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* i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang2010-08-205-2/+20
* i965: Mention the mlen and rlen for URB reads.Zhenyu Wang2010-08-201-0/+5
* i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang2010-08-201-1/+2
* i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang2010-08-201-6/+20
* i965: Fix DP write channel ordering on Sandybridge.Eric Anholt2010-08-201-2/+25
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-202-45/+0
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2
* intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt2010-08-201-0/+6
* mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler2010-08-201-1/+9
* Remove remnants of the old glsl compiler.Eric Anholt2010-08-2052-28903/+0
* mesa: Add missing ES sources to SConscript.Chia-I Wu2010-08-201-0/+3
* mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu2010-08-201-2/+2
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-207-0/+14
* st/mesa: fix code/declaration mixingKeith Whitwell2010-08-201-3/+2
* mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri2010-08-202-3/+5
* mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-205-43/+32
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+1
* i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke2010-08-201-4/+4
* mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee2010-08-191-10/+10
* i915: Remove unnecessary header from i830_context.c.Vinson Lee2010-08-191-1/+0
* i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt2010-08-181-5/+11
* i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2010-08-182-4/+11
* mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt2010-08-181-0/+5
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: Don't try to free components of a NULL uniform list.Eric Anholt2010-08-181-0/+4
* ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt2010-08-181-1/+1
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-181-0/+2
* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2010-08-182-3/+8
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* r600: implement SSG instructionAndre Maasikas2010-08-182-0/+67
* r600: implement DP2 opcodeAndre Maasikas2010-08-181-2/+10
* ir_to_mesa: Allow ir_return in main().Eric Anholt2010-08-171-2/+2
* i965: Throw a link error when we see a "return" in main().Eric Anholt2010-08-171-0/+8
* ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt2010-08-171-2/+26
* i915: Add support for SSG opcode.Eric Anholt2010-08-171-0/+35
* i915: Add support for reading output regs in the FS.Eric Anholt2010-08-171-0/+14
* i915: Add support for OPCODE_DP2.Eric Anholt2010-08-171-0/+12
* i915: Enable ARB_fragment_shader by default.Eric Anholt2010-08-171-1/+1
* r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet2010-08-172-7/+20