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* mesa: Remove the special enum for _mesa_error debug output.Eric Anholt2013-03-052-6/+8
| | | | | | | | Now all the per-message enums from mtypes are gone. Now we can extend unique message IDs into all generators of debug output without having to update mtypes.h for each one. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Remove the enum for the oom-within-debug-output case.Eric Anholt2013-03-052-6/+4
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Remove now-unused gl_winsys_error and gl_shader_error enums.Eric Anholt2013-03-051-8/+0
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Report ARB_debug_output for both shader errors and warnings.Eric Anholt2013-03-052-3/+6
| | | | | | | | This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <[email protected]>
* intel: Add missing perf debug for a stall on mapping a BO.Eric Anholt2013-03-051-0/+2
| | | | | | | | I was testing the ARB_debug_output code and wrote an obvious sample that should have hit this, and got confused that my ARB_debug_output was broken. Reviewed-by: Jordan Justen <[email protected]>
* i965: Make perf_debug() output to GL_ARB_debug_output in a debug context.Eric Anholt2013-03-0516-48/+83
| | | | | | | | I tried to ensure that performance in the non-debug case doesn't change (we still just check one condition up front), and I think the impact is small enough in the debug context case to warrant including all of it. Reviewed-by: Jordan Justen <[email protected]>
* intel: Finish renaming fallback_debug() to perf_debug().Eric Anholt2013-03-055-18/+13
| | | | | | | They're about to change to handle GL_ARB_debug_output, so just make one function. Reviewed-by: Jordan Justen <[email protected]>
* intel: Hook up the WARN_ONCE macro to GL_ARB_debug_output.Eric Anholt2013-03-054-0/+8
| | | | | | | | | | This doesn't provide detailed error type information, but it's important to get these relatively severe but rare error messages out to the developer through whatever mechanism they are using. v2: Rebase on new WARN_ONCE additions. Reviewed-by: Jordan Justen <[email protected]> (v1)
* mesa: Add support for GL_ARB_debug_output with dynamic ID allocation.Eric Anholt2013-03-052-4/+60
| | | | | | | We can emit messages now without always having to use the same ID for each, or having a giant table of all possible errors in mtypes.h. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Merge handling of application-provided and built-in error sources.Eric Anholt2013-03-052-232/+131
| | | | | | | | | I want to have dynamic IDs so that we don't need to add to mtypes.h for every error we might want to add. To do so, I need to get rid of the static arrays and actually support all the crazy filtering of dynamic IDs that we already support for application-provided error sources. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Fix _mesa_problem() on context destroy after application debug outputEric Anholt2013-03-051-0/+6
| | | | | | | | | | This was apparently not noticed because we don't have any testing of application-generated debug output. However, as I'm changing the GL-generated debug output to use the same path as application/middleware-generated debug output, this obviously became an issue. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Move debug type/severity enums to mesa core.Eric Anholt2013-03-052-68/+91
| | | | | | | | | | | These will get reused by new ARB_debug_output messages in drivers/core, instead of having the caller pass GL enums and have us immediately switch-statement those into enums. Add source enums will be handled in the next commit, because the way different sources are handled at the moment is pretty strange. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Replace open-coded _mesa_lookup_enum_by_nr().Eric Anholt2013-03-051-35/+3
| | | | | | | The new one doesn't have the same behavior for GL_NO_ERROR, but we don't produce errors with GL_NO_ERROR as the error type. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Remove extra #define MAXSTRING duplicating MAX_DEBUG_MESSAGE_LENGTH.Eric Anholt2013-03-051-15/+14
| | | | Reviewed-by: Jordan Justen <[email protected]>
* dri/nouveau: NV17_3D class is not available for NV1a chipsetMarcin Slusarz2013-03-051-1/+1
| | | | | | | | Should fix https://bugs.freedesktop.org/show_bug.cgi?id=60510 Note: this is a candidate for the stable branches Acked-by: Francisco Jerez <[email protected]>
* st/mesa: translate ir offset parameters for non-TXF opcodes.Roland Scheidegger2013-03-051-2/+18
| | | | | | | Otherwise the state tracker will crash if the texture instructions have offsets. Reviewed-by: Brian Paul <[email protected]>
* Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensionsAlan Hourihane2013-03-051-0/+1
| | | | | | | | | This was hit on the glTexStorage2D() path. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Fix out-of-tree build of 'make check' in src/mesa/main/testsJon TURNEY2013-03-051-4/+4
| | | | | Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Andreas Boll <[email protected]>
* mesa: flush current state when querying GL_EDGE_FLAGBrian Paul2013-03-041-1/+1
| | | | | | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395 Note: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Fix Crystal Well PCI IDs.Kenneth Graunke2013-03-031-9/+9
| | | | | | | | | The second digit was off by one, which meant we accidentally treated GTn as GT(n-1). This also meant no support for GT1 at all. NOTE: This is a candidate for stable branches. Signed-off-by: Kenneth Graunke <[email protected]>
* st/mesa: add switch case for ir_txf_ms to silence warningBrian Paul2013-03-021-0/+3
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: add switch case for ir_txf_ms to silence warningBrian Paul2013-03-021-0/+3
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Pull query BO reallocation out into a helper function.Kenneth Graunke2013-03-011-23/+33
| | | | | | | | | We'll want to reuse this for non-occlusion queries in the future. Plus, it's a single logical task, so having it as a helper function clarifies the code somewhat. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Replace the global brw->query.bo variable with query->bo.Kenneth Graunke2013-03-012-16/+7
| | | | | | | | | | Again, eliminating a global variable in favor of a per-query object variable will help in a future where we have more queries in hardware. Personally, I find this clearer: there's just the query object's BO, rather than two variables that usually shadow each other. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Turn if (query->bo) into an assertion.Kenneth Graunke2013-03-011-5/+5
| | | | | | | The code a few lines above calls brw_emit_query_begin() if !query->bo, and that creates query->bo. So it should always be non-NULL. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Unify query object BO reallocation code.Kenneth Graunke2013-03-011-11/+10
| | | | | | | | | | | | | If we haven't allocated a BO yet, we need to do that. Or, if there isn't enough room to write another pair of values, we need to gather up the existing results and start a new one. This is simple enough. However, the old code was awkwardly split into two blocks, with a write_depth_count() placed in the middle. The new depth count isn't relevant to gathering the old BO's data, so that can go after the reallocation is done. With the two blocks adjacent, we can merge them. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Use query->last_index instead of the global brw->query.index.Kenneth Graunke2013-03-012-7/+6
| | | | | | | | | | | | Since we already have an index in the brw_query_object, there's no need to also keep a global variable that shadows it. Plus, if we ever add support for more types of queries that still need the per-batch before/after treatment we do for occlusion queries, we won't be able to use a single global variable. In contrast, per-query object variables will work fine. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Remove brw_query_object::first_index field as it's always 0.Kenneth Graunke2013-03-012-6/+3
| | | | | | | | | | | brw->query.index is initialized to 0 just a few lines before it's copied to first_index. Presumably the idea here was to reuse the query BO for subsequent queries of the same type, but since that doesn't happen, there's no need to have the extra code complexity. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Add a pile of comments to brw_queryobj.c.Kenneth Graunke2013-03-011-16/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | This code was really difficult to follow, for a number of reasons: - Queries were handled in four different ways (TIMESTAMP writes a single value, TIME_ELAPSED writes a single pair of values, occlusion queries write pairs of values for the start and end of each batch, and other queries are done entirely in software. It turns out that there are very good reasons each query is handled the way it is, but insufficient comments explaining the rationale. - It wasn't immediately obvious which functions were driver hooks and which were helper functions. For example, brw_query_begin() is a driver hook that implements glBeginQuery() for all query types, but the similarly named brw_emit_query_begin() is a helper function that's only relevant for occlusion queries. Extra explanatory comments should save me and others from constantly having to ask how this code works and why various query types are handled differently. v2: Incorporate Eric's feedback: change "as soon as possible" to "the results will be present when mapped." Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Write TIMESTAMP query values into the first buffer element.Kenneth Graunke2013-03-011-4/+3
| | | | | | | | | | For timestamp queries, we just write a single value to a BO. The natural place to write that is element 0, so we should do that. Previously, we wrote it into element 1 (the second slot) leaving element 0 filled with garbage. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Implement the new QueryCounter() hook.Kenneth Graunke2013-03-011-6/+21
