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* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965: Simplify foreach_inst_in_block_safe() macro.Matt Turner2016-06-301-3/+2
| | | | | We know what the end looks like without examining .tail: it's NULL. It's always NULL.
* Revert "i965: get PrimitiveMode from the program rather than the shader struct"Andres Gomez2016-06-301-2/+3
| | | | | | | | | | | | | | | | | | | | | This reverts commit 644e015f0b9236e955d679cac4bcc7a1523fc475. PrimitiveMode from the program doesn't always hold a valid value that is neither of GL_TRIANGLES, GL_QUADS nor GL_ISOLINES when reaching this code. This caused regressions in the following CTS tests: GL44-CTS.stencil_texturing.functional GL44-CTS.shading_language_420pack.binding_images GL44-CTS.shading_language_420pack.binding_samplers GL44-CTS.shading_language_420pack.binding_uniform_single_block GL44-CTS.shading_language_420pack.implicit_conversions GL44-CTS.shading_language_420pack.initializer_list GL44-CTS.shading_language_420pack.length_of_vector_and_matrix GL44-CTS.shading_language_420pack.line_continuation Hence, we rather take it from the linked shader. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-307-192/+112
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-305-12/+8
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3033-94/+225
| | | | | | | | | | | | | | | | | There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
* mesa: don't print name in _mesa_append_uniforms_to_file()Timothy Arceri2016-06-301-1/+1
| | | | | | | This is only used to print linked shaders which always have a name of 0 so this was pointless. Acked-by: Iago Toral Quiroga <[email protected]>
* mesa: remove unreachable code from _mesa_write_shader_to_file()Timothy Arceri2016-06-301-10/+0
| | | | | | | _mesa_write_shader_to_file() is only used to print gl shader objects so Program should never be set as it only gets set for linked shaders. Acked-by: Iago Toral Quiroga <[email protected]>
* mesa: don't use drivers NewShader function when creating shader objectsTimothy Arceri2016-06-301-2/+1
| | | | | | | The drivers function only needs to be used when creating a struct for linked shaders. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Use drmIoctl for DRM_I915_GETPARAM (v2)Chad Versace2016-06-291-5/+6
| | | | | | | | Stop using drmCommandWriteRead for such a simple ioctl. v2: Handle errno correctly. [ickle] Reviewed-by: Chris Wilson <[email protected]>
* i965: Use intel_get_param() more oftenChad Versace2016-06-291-11/+5
| | | | | | | | Replace some open-coded ioctls with intel_get_param(). This is just a cleanup. No change in behavior. Reviewed-by: Ian Romanick <[email protected]>
* i965: Refactor intel_get_param()Chad Versace2016-06-291-7/+8
| | | | | | | Replace the function's __DRIscreen parameter with struct intel_screen. The callsites feel more natural that way. Reviewed-by: Ian Romanick <[email protected]>
* i965: Print EOT in fs_visitor::dump_instruction().Kenneth Graunke2016-06-271-0/+4
| | | | | | | This was useful when debugging the previous commit's issue. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Make emit_urb_writes() not produce an EOT message for GS.Kenneth Graunke2016-06-271-0/+7
| | | | | | | | | | | | | | | | | | | | | | | emit_urb_writes() contains code to emit an EOT write with no actual data when there are no output varyings. This makes sense for the VS and TES stages, where it's called once at the end of the program. However, in the geometry shader stage, emit_urb_writes() is called once for every EmitVertex(). We explicitly emit a URB write with EOT set at the end of the shader, separately from this path. So we'd better not terminate the thread. This could get us into trouble for shaders which do EmitVertex() with no varyings followed by SSBO/image/atomic writes. It also caused us to emit multiple sends with EOT set, which apparently confuses the register allocator into not using g112-g127 for all but the first one. This caused EU validation failures in OglGSCloth shaders in shader-db. (The actual application was fine, but shader-db thinks there are no outputs because it doesn't understand transform feedback.) Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Use miptree to decide format on multi-plane images for gen < 7Jordan Justen2016-06-261-1/+2
