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* i965/fs: Don't swizzle the results of textureSize().Kenneth Graunke2011-12-181-0/+3
* program: fix previous commitnobled2011-12-181-1/+1
* program: fix out of bounds array accesses and other bad thingsnobled2011-12-181-15/+59
* gen_matypes: eliminate printf warningsnobled2011-12-181-1/+6
* mesa/x86: fix printf warningMarek Olšák2011-12-171-1/+1
* st/mesa: expose conservative_depth if GLSL 1.3 is supportedMarek Olšák2011-12-171-0/+6
* mesa: Fix memory leak on error path.Vinson Lee2011-12-161-0/+1
* st/mesa: Fix memory leak in out-of-memory path.Vinson Lee2011-12-161-0/+1
* meta: use _mesa_prepare_mipmap_level() in the mipmap generation codeBrian Paul2011-12-161-35/+12
* mesa: new _mesa_prepare_mipmap_level() function for mipmap generationBrian Paul2011-12-162-33/+101
* mesa: make update_fbo_texture() non-staticBrian Paul2011-12-162-5/+10
* mesa: whitespace and comment fixes in fbobject.cBrian Paul2011-12-161-9/+11
* mesa: add MESA_FORMAT_RGB565[_REV] as candidates for GL_R3_G3_B2Brian Paul2011-12-161-0/+2
* vbo: add comment for map_vp_non[] arrayBrian Paul2011-12-161-0/+1
* mesa: add a few comments for the z unpacking functionsBrian Paul2011-12-161-0/+8
* Enabling display list support for glClearBuffer functions with minor fixesAnuj Phogat2011-12-151-11/+11
* st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2Marek Olšák2011-12-1512-37/+208
* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-1526-98/+205
* i965: Drop separate stencil assertions in update_draw_buffer().Eric Anholt2011-12-141-16/+0
* intel: Simplify and touch up the FBO completeness test.Eric Anholt2011-12-141-18/+21
* intel: Remove another renderbuffer allocation path.Eric Anholt2011-12-141-8/+4
* intel: Make the separate stencil RB storage path match texture more.Eric Anholt2011-12-141-76/+52
* intel: Move S8 width/height alignment to miptree creation.Eric Anholt2011-12-143-55/+22
* intel: Drop check for wrapped_depth in RB mapping.Eric Anholt2011-12-141-1/+1
* intel: Fix uninitialized values in debug output for renderbuffer mapping.Eric Anholt2011-12-141-1/+1
* swrast: Add a note about overlapping support for framebuffer blit.Eric Anholt2011-12-141-1/+9
* swrast: Don't do Z24S8 drawpixels fast-paths with Z32_X24S8 input data.Eric Anholt2011-12-141-2/+4
* Add mismatch check for glGetTexImage or it will return -1 and may lead to seg...Jian Zhao2011-12-141-0/+8
* Regenerate files from previous commitsIan Romanick2011-12-132-2049/+2049
* mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)Marek Olšák2011-12-132-0/+15
* mesa: fix an out-of-bounds access in prog_print.cMarek Olšák2011-12-131-0/+1
* glsl_to_tgsi: fix typo in commentBryan Cain2011-12-131-2/+2
* glsl_to_tgsi: emit both operands of shift and bitwise operationsBryan Cain2011-12-131-5/+5
* mesa: update comments for _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-131-2/+3
* mesa: remove _DepthBuffer, _StencilBuffer resize codeBrian Paul2011-12-131-18/+0
* swrast: add debug code to test combined depth/stencil buffersBrian Paul2011-12-131-7/+47
* mesa: remove unused depthstencil.[ch] filesBrian Paul2011-12-134-1074/+0
* mesa: move depth/stencil buffer validation to swrastBrian Paul2011-12-132-3/+23
* swrast: update depth/stencil wrapper sizesBrian Paul2011-12-131-2/+6
* mesa: build swrast/s_depthstencil.cBrian Paul2011-12-132-0/+2
* swrast: add new s_depthstencil.[ch] filesBrian Paul2011-12-132-0/+1072
* mesa: move update_depth/stencil_buffer() functionsBrian Paul2011-12-133-96/+89
* radeon: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-132-9/+8
* nouveau: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-136-13/+14
* mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()Brian Paul2011-12-131-6/+8
* st/mesa: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-132-15/+6
* swrast: add missing state validation calls for Blit, ClearBrian Paul2011-12-132-0/+6
* mesa: fix possible precision issues in pack/unpack/fetch functionsMarek Olšák2011-12-123-16/+16
* st/mesa: add color varyings to MaxVaryingMarek Olšák2011-12-121-6/+4
* st/mesa: move frag depth up a level.Dave Airlie2011-12-102-19/+19