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* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
* mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
* intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
* st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
* st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul2009-06-011-1/+2
* mesa: Output warnings to debugger on Windows.José Fonseca2009-05-301-0/+10
* mesa: Check/propagate return value on st_make_current.José Fonseca2009-05-302-8/+11
* mesa: Add success/failures return value to _mesa_make_current.José Fonseca2009-05-302-4/+6
* mesa: fix loop over generic attribs in update_arrays()Brian Paul2009-05-221-1/+1
* vbo: fix crash in vbo_exec_bind_arrays()Brian Paul2009-05-221-0/+1
* mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul2009-05-221-13/+23
* mesa: added commentBrian Paul2009-05-221-0/+1
* mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2009-05-212-1/+16
* vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
* mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
* mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
* st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul2009-05-181-2/+6
* mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
* st: fix incorrect target parameter to screen->is_format_supported()Brian Paul2009-05-181-1/+1
* mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-151-1/+1
* r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer2009-05-142-8/+21
* intel: added null ptr checkBrian Paul2009-05-131-1/+2
* intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul2009-05-133-29/+75
* mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
* mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
* Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick2009-05-111-1/+2
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-112-6/+17