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* i965: Set compute shader shared memory max to 64kJordan Justen2016-02-161-1/+1
* st/mesa: use new CSO_BITS_ALL_SHADERSBrian Paul2016-02-164-24/+9
* st/mesa: simplify st->ctx, ctx->st usage in a various placesBrian Paul2016-02-166-18/+17
* st/mesa: use _mesa_geometric_width/height() in glDrawPixels codeBrian Paul2016-02-161-10/+9
* st/mesa: rename attr variable in st_DrawTex()Brian Paul2016-02-161-10/+10
* st/mesa: use 'cso' instead of 'st->cso_context' in st_DrawTex()Brian Paul2016-02-161-1/+1
* st/mesa: fix whitespace and add comment in st_DrawTex()Brian Paul2016-02-161-3/+3
* st/mesa: used _mesa_num_tex_faces() in st_finalize_texture()Brian Paul2016-02-161-1/+1
* st/mesa: use cso_save/restore_state() in st_cb_texture.cBrian Paul2016-02-161-33/+22
* st/mesa: use new cso_save/restore_state() functionsBrian Paul2016-02-164-101/+55
* st/mesa: use new cso_set_viewport_dims() helperBrian Paul2016-02-163-36/+7
* st/mesa: use 'cso' local var instead of st->cso_contextBrian Paul2016-02-163-90/+89
* st/mesa: consolidate quad drawing codeBrian Paul2016-02-165-238/+136
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-165-161/+193
* st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.cBrian Paul2016-02-161-1/+1
* i965: Expose logic telling if non-msrt mcs is supportedTopi Pohjolainen2016-02-162-4/+13
* i965/gen9: Refactor msrt mcs initializationTopi Pohjolainen2016-02-161-14/+22
* i965: Add a few assertions on lossless compressionTopi Pohjolainen2016-02-162-0/+9
* i965: Add a flag telling color resolve pass to ignore CCS_ETopi Pohjolainen2016-02-163-2/+27
* i965: Add resolve option for lossless compressionTopi Pohjolainen2016-02-162-1/+5
* i965: Allow fast clear to be used with lossless compressionTopi Pohjolainen2016-02-162-2/+6
* i965: Add helper for detecting lossless compressionTopi Pohjolainen2016-02-162-0/+30
* Revert "i965: Restore vbo after color resolve during brw_try_draw_prims()"Topi Pohjolainen2016-02-161-9/+0
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-152-4/+211
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-156-0/+237
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* mesa: need to check resource and set length even if bufSize is 0Ilia Mirkin2016-02-151-4/+0
* i965/bxt: Production thread countsBen Widawsky2016-02-151-10/+9
* i965: Fix gl_DrawID in the vec4 backend.Kenneth Graunke2016-02-141-5/+5
* mesa: move assertion in _mesa_cube_face_target()Brian Paul2016-02-141-3/+5
* mesa: default FixedSampleLocations to true when using a dummy imageIlia Mirkin2016-02-131-0/+1
* glsl/types: Add support for function typesJason Ekstrand2016-02-135-0/+6
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
* i965: Reupload push and pull constants when we get new shader image unit state.Francisco Jerez2016-02-131-0/+5
* i965: fix MAX_COMPUTE_SHARED_SIZE constant valueSamuel Pitoiset2016-02-131-0/+1
* st/mesa: fix pipe_grid_info initializerSamuel Pitoiset2016-02-131-1/+1
* st/mesa: implement limits for ARB_compute_shaderSamuel Pitoiset2016-02-131-2/+31
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-134-0/+127
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-137-1/+129
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-132-0/+94
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-132-1/+26
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-139-3/+202
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-1313-21/+69