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* mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-041-1/+2
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-021-0/+2
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-021-0/+4
* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
* gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20
* fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler2008-03-312-6/+6
* gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-312-11/+7
* gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
* gallium: turn on clipping for bitmapsBrian2008-03-312-36/+60
* gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-311-10/+0
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-39/+43
* gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
* gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a signed/un...Brian2008-03-281-1/+1
* gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUN...Brian2008-03-281-1/+6
* gallium: disable a debug hackBrian2008-03-281-1/+1
* gallium: implement a glBitmap cacheBrian2008-03-286-12/+236
* mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul2008-03-281-1/+1
* gallium: re-work texture format selection codeBrian Paul2008-03-281-167/+93
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-281-1/+0
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-1/+1
* consolidate some parsing functions that were pretty much identical for vertex...Brian2008-03-271-152/+71
* mesa: misc sync-up with masterBrian2008-03-271-3/+3
* raise GL_INVALID_OPERATION if glProgramString compilation failsBrian2008-03-271-1/+1
* Fix the compile of disabled DEBUG_PARSING code.Brian2008-03-271-1/+1
* make sure state token values are fully initializedBrian2008-03-271-1/+1
* added program_error2() function for better error reportingBrian2008-03-271-47/+60
* Fix state.texgen parsing error (bug 12313).Brian2008-03-271-5/+12
* gallium: Update calls to the simple shader functionsBrian2008-03-273-3/+9