REF==-1 SPARC==0 DIFFERENT[-0.700000]: REF==-1 SPARC==0 DIFFERENT[-0.600000]: REF==-1 SPARC==0 DIFFERENT[0.500000]: REF==1 SPARC==0 DIFFERENT[0.600000]: REF==1 SPARC==0 ... -------------------- So we have to remove Sparc's IROUND() definition, it's wrong. Signed-off-by: David S. Miller <[email protected]>
* mesa: move GLfixed type and related macros to swrast moduleBrian Paul2009-02-283-32/+34
| | | | Fixed point is only used in swrast and sw-based drivers.
* mesa: convert macro to inline functionBrian Paul2009-02-281-9/+12
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* mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline functionBrian Paul2009-02-284-30/+34
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* mesa: comments, whitespace, reformattingBrian Paul2009-02-282-32/+33
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* mesa: remove dead codeBrian Paul2009-02-281-12/+0
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* mesa: move gl_attrib_node struct to attrib.c tooBrian Paul2009-02-282-11/+13
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* mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul2009-02-282-78/+84
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* mesa: lots of updated comments, formatting clean-upsBrian Paul2009-02-281-100/+89
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* intel: remove some unneeded buffer unmap callsBrian Paul2009-02-271-14/+2
| | | | Core mesa now unmaps the buffers if needed in these cases.
* mesa: update fragResults array in arb_output_attrib_string()Brian Paul2009-02-271-1/+12
| | | | Plus add some comments.
* mesa: set bufObj->Pointer = NULL after unmappingBrian Paul2009-02-271-4/+3
| | | | Also, ctx->Driver.UnmapBuffer can never be null, so remove conditional.
* mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap itBrian Paul2009-02-271-0/+5
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* mesa: updated commentsBrian Paul2009-02-271-24/+18
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* mesa: fix incorrect error handling in glBufferDataARB()Brian Paul2009-02-271-2/+4
| | | | | | If glBufferDataARB() is called while a buffer object is currently mapped we're supposed to unmap the current buffer, then replace it. Don't generate an error.
* i915: Add support for a new G33-like chipset.Shaohua Li2009-02-272-2/+13
| | | | | Signed-off-by: Shaohua Li <[email protected]> Signed-off-by: Eric Anholt <[email protected]>
* i965: texture fixes: bordered textures, fallback renderingRobert Ellison2009-02-271-3/+31
| | | | | | | | | | | | | | | | | | | | i965 doesn't natively support GL_CLAMP; it treats it like GL_CLAMP_TO_EDGE, which fails conformance tests. This fix adds a clause to the check_fallbacks() test to check whether GL_CLAMP is in use on any enabled 2D texture. If so, and if strict conformance is required (via INTEL_STRICT_CONFORMANCE), a software fallback is mandated. In addition, validate textures *before* checking for fallbacks, rather than after; otherwise, the texture state is never validated and can't be trusted. (In particular, if texturing is enabled and the sampler would access any level beyond level 0 of a texture, the sampler will segfault, because texture validation sets the firstLevel and lastLevel fields of a texture object so that the valid levels will be mapped and accessed correctly. If texture validation doesn't occur, only level 0 is accessed correctly, and that only because firstLevel and lastLevel happen to be set to 0.)
* gallium: fix state tracker's stencil buffer testBrian Paul2009-02-271-1/+1
| | | | | | | | Need to check ctx->DrawBuffer->Visual.stencilBits not ctx->Visual.stencilBits because the later only applies to the window system buffers, not user-created FBOs. This, plus the previous commit, fixes progs/tests/fbotexture.c
* gallium: add st_validate_framebuffer() driver functionBrian Paul2009-02-271-0/+20
| | | | | | Gallium only supports combined depth/stencil buffers, not separate ones. If the user tries to create create a FBO with separate depth/stencil renderbuffers mark the FBO as unsupported.
* mesa: Fix and re-enable sparc normal asm.David Miller2009-02-272-17/+11
| | | | | | | | | | Fix a bug reported in 2003 :-) The output vector has 4 entries, not 3. Unconditionally emit .register directives. Signed-off-by: David S. Miller <[email protected]>
* mesa: Fix Sparc cliptest asm code and re-enable.David Miller2009-02-272-22/+11
| | | | | | | | | | | | | | Stop using register %g7 since that is used by the "system" (ie. the pthread implementation makes use of it). Also, the projection vector can be NULL and we shouldn't try to access it at all in _mesa_sparc_cliptest_points4_np(). ioquake3 would crash due to this bug. Finally, unconditionally emit the register directives and re-enable in _mesa_init_all_sparc_transform_asm(). Signed-off-by: David S. Miller <[email protected]>
* mesa: Fix DEBUG_MATH build on sparc.David S. Miller2009-02-261-2/+2
| | | | | | | | | | Need to use '__asm__' instead of plain 'asm'. math/m_debug_clip.c: In function ‘test_cliptest_function’: math/m_debug_clip.c:253: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘asm’ math/m_debug_clip.c:253: warning: implicit declaration of function ‘asm’ Signed-off-by: David S. Miller <[email protected]>
* intel: no-op the intel_finish_render_texture() functionBrian Paul2009-02-261-13/+10
| | | | It doesn't have to do anything. See comments for more details.
