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* ir_to_mesa: Actually add the header file for the interface.Eric Anholt2010-06-281-0/+36
* ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt2010-06-281-1/+4
* ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt2010-06-281-29/+30
* ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt2010-06-281-0/+4
* ir_to_mesa: Add support for the pow expression.Eric Anholt2010-06-281-9/+39
* ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt2010-06-281-0/+14
* ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt2010-06-281-5/+19
* ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt2010-06-281-1/+1
* ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt2010-06-281-7/+13
* ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt2010-06-281-1/+1
* glsl2: Add support for some builtin matrices.Eric Anholt2010-06-281-0/+86
* ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt2010-06-281-2/+2
* glsl2: Add support for non-float constants in Mesa IR.Eric Anholt2010-06-251-14/+33
* glsl2: Take out the spamming of debug flags I'd added.Eric Anholt2010-06-251-1/+0
* glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt2010-06-251-2/+0
* glsl2: Start trying to hook up uniforms.Eric Anholt2010-06-251-11/+41
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-251-1/+1
* glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt2010-06-251-0/+2
* glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt2010-06-251-20/+16
* glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt2010-06-251-0/+38
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-253-20/+202
* glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-245-21/+30
* glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt2010-06-241-0/+1211
* Make sure that symbols aren't multiply defined in the same scope.Ian Romanick2010-06-242-1/+54
* st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
* swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
* Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
* intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt2010-06-181-0/+2
* i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt2010-06-181-1/+1
* intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
* r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
* r600: fix warningsMarc2010-06-161-2/+2
* osmesa: always build standalone for internal symbolsDan Nicholson2010-06-161-6/+0
* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
* i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
* i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
* i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
* intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
* i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
* i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
* i965: Add support for math instructions in the gen6 WM.Zhenyu Wang2010-06-121-0/+15
* i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang2010-06-121-1/+2
* i965: Update gen6 paths for the streaming rework.Eric Anholt2010-06-123-31/+4
* i965: Stream out CC unit state.Eric Anholt2010-06-123-155/+66
* r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* i965: Remove unnecessary header.Vinson Lee2010-06-121-1/+0
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33