Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Alias glStencilOpSeparateATI with glStencilOpSeparate. | Brian | 2008-04-04 | 13 | -283/+168 |
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* | Finish up ATI_separate_stencil | Brian | 2008-04-04 | 14 | -1074/+1258 |
| | | | | | | Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c | ||||
* | add missing _mesa_StencilFuncSeparateATI function | Roland Scheidegger | 2008-04-04 | 2 | -0/+77 |
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* | gallium: fix two-side stencil handling | Roland Scheidegger | 2008-04-04 | 1 | -1/+2 |
| | | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0). | ||||
* | gallium: Always allocate new const buffers instead of modifying existing ones. | Michel Dänzer | 2008-04-04 | 1 | -7/+6 |
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* | gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵ | Brian | 2008-04-03 | 2 | -8/+22 |
| | | | | | | GL_MESA_ycbcr_texture Update texture format selection code too. | ||||
* | gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places | Brian | 2008-04-03 | 2 | -0/+2 |
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* | gallium: streamline viewport/raster/shader state for clearing with quads | Brian Paul | 2008-04-03 | 4 | -37/+45 |
| | | | | Move init of these items to new st_init_clear(). | ||||
* | gallium: include st_cb_bitmap.h to silence warning | Brian Paul | 2008-04-03 | 1 | -0/+1 |
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* | gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code | Brian Paul | 2008-04-03 | 1 | -12/+0 |
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* | gallium: use identity viewport fix broken clear_with_quad() path | Brian Paul | 2008-04-03 | 1 | -7/+5 |
| | | | | | Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport. | ||||
* | gallium: call st_flush_bitmap_cache() | Brian Paul | 2008-04-03 | 1 | -0/+2 |
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* | gallium: set gl_rasterization_rules | Brian Paul | 2008-04-03 | 1 | -0/+1 |
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* | gallium: add a flag to turn on gl rasterization rules | Keith Whitwell | 2008-04-02 | 1 | -0/+2 |
| | | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code. | ||||
* | gallium: add temporary facility for rasterization-time clamping of point sizes | Keith Whitwell | 2008-04-02 | 1 | -0/+4 |
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* | gallium: init ctx->Const.MaxTextureUnits | Brian | 2008-04-01 | 1 | -1/+2 |
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* | handle IsPositionInvariant flag | Ben Skeggs | 2008-04-01 | 1 | -0/+4 |
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* | gallium: Fencing fix. | Michel Dänzer | 2008-04-01 | 1 | -1/+1 |
| | | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer. | ||||
* | gallium: used inverted bitmap texture to simplify the fragment shader. | Brian | 2008-03-31 | 1 | -29/+20 |
| | | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions. | ||||
* | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | 2008-03-31 | 2 | -6/+6 |
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* | gallium: use cso_save/restore_sampler_textures() functions | Brian | 2008-03-31 | 2 | -11/+7 |
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* | gallium: set the bypass_vs flag now | Brian | 2008-03-31 | 1 | -1/+2 |
| | | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs. | ||||
* | gallium: turn on clipping for bitmaps | Brian | 2008-03-31 | 2 | -36/+60 |
| | | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient. | ||||
* | gallium: Eliminate p_winsys::printf | José Fonseca | 2008-03-31 | 1 | -10/+0 |
| | | | | Not convenient and almost not used at all. Better replacements in p_debug.h | ||||
* | gallium: Set vertex state/buffers en-mass. | Brian Paul | 2008-03-29 | 1 | -39/+43 |
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* | gallium: begin some bounding box code for bitmap cache | Brian | 2008-03-28 | 1 | -20/+52 |
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* | gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵ | Brian | 2008-03-28 | 1 | -1/+1 |
| | | | | | | signed/unsigned arithmetic problem Negative values became very large uints. | ||||
* | gallium: don't call st_flush_bitmap_cache() if the only change is ↵ | Brian | 2008-03-28 | 1 | -1/+6 |
| | | | | _NEW_PACKUNPACK state | ||||
* | gallium: disable a debug hack | Brian | 2008-03-28 | 1 | -1/+1 |
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* | gallium: implement a glBitmap cache | Brian | 2008-03-28 | 6 | -12/+236 |
| | | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE. | ||||
* | mesa: fix texture/renderbuffer mix-up in test_attachment_completeness() | Brian Paul | 2008-03-28 | 1 | -1/+1 |
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* | gallium: re-work texture format selection code | Brian Paul | 2008-03-28 | 1 | -167/+93 |
| | | | | Use same code for choosing texture format and renderbuffer format. | ||||
* | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | 2008-03-28 | 1 | -1/+0 |
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* | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | 2008-03-27 | 1 | -1/+1 |
| | | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | ||||
* | consolidate some parsing functions that were pretty much identical for ↵ | Brian | 2008-03-27 | 1 | -152/+71 |
| | | | | | | vertex/fragment programs cherry-picked from master | ||||
* | mesa: misc sync-up with master | Brian | 2008-03-27 | 1 | -3/+3 |
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* | raise GL_INVALID_OPERATION if glProgramString compilation fails | Brian | 2008-03-27 | 1 | -1/+1 |
| | | | | cherry-picked from master | ||||
* | Fix the compile of disabled DEBUG_PARSING code. | Brian | 2008-03-27 | 1 | -1/+1 |
| | | | | cherry-picked from master | ||||
* | make sure state token values are fully initialized | Brian | 2008-03-27 | 1 | -1/+1 |
| | | | | cherry-picked from master | ||||
* | added program_error2() function for better error reporting | Brian | 2008-03-27 | 1 | -47/+60 |
| | | | | cherry-picked from master | ||||
* | Fix state.texgen parsing error (bug 12313). | Brian | 2008-03-27 | 1 | -5/+12 |
| | | | | | | Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master. | ||||
* | gallium: Update calls to the simple shader functions | Brian | 2008-03-27 | 3 | -3/+9 |
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* | gallium: fix Element() macro redefinition warning | Brian | 2008-03-27 | 1 | -0/+2 |
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* | gallium: need to call st_validate_state() in Bitmap() | Brian Paul | 2008-03-26 | 1 | -0/+2 |
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* | gallium: Change pipe->flush() interface to optionally return a fence. | Michel Dänzer | 2008-03-26 | 7 | -22/+30 |
| | | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it. | ||||
* | gallium: disable the selection/feedback draw module's options for wide ↵ | Brian Paul | 2008-03-25 | 1 | -0/+8 |
| | | | | | | | lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos. | ||||
* | gallium: added some debug code (disable) | Brian Paul | 2008-03-25 | 1 | -0/+6 |
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* | mesa: fix some issues in _mesa_combine_programs() | Brian Paul | 2008-03-25 | 1 | -2/+21 |
| | | | | | | Use a temporay register to connect outputs of first program to inputs of second program. Also, fix bug in replace_registers(): didn't search/replace DstReg. | ||||
* | mesa: append fog instructions after parsing if a fog option is set | Brian Paul | 2008-03-25 | 1 | -0/+11 |
| | | | | Drivers don't have to worry about it then. | ||||
* | mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X | Brian Paul | 2008-03-25 | 1 | -6/+6 |
| | | | | This makes things easier on the back-end when generating GPU code. |