* intel: check texture formats in intel_validate_framebuffer()Brian Paul2009-02-261-0/+29
| | | | | | | | | We can't render into any texture format; only certain formats. Check that render-to-texture's format is renderable in the intel_validate_framebuffer() There seems to be a bug somewhere that causes rendering to rgb565 textures to be corrupted so disallow that for now. This will be revisted.
* intel: updated comment, some debug code (disabled)Brian Paul2009-02-261-3/+12
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* i965: rename draw_regions -> color_regionsroot2009-02-264-20/+20
| | | | Be a little more specific about what these are.
* mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()Brian Paul2009-02-261-6/+13
| | | | Only call this driver function when we really need to bind different buffers.
* i965: add missing init for region->widthBrian Paul2009-02-261-1/+2
| | | | | This doesn't seem to really effect anything but seeing width=0 in drawing regions was confusing.
* mesa: replace old prog_instruction::Sampler field with Aux fieldBrian Paul2009-02-264-18/+12
| | | | | | The i965 driver needs an extra instruction field for color output information. It was using the Sampler field for this. Use the Aux field instead. This will probaby be revisited at some point...
* i965: whitespace/indentation fixesBrian Paul2009-02-261-28/+24
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* mesa: Resurrect SPARC asm code.David S. Miller2009-02-267-1246/+878
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This rewrites the sparc GLAPI code so that it's PIC friendly and works with all of the TLS/PTHREADS/64-bit/32-bit combinations properly. As a result we can turn SPARC asm back on. Currently it's only enabled on Linux, as that's the only place where I can test this stuff out. For the moment the cliptest SPARC asm routines are disabled as they are non-working. The problem is that they use register %g7 as a temporary which is where the threading libraries store the thread pointer on SPARC. I will fix that code up in a future change as it's a pretty important routine to optimize. Like x86 we do the runtime patch as a pthread once-invoked initializer in init_glapi_relocs(). Unlike x86, however, our GLAPI stubs on SPARC are just two instruction sequences that branch to a trampoline and put the GLAPI offset into a register. The trampoline is what we run-time patch. The stubs thus all look like: glFoo: ba __glapi_sparc_foo_stub sethi GLAPI_OFFSET(glFOO) * PTR_SIZE, %g3 This actually makes generate_entrypoint() a lot simpler on SPARC. For this case in generate_entrypoint() we generate stubs using a 'call' instead of the 'ba' above to make sure it can reach. In order to get a proper tail call going here, in the unpatched case, we do several tricks. To get the current PC, for example, we save the return address register into a temporary, do a call, save the return address register written by the call to another temporary, then restore the original return address register value. This is to avoid having to allocate a stack frame. This is necessary for PIC address formation. This new GLAPI scheme lets us get rid of the ugly SPARC GLAPI hacks in __glXInitialize() and one_time_init(). Signed-off-by: David S. Miller <[email protected]>
* intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.Eric Anholt2009-02-261-2/+2
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* Fix "cast to pointer from integer of different size"Tomas Carnecky2009-02-261-1/+1
| | | | | | | | | The script generates code like: pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); which causes the above mentioned warning. Add parenthesis around the whole expression to fix it. Signed-off-by: Tomas Carnecky <[email protected]>
* i965: fix for RHW workaroundXiang, Haihao2009-02-262-43/+99
| | | | | | It is possible that an object whose vertices all are outside of a view plane is passed to clip thread due to the RHW workaround. This object should be rejected by clip thread. Fix bug #19879
* intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt2009-02-261-1/+22
| | | | | | | | | | While it's a nice idea to be able to allow clients to choose a smaller (or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer with a size that matches the drawable, rather than being based off of the visual. This led to problems in readback as parts of the driver disagreed on what format the depth buffer was really in. Fixes the remainder of bug #19447.
* intel: Add span code for z24 without stencil.Eric Anholt2009-02-261-2/+22
| | | | | | | | It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
* intel: make template wrappers for the spans templates.Eric Anholt2009-02-254-189/+165
| | | | | This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
* intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt2009-02-252-1/+17
| | | | | | | | I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.
* i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.Eric Anholt2009-02-256-13/+14
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* R300: Add support for RS600 chipsAlex Deucher2009-02-252-2/+12
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