| | | | | | This moves the GL_TIMESTAMP handling out of EndQuery. Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Add a new QueryCounter() hook for TIMESTAMP queries.Kenneth Graunke2013-03-012-3/+9
| | | | | | | | | | | | | | | | | | | | In OpenGL, most queries record statistics about operations performed between a defined beginning and ending point. However, TIMESTAMP queries are different: they immediately return a single value, and there is no start/stop mechanism. Previously, Mesa implemented TIMESTAMP queries by calling EndQuery without first calling BeginQuery. Apparently this is DirectX convention, and Gallium followed suit. I personally find the asymmetry jarring, however---having BeginQuery and EndQuery handle a different set of enum values looks like a bug. It's also a bit confusing to mix the one-shot query with the start/stop model. So, add a new QueryCounter driver hook for implementing TIMESTAMP. For now, fall back to EndQuery to support drivers that don't do the new mechanism. Signed-off-by: Kenneth Graunke <[email protected]>
* st/mesa: convert ir_triop_lrp to TGSI_OPCODE_LRPBrian Paul2013-03-011-1/+4
| | | | | | | AFAICT, all gallium drivers implement TGSI_OPCODE_LRP. Tested with softpipe, llvmpipe, svga drivers. Reviewed-by: Matt Turner <[email protected]>
* i965: enable ARB_texture_multisample on Gen6+Chris Forbes2013-03-021-0/+1
| | | | | | | | V2: Works on Ivy Bridge now too, so this can be 6+. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: add support for ir_txf_ms on Gen6+Chris Forbes2013-03-023-13/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | On Gen6, lower this to `ld` with lod=0 and an extra sample_index parameter. On Gen7, use `ld2dms`. We don't support CMS yet for multisample textures, so we just hardcode MCS=0. This is ignored for IMS and UMS surfaces. Note: If we do end up emitting specialized shaders based on the MSAA layout, we can emit a slightly shorter message here in the UMS case. Note: According to the PRM, `ld2dms` takes one more parameter, lod. However, it's always zero, and including it would make the message too long for SIMD16, so we just omit it. V2: Reworked completely, added support for Gen7. V3: - Introduce sample_index parameter rather than reusing lod - Removed spurious whitespace change - Clarify commit message V4: - Fix comment style - Emit SHADER_OPCODE_TXF_MS on Gen6. This was benignly wrong since it lowers to `ld` anyway on this gen, but still wrong. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/vs: add support for ir_txf_ms on Gen6+Chris Forbes2013-03-021-4/+21
| | | | | | | | | | | | | | | | | | On Gen6, lower this to `ld` with lod=0 and an extra sample_index parameter. On Gen7, use `ld2dms`. This takes an additional MCS parameter to support compressed multisample surfaces, but we're not enabling them for multisample textures for now, so it's always ignored and can be safely omitted. V2: Reworked completely, added support for Gen7. V3: - Use new sample_index, sample_index_type rather than reusing lod - Clarify commit message. V4: - Fix comment style Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: add a new virtual opcode: SHADER_OPCODE_TXF_MSChris Forbes2013-03-025-0/+18
| | | | | | | | | | | | | This is very similar to the TXF opcode, but lowers to `ld2dms` rather than `ld` on Gen7. V4: - add SHADER_OPCODE_TXF_MS to is_tex() functions, so regalloc thinks it actually writes the correct number of registers. Otherwise in nontrivial shaders some of the registers tend to get clobbered, producing bad results. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: take the target into account for Gen7 MSAA modesChris Forbes2013-03-021-3/+19
| | | | | | | | | | | | | | | | | | | | | Gen7 has an erratum affecting the ld_mcs message, making it unsafe to use when the surface doesn't have an associated MCS. From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"): "If this field is disabled and the sampling engine <ld_mcs> message is issued on this surface, the MCS surface may be accessed. Software must ensure that the surface is defined to avoid GTT errors." To allow the shader to treat all surfaces uniformly, force UMS if the surface is to be used as a multisample texture, even if CMS would have been possible. V3: - Quoted erratum text Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Support multisampling in surface_state for texturesChris Forbes2013-03-022-5/+6
| | | | | | | | | | | | | | | | | | | The surface_state setup for renderbuffers already worked; only the texturing side needed work. BLORP does something similar, but does its own surface_state setup. On Gen6, we just need to set the correct sample count. On Gen7: - set the correct sample count - set the correct layout mode - set GEN7_SURFACE_ARYSPC_LOD0 if it's set in the miptree. V2: - Clarify commit message - Rebased onto Paul's physical/logical dims cleanup - Added Gen7 support Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: add support for multisample texturesChris Forbes2013-03-026-7/+55