| | | | | | | | | | | This wasn't handled correctly for multi-plane images on gen < 7 in 727a9b24933d384f5440ed4318fb720ed11d6dd1. Reported-by: Mark Janes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96674 Signed-off-by: Jordan Justen <[email protected]> Cc: "12.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Skip update_texture_surface when the plane doesn't existJordan Justen2016-06-243-29/+26
| | | | | | | | | Reported-by: Grazvydas Ignotas <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96607 Signed-off-by: Jordan Justen <[email protected]> Cc: Kristian Høgsberg <[email protected]> Cc: "12.0" <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Validate a few SEND-from-GRF requirements.Kenneth Graunke2016-06-241-0/+18
| | | | | | | | | We recently had a mistake where we emitted SEND instructions with EOT set, but from g107 rather than g112-g127. Adding validation code should prevent these sorts of problems from slipping back in. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Delete send-from-GRF only opcodes from implied_mrf_writes().Kenneth Graunke2016-06-241-19/+0
| | | | | | | | | These only exist post-Sandybridge, and always use send-from-GRF. So inst->base_mrf will be -1, and we will have already returned 0. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Drop unnecessary inst->base_mrf = -1 assignments.Kenneth Graunke2016-06-242-16/+0
| | | | | | | | These are now unnecessary, as base_mrf is -1 by default. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Set fs_inst::base_mrf = -1 by default.Kenneth Graunke2016-06-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | On MRF platforms, we need to set base_mrf to the first MRF value we'd like to use for the message. On send-from-GRF platforms, we set it to -1 to indicate that the operation doesn't use MRFs. As MRF platforms are becoming increasingly a thing of the past, we've forgotten to bother with this. It makes more sense to set it to -1 by default, so we don't have to think about it for new code. I searched the code for every instance of 'mlen =' in brw_fs*cpp, and it appears that all MRF-based messages correctly program a base_mrf. Forgetting to set base_mrf = -1 can confuse the register allocator, causing it to think we have a large fake-MRF region. This ends up moving the send-with-EOT registers earlier, sometimes even out of the g112-g127 range, which is illegal. For example, this fixes illegal sends in Piglit's arb_gpu_shader_fp64-layout-std430-fp64-shader, which had SSBO messages with mlen > 0 but base_mrf == 0. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Drop unused return value from intel_finalize_mipmap_tree().Kenneth Graunke2016-06-242-7/+5
| | | | | | | | | | | | The old return type of GLuint was wonky - it should have been bool. But nothing actually uses the return value anyway, so we can just drop that and make it a void function. In theory, it might make sense to ask whether the texture validated successfully, but just checking intel_obj->mt != NULL works for that. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Move contents of brw_tex.c into intel_tex_validate.c.Kenneth Graunke2016-06-244-58/+20
| | | | | | | | | | | brw_tex.c is a tiny file containing a single function. It's closely tied to the validation logic in intel_tex_validate.c, so it makes sense to put both in the same file. While we're at it, update the function to our modern style. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: don't assume that the whole surface gets mappedIlia Mirkin2016-06-241-7/+6
| | | | | | | | | | Under some circumstances, the driver may choose to return a temporary surface instead of a pointer to the original. Make sure to pass the actual view volume to be mapped to the transfer function rather than adjusting the map pointer after-the-fact. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: handle negative _ColorDrawBufferIndexes values correctlyFrancesco Ansanelli2016-06-241-1/+1
| | | | Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: fix readpixels regression with MESA_pack_invertNicolai Hähnle2016-06-241-1/+1
| | | | | | | | Fixes an error introduced in commit 3948cd37973696dc319170877382676809659465. Reported-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Preserve the internal format of the dri imageJordan Justen2016-06-231-3/+10
