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* r600: Remove spaces between backslash and newline.Vinson Lee2010-08-241-2/+2
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-243-122/+181
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-241-2/+3
* prog_execute: Implement OPCODE_TXLIan Romanick2010-08-241-0/+16
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: Remove extraneous semicolon.Chia-I Wu2010-08-241-1/+1
* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
* intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt2010-08-232-1/+5
* radeon: print chip family for evergreen in renderer stringAlex Deucher2010-08-232-2/+5
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-0/+20
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-231-0/+6
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29
* st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul2010-08-221-0/+7
* mesa: use driver hook for creating new renderbuffersBrian Paul2010-08-221-2/+2
* st/mesa: clean-up pipe_get_transfer() callsBrian Paul2010-08-221-12/+12
* i965: Fix 8-wide FB writes on gen6.Eric Anholt2010-08-221-12/+5
* i965: Fix brw_math1 with scalar argument in gen6 FS.Eric Anholt2010-08-221-2/+14
* i965: Fix up WM push constant setup on gen6.Eric Anholt2010-08-225-26/+57
* i965: Use intel->gen >= 6 instead of IS_GEN6.Eric Anholt2010-08-223-5/+5
* mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee2010-08-221-0/+4
* mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee2010-08-211-0/+2
* mesa: Removed another unused variable.José Fonseca2010-08-221-1/+0
* mesa: Remove unsused local variable.José Fonseca2010-08-211-1/+0
* evergreen : initial support driver code.richard2010-08-2041-249/+12426
* i965: Rename nr_depth_regs to nr_payload_regs.Eric Anholt2010-08-205-8/+8
* i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.Eric Anholt2010-08-203-17/+18
* i965: Add support for FB writes on Sandybridge.Zhenyu Wang2010-08-202-12/+74
* i965: Set the destination horiz stride even for da16, as SNB seems to need it.Zhenyu Wang2010-08-202-2/+6
* i965: Set the maximum number of threads on Sandybridge.Zhenyu Wang2010-08-201-1/+5
* i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang2010-08-205-2/+20
* i965: Mention the mlen and rlen for URB reads.Zhenyu Wang2010-08-201-0/+5
* i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang2010-08-201-1/+2
* i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang2010-08-201-6/+20
* i965: Fix DP write channel ordering on Sandybridge.Eric Anholt2010-08-201-2/+25
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-202-45/+0
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1