| | | | | | | | | | | V2: - Fix for state moving from texobj to image - Rebased onto Paul's logical/physical cleanup - Fixed missing quantization of sample count - Fold in IMS renderbuffer wrapper fixes from later in the series - Use correct physical slice offset for UMS/CMS surfaces on Gen7 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: implement TexImage*MultisampleChris Forbes2013-03-021-4/+163
| | | | | | | | | | | | | | | | V2: - fix formatting issues - generate GL_OUT_OF_MEMORY if teximage cannot be allocated - fix for state moving from texobj to image V3: - remove ridiculous stencil hack - alter format check to not allow a base format of STENCIL_INDEX - allow width/height/depth to be zero, to deallocate the texture - dont forget to call _mesa_update_fbo_texture V4: - fix indentation - don't throw errors on proxy texture targets Signed-off-by: Chris Forbes <[email protected]>
* mesa: support multisample textures in framebuffer completeness checkChris Forbes2013-03-021-14/+37
| | | | | | | | | | | | | | | | | | | | | | | - sample count must be the same on all attachments - fixedsamplepositions must be the same on all attachments (renderbuffers have fixedsamplepositions=true implicitly; only multisample textures can choose to have it false) V2: - fix wrapping to 80 columns, debug message, fix for state moving from texobj to image. - stencil texturing tweaks tidied up and folded in here. V3: - Removed silly stencil hacks entirely; the extension doesn't actually make stencil-only textures legal at all. - Moved sample count / fixed sample locations checks into existing attachment-type-specific blocks, as suggested by Eric V4: - Removed stencil hacks which were missed in V3 (thanks Eric) - Don't move the declaration of texImg; only required pre-V3. Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: expose sample positionsChris Forbes2013-03-023-43/+82
| | | | | | | | | | | | Moves the definition of the sample positions out of gen6_emit_3dstate_multisample, and unpacks them in gen6_get_sample_position. V2: Be consistent about `sample position` rather than `location`. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Acked-by: Ian Romanick <[email protected]>
* i965: add support for sample mask on Gen6+Chris Forbes2013-03-024-9/+16
| | | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: implement sample maskChris Forbes2013-03-025-2/+53
| | | | | | | | | | | | | | | | V2: - fix multiline comment style - stop using ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH since that doesn't exist anymore. V3: - check for the extension being enabled - tidier flagging of _NEW_MULTISAMPLE - fix weird indentation in get.c V4: - move flush later in SampleMaski() Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: implement GetMultisamplefvChris Forbes2013-03-023-2/+34
| | | | | | | | | | | | | | | Actual sample locations deferred to a driverfunc since only the driver really knows where they will be. V2: - pass the draw buffer to the driverfunc; don't fallback to pixel center if driverfunc is missing. - rename GetSampleLocation to GetSamplePosition - invert y sample position for winsys FBOs, at Paul's suggestion Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: expose new max sample countsChris Forbes2013-03-021-2/+10
| | | | | | | | | | V2: For now, only expose a depth sample count of 1, since there are possible unresolved interactions with HiZ. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add new max sample count stateChris Forbes2013-03-023-0/+13
| | | | | | | | | | | | | | - GL_MAX_COLOR_TEXTURE_SAMPLES - GL_MAX_DEPTH_TEXTURE_SAMPLES - GL_MAX_INTEGER_SAMPLES V2: initialize limits to 1 in _mesa_init_constants as suggested by Brian and Paul Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* tests: add ARB_texture_multisample enums to tableChris Forbes2013-03-021-0/+21
| | | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-0210-22/+163
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the new texture targets, and per-image state for GL_TEXTURE_SAMPLES and GL_TEXTURE_FIXED_SAMPLE_LOCATIONS. V2: - Allow multisample texture targets in glInvalidateTexSubImage too. This was already partly there, but I missed it the first time around since the interaction is defined in a newer extension. Fixed weird indentation. - Allow multisample array textures in glFramebufferTextureLayer. This was overlooked as the tests originally only used 2d multisample textures. V3: - Set min/mag filters sensibly for multisample textures. This can't actually be changed by the user, so it's more sensible to initialize it correctly than to hack around it being bogus later. V4: - Tidy up initial min/mag filter setup. Setup in _mesa_initialize_texture_object was bogus, but benign since finish_texture_init() clobbered everything with correct values. For V4, just do the setup in finish_texture_init(). V5: - Don't break glPopAttrib(GL_TEXTURE_BIT) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>