| | | | | | | | | | | | | | | | | | Since the OpenGLES API is strict about the internal format matching the for many operations, we need to preserve it. See _mesa_es3_error_check_format_and_type in src/mesa/main/glformats.c. Fixes ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96351 Reported-by: Mark Janes <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Cc: Kristian Høgsberg <[email protected]> Cc: Chad Versace <[email protected]> Cc: "12.0" <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-2314-15/+15
| | | | | | | | | | | | | | | | | Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Implement rasterizer discard via SOL unless required for queries.Kenneth Graunke2016-06-232-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | We currently use CL_INVOCATION_COUNT for the GL_PRIMITIVES_GENERATED query, which involves passing all primitives to the clipper. When rasterizer discard is enabled, we program the clipper in REJECT_ALL mode, rather than using the SOL stage's "Rendering Disable" feature. See commit f09b91f78247409f54c975f56cb10d5f350fe64e for an explanation of why we implement GL_PRIMITIVES_GENERATED this way. Apparently the SOL stage's "Rendering Disable" feature is a lot faster than having the clipper reject all primitives. It's safe to use when no GL_PRIMITIVES_GENERATED query is active, as we don't care about CL_INVOCATION_COUNT incrementing. This patch makes us use SO_RENDERING_DISABLE when no query is active, but continues falling back to the clipper in REJECT_ALL mode when the queries are enabled. It brings back the perf_debug for the clipper case (which I removed in commit 1f9445ff57b, thinking it wasn't useful). Improves performance in Gl32GSCloth by 84.8303% +/- 2.07132% (n = 10) on my Broadwell GT2 laptop. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Combine 3DSTATE_STREAMOUT emitters and genX_sol_state atoms.Kenneth Graunke2016-06-234-99/+37
| | | | | | | | | | | They're basically the same. Let's avoid the code duplication. v2: Fix SO_BUFFER_ENABLE stuff to only happen on Gen < 8 (caught by Jason Ekstrand). Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Copy propagate before doing variable index lowering.Kenneth Graunke2016-06-231-0/+2
| | | | | | | | | | | | | | | | | | | | | The scalar backend currently doesn't support variable indexing on temporary arrays, but it does support it on uniform arrays, and some stages support it for input arrays. Make sure these are propagated through before exploding indirects into piles of if-ladders unnecessarily. On Broadwell, no instruction count change in shader-db. total cycles in shared programs: 80675652 -> 80674928 (-0.00%) cycles in affected programs: 649972 -> 649248 (-0.11%) helped: 386 HURT: 165 This will help avoid code quality regressions in a future commit. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965/blorp: Disable vertex element swizzlingTopi Pohjolainen2016-06-232-4/+18
| | | | | | | | Without vertex elements originating directly from vertex fetcher are not passed to wm-state correctly. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Let program data tell if push constants are neededTopi Pohjolainen2016-06-233-15/+35
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Use prog data counters to guide wm/ps setupTopi Pohjolainen2016-06-233-3/+8
| | | | | | | just as core upload logic does. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Use prog data counters to guide sf/sbe setupTopi Pohjolainen2016-06-235-9/+37
| | | | | | | just as core upload logic does. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Avoid division by zero.Ardinartsev Nikita2016-06-231-11/+15
| | | | | | | | | Fixes regression introduced by af5ca43f2676bff7499f93277f908b681cb821d0 Cc: "12.0 11.2" <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95419
* glsl/mesa: stop duplicating geom and tcs layout valuesTimothy Arceri2016-06-235-41/+40
| | | | | | | | | | | | We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/mesa: stop duplicating tes layout valuesTimothy Arceri2016-06-233-24/+28
| | | | | | | | | | | | | | | We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unnecessary NULL check Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral <[email protected]>
* st/mesa: expose EXT_vertex_array_bgra when supported by backendChristian Gmeiner2016-06-221-1/+2
| | | | | | Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965/blorp: Only set src_z for gen8+ 3D texturesJason Ekstrand2016-06-221-2/+9
