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* Added proper cleanup codeSean D'Epagnier2007-04-231-0/+14
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* disable some errant codeBrian2007-04-231-0/+2
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* remove SWvertex->fog field, use attrib fieldBrian2007-04-231-2/+2
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* remove SWvertex->fog field, use attrib fieldBrian2007-04-237-13/+19
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* some re-org, clean-upBrian2007-04-231-25/+46
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* Improve the code for interpolating fragment attributes a little. More to ↵Brian2007-04-237-222/+182
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* Fixed fallout, glfbdev driver was calling a nop function that was removed.mesa_6_5_3_rc2Sean D'Epagnier2007-04-211-1/+0
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* Fix color sum bug 10688.Brian2007-04-214-15/+13
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* specularColor.alpha should default to 1, not 0Brian2007-04-211-1/+1
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* fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690Brian2007-04-211-4/+4
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* Remove the !rb->Data check that was added a few months ago.Brian2007-04-212-2/+2
| | | | | Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns...
* s/occlude.h/queryobj.h/Brian2007-04-211-1/+1
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* Rename occlude.[ch] to queryobj.[ch]Brian2007-04-215-7/+7
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* Rename occlude.[ch] to queryobj.[ch] to better reflect contents.Brian2007-04-212-0/+0
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-2115-434/+78
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-2117-29/+511
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* added MemPool fieldBrian2007-04-211-0/+1
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* call grammar_alloc_free() to fix memleaksBrian2007-04-211-0/+2
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* remove more unused vars, assertionsBrian2007-04-211-4/+2
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* remove unused vars, assertionsBrian2007-04-211-4/+2
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* added slang_mem.cBrian2007-04-211-0/+1
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* Memory pool manager.Brian2007-04-212-0/+201
| | | | | | Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.
* undo a test/debug changeBrian2007-04-211-1/+1
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* fix instruction comment codeBrian2007-04-212-1/+9
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* another bit of debug codeBrian2007-04-211-0/+3
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* free subroutine array (fix mem leak)Brian2007-04-211-1/+8
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* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
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* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
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* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
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* move allocation of shProg->Attributes earlier in functionBrian2007-04-211-3/+3
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* Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not ↵Brian2007-04-211-6/+6
| | | | | | found. The later incorrectly encourages filing a bug (10703, for example).
* Remove unused Imakefiles.Brian2007-04-201-129/+0
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* Long obsolete.Brian2007-04-201-21/+0
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* added new xm_glide.c fileBrian2007-04-201-0/+1
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* xmesa: call _glapi_set_dispatch() for all xserver DDXes.George Sapountzis2007-04-201-2/+0
| | | | | | This is to unify the xmesa code across xserver DDX'es. The call is intented for XGL, but it does not hurt to call for other DDX'es. In fact it was not guarded against XGL when it was first added in xserver.
* xmesa: minor cosmeticGeorge Sapountzis2007-04-201-29/+25
| | | | mainly drop 'client' argument from initialize_visual_and_buffer().
* xmesa: split FX functions to separate file, part 2.George Sapountzis2007-04-204-15/+32
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* xmesa: split FX functions to separate file, part 1.George Sapountzis2007-04-204-240/+300
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* xmesa: spilt FX code to separate functions.George Sapountzis2007-04-203-27/+34
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* Revert "xmesa: drop glide (FX) backend."George Sapountzis2007-04-203-6/+284
| | | | This reverts commit 2a2f8d806f74619f0a7cf97fdc7f7b3ad1cad81b.
* Put gl_program_machine into swrast structure rather than using a local variable.Brian2007-04-192-10/+13
| | | | | Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings.
* Fix valgrind problem caused by reading text[-1].Brian2007-04-191-3/+5
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* remove invalid assertion (span->facing may be set because of polygonmode)Brian2007-04-191-2/+0
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* remove invalid assertionBrian2007-04-191-1/+0
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* fix crash when program has invalid structure fieldBrian2007-04-191-3/+4
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* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
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* In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵Brian2007-04-191-0/+31
| | | | | | | | GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm.
* Don't allow deferredTexture if using occlusion query and a frag shader.Brian2007-04-191-4/+17
| | | | | | Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos().
* fix an uninitialized variable and a warningBrian2007-04-181-2/+2
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* comments, assertionsBrian2007-04-181-2/+3
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