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* r300: Fix depth texture in compare modeNicolai Haehnle2008-07-042-48/+68
* Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle2008-07-041-10/+18
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: remove incorrect assertionBrian Paul2008-07-041-1/+0
* mesa: fix polygon offset issue (bug #12061)Xiang, Haihao2008-07-041-2/+2
* mesa: fix various error codesBrian Paul2008-07-031-88/+123
* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+29
* mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-11/+12
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* mesa: fix issues around multisample enableRoland Scheidegger2008-07-025-3/+21
* generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* set ctx->Const.MaxVertexTextureImageUnits = 0Brian Paul2008-07-021-1/+1
* VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick2008-07-022-2955/+2951
* Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver treePaulo Cesar Pereira de Andrade2008-07-021-0/+3
* VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARBIan Romanick2008-07-011-0/+2
* VBO: add GLX related annotationsIan Romanick2008-07-011-29/+59
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* init machine->Samplers (fixes vertex program texture fetches)Brian Paul2008-07-011-0/+2
* dri: drop asserts to make build against stable libdrmDave Airlie2008-07-011-11/+0
* dri: Take the base image size into account when computingXiang, Haihao2008-07-012-0/+2
* r3xx/r5xx: Enable ARB_point_parameters.Corbin Simpson2008-06-302-0/+30
* r300: Fix dumb mistake in LOD bias translationNicolai Haehnle2008-06-301-1/+1
* r300: Cleanup LodBias supportNicolai Haehnle2008-06-305-115/+25
* r300: Change LOD bias emission to more closely follow per-tex rules.Corbin Simpson2008-06-292-4/+12
* r300: Fix wrap mode for 1D texturesNicolai Haehnle2008-06-293-103/+36
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* mesa: added null ptr checksBrian Paul2008-06-281-2/+2
* DRI-specific pkg-config fileDan Nicholson2008-06-272-1/+22
* Check in SwapBuffers for any new pending dri2 eventsAlan Hourihane2008-06-261-2/+5
* intel: Fix glCopyPixels when x or y are < 0 in hw coordinates.Eric Anholt2008-06-241-14/+10
* i965: Use the shared intel_pixel_copy.c.Eric Anholt2008-06-242-322/+5
* intel: Same pixel function init for everyone now.Eric Anholt2008-06-244-10/+1
* intel: Avoid glBitmap software fallback for blending when no blending occurs.Eric Anholt2008-06-245-6/+26
* intel: Merge check_blit_fragment_ops between i915/i965.Eric Anholt2008-06-244-28/+9