| | | | | | | | Otherwise, we end up with a bogus value in the third component. On gen6-7 where we always use 2D textures, this can cause problems if the SurfaceArray bit is set in the SURFACE_STATE. Acked-by: Chad Versace <[email protected]>
* i965/gen7,8: Set SURFACE_IS_ARRAY for all non-3D texture typesJason Ekstrand2016-06-222-2/+2
| | | | | | | | | There's no real reason why we shouldn't set this bit. It does affect how the sampler operates a bit but since you can have a 2D non-array view of a 2D_ARRAY texture that distinction is very weak. Also, this is what ISL will do and we would like this change to be isolated from using ISL. Reviewed-by: Chad Versace <[email protected]>
* i965/gen4: Subtract 1 from buffer sizesJason Ekstrand2016-06-221-3/+3
| | | | | | | | | The PRM states that the values put in Width, Height, and Depth should be various bits from the value size - 1. We seem to have done this wrong more-or-less from the start. Reviewed-by: Chad Versace <[email protected]> Cc: "11.1 11.2 12.0" <[email protected]>
* i965: Remove fake W-tiled render target supportJason Ekstrand2016-06-223-47/+9
| | | | | | | This hasn't been used since 1cfb4bc890b8 where we deleted the meta stencil blit path. Reviewed-by: Chad Versace <[email protected]>
* i965/fs: Use a default Y coordinate of 0 for TXF on gen9+Jason Ekstrand2016-06-221-0/+2
| | | | | | | | | | | Previously, we were incrementing length but not actually putting anything in the Y coordinate. This meant that 1-D TXF operations had a garbage array index. If the surface is emitted as 1-D non-array, the coordinate gets discarded and it works fine. If it happens to be bound as an array surface, it may count as an out-of-bounds array access and you get zero. Reviewed-by: Ian Romanick <[email protected]> Cc: "11.1 11.2 12.0" <[email protected]>
* i965/gen8: Use the qpitch from the aux_mt for AUX_QPITCHJason Ekstrand2016-06-221-2/+2
| | | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Cc: "11.1 11.2 12.0" <[email protected]>
* i965/blorp/gen8: Use the correct max level and layer in emit_surface_statesJason Ekstrand2016-06-221-3/+2
| | | | | | | | | We were adding in the base which is wrong because the values given in the miptree are relative to zero and not the base layer/level. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "11.1 11.2 12.0" <[email protected]>
* i965: Drop the maximum 3D texture size to 512 on Sandy BridgeJason Ekstrand2016-06-221-1/+10
| | | | | | | | | | | | | | The RenderTargetViewExtent field of RENDER_SURFACE_STATE is supposed to be set to the depth of a 3-D texture when rendering. Unfortunatley, that field is only 9 bits on Sandy Bridge and prior so we can't actually bind a 3-D texturing for rendering if it has depth > 512. On Ivy Bridge, this field was bumpped to 11 bits so we can go all the way up to 2048. On Iron Lake and prior, we don't support layered rendering and we use OffsetX/Y hacks to render to particular layers so 2048 is ok there too. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "11.1 11.2 12.0" <[email protected]>
* i965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctlyJason Ekstrand2016-06-221-1/+3
| | | | | | | | | This is basically a direct translation of what we do for gen7. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036 Cc: "11.1 11.2 12.0" <[email protected]>
* i965/gen4: Pull texture formats from the texture object not the miptreeJason Ekstrand2016-06-221-1/+1
| | | | | | | | | | | This makes texture views sort-of work. It doesn't add full texture view support for gen4-5 but it is enough to fix the GL_ARB_copy_image formats piglit test on Iron Lake. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036 Cc: "11.1 11.2 12.0" <[email protected]>
* i965: Fix point size with tessellation/geometry shaders in GLES.Kenneth Graunke2016-06-224-9/+59
| | | | | | | | | | | | | Our previous code worked for desktop GL, and ES without geometry or tessellation shaders. But those features require fancier point size handling. Fortunately, we can use one rule for all APIs. Fixes a number of dEQP tests with EXT_tessellation_shader enabled: dEQP-GLES31.functional.tessellation_geometry_interaction.point_size.* Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: move vs outputs written into a helperTimothy Arceri2016-06-222-31/+47
| | | | | | | We will reuse this for fs key generation for the on disk shader cache. Reviewed-by: Iago Toral Quiroga <[email protected]>