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* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
* intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
* intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
* radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
* Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
* mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
* intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
* i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10
* i965: send all warnings through _mesa_warning()Robert Ellison2009-06-171-1/+1
* i965: fix segfault on low memory conditionsRobert Ellison2009-06-171-0/+7
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
* i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt2009-06-172-1/+40
* i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt2009-06-173-0/+30
* i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt2009-06-171-0/+21
* i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-06-171-2/+5
* intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-06-171-3/+3
* mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-06-171-0/+5
* i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-06-171-1/+1
* i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-06-171-1/+4
* i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt2009-06-171-8/+10
* i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-06-174-13/+27
* intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-06-171-1/+2
* intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-06-171-1/+2
* intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt2009-06-171-1/+1
* intel: Map write-only buffer objects through the GTT when possible.Eric Anholt2009-06-172-2/+15
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-175-34/+38
* mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* GLX: attempt to fix glean makeCurrent test cases.Brian Paul2009-06-171-1/+5
* i965: fix bugs in projective texture coordinatesBrian Paul2009-06-165-20/+54
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: fix REMAINDER() macroBrian Paul2009-06-161-1/+1
* intel: Release fb backing regions in intelDestroyBuffer()Shuang He2009-06-151-0/+24
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-113-1/+19
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23