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* st/mesa: implement layered framebuffer clear for the clear_with_quad fallbackMarek Olšák2013-12-032-16/+43
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-032-0/+11
* st/mesa: add support for layered framebuffers and consolidate codeMarek Olšák2013-12-036-93/+99
* mesa: expose AMD_vertex_shader_layer in the core profile onlyMarek Olšák2013-12-031-1/+1
* i965: Skip the register write check on Broadwell.Kenneth Graunke2013-12-021-1/+5
* i965: Fix texture border color on Broadwell.Kenneth Graunke2013-12-021-1/+11
* i965: Don't use MACH for integer multiplies on Gen8+.Kenneth Graunke2013-12-022-2/+2
* i965: Fix texture swizzling on Broadwell.Kenneth Graunke2013-12-021-1/+1
* i965: Set vertical alignment unit to 4 on Broadwell.Kenneth Graunke2013-12-021-0/+6
* i965/vs: Always store pull constant offsets in GRFs on Gen8.Kenneth Graunke2013-12-021-1/+15
* i965/vs: Don't copy propagate into SEND-from-GRF messages.Kenneth Graunke2013-12-021-0/+3
* i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTsChad Versace2013-12-021-6/+12
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-012-4/+2
* i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.Paul Berry2013-11-291-0/+15
* mesa: fix mem leak of glPixelMap data in display listBrian Paul2013-11-291-13/+16
* mesa: added memory-related comment in save_error()Brian Paul2013-11-291-0/+4
* mesa: fix flags assignment in save_WaitSync()Brian Paul2013-11-291-1/+1
* mesa: remove old colortable, histogram, etc. code from dlist.cBrian Paul2013-11-291-551/+0
* mesa: have old convolution functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-12/+12
* mesa: have old glColorTable functions generate GL_INVALID_OPERATIONBrian Paul2013-11-291-10/+10
* i965: Properly reject __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS when __DRI2_ROBUSTN...Ian Romanick2013-11-273-4/+18
* Revert "drop old INTEL_DEBUG names for `perf` (fall) and `fs` (wm)"Matt Turner2013-11-271-0/+2
* i965: Always reserve binding table space for at least one render target.Kenneth Graunke2013-11-271-1/+4
* i965/fs: Fix misleading comment.Francisco Jerez2013-11-261-1/+1
* i965: Bump number of supported atomic counter buffers.Francisco Jerez2013-11-261-1/+1
* i965/gs: Set GS prog_data to NULL if there is no GS program.Paul Berry2013-11-261-0/+7
* i965/gs: Properly skip GS binding table upload when no GS active.Paul Berry2013-11-261-1/+1
* dri: Allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in driCreateContextAttribsIan Romanick2013-11-261-2/+4
* i965: Only enable __DRI2_ROBUSTNESS if kernel support is availableIan Romanick2013-11-262-16/+23
* Revert "i965: Make the driver compile until a proper libdrm can be released."Ian Romanick2013-11-262-10/+5
* i965: Use __attribute__((flatten)) on fast tiled teximage code.Kenneth Graunke2013-11-251-2/+8
* i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+Chris Forbes2013-11-251-0/+1
* vbo: map indirect buffer and extract params if doing sw primitive restartChris Forbes2013-11-251-0/+33
* mesa: pass indirect buffer to sw primitive restartChris Forbes2013-11-254-4/+6
* i965: pass indirect buffer to primitive restart checkChris Forbes2013-11-253-6/+9
* i965: implement indirect drawing for Gen7Chris Forbes2013-11-251-2/+55
* i965: Add new defines for indirect drawsChris Forbes2013-11-252-0/+9
* vbo: Flesh out implementation of indirect drawsChris Forbes2013-11-251-0/+218
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-254-1/+12
* mesa: Add validation helpers for new indirect drawsChris Forbes2013-11-252-0/+218
* mesa: Add binding point for indirect bufferChris Forbes2013-11-254-0/+22
* mesa: Add extension scaffolding for ARB_draw_indirectChris Forbes2013-11-253-0/+4
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-252-4/+39
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-2518-27/+39
* drop old INTEL_DEBUG names for `perf` (fall) and `fs` (wm)Chris Forbes2013-11-251-2/+0
* i965: remove unused DEBUG_IOCTLChris Forbes2013-11-252-2/+0
* radeon: change last instance of DEBUG_IOCTL to use RADEON_IOCTLChris Forbes2013-11-251-1/+1
* st/mesa: respect higher GLSL levels. (v2)Dave Airlie2013-11-251-7/+3
* intel: enable GL_AMD_vertex_shader_layer extension for gen7+Jordan Justen2013-11-231-0/+1
* mesa: initialize gl_renderbuffer::Depth in coreMarek Olšák2013-11-233-4/+1