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*
i965/vec4: take into account doubles when creating attribute mapping
Alejandro Piñeiro
2017-01-12
1
-4
/
+9
*
i965/vec4/nir: vec4 also needs to remap vs attributes
Alejandro Piñeiro
2017-01-12
1
-10
/
+22
*
i965/vec4: use attribute slots for first non payload GRF
Alejandro Piñeiro
2017-01-12
1
-1
/
+1
*
i965: downsize *64*PASSTHRU formats to equivalent *32*FLOAT formats on gen < 8
Alejandro Piñeiro
2017-01-12
1
-30
/
+139
*
i965: return PASSTHRU surface types also on gen7
Alejandro Piñeiro
2017-01-12
1
-2
/
+6
*
main/buffers: take into account FRONT_AND_BACK on ReadBuffer
Alejandro Piñeiro
2017-01-12
1
-0
/
+2
*
main/buffers: update error handling on DrawBuffers for 4.5
Alejandro Piñeiro
2017-01-12
1
-13
/
+33
*
i965: Enable predicate support on gen >= 8.
Rafael Antognolli
2017-01-11
1
-1
/
+1
*
i965: Use the nir_move_comparisons pass.
Kenneth Graunke
2017-01-12
1
-0
/
+1
*
i965: Move nir_lower_locals_to_regs a bit later.
Kenneth Graunke
2017-01-12
1
-2
/
+2
*
android: st/mesa: fix building error in libmesa_st_mesa
Mauro Rossi
2017-01-11
1
-1
/
+3
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
8
-32
/
+34
*
i965: Fix number of slots in SSO mode when there are no user varyings.
Kenneth Graunke
2017-01-09
1
-4
/
+2
*
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
2017-01-10
1
-1
/
+13
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
6
-29
/
+16
*
i965: call intel_prepare_render always when reading pixels
Tapani Pälli
2017-01-09
1
-6
/
+6
*
st/mesa: pass gl_program to st_bind_ubos()
Timothy Arceri
2017-01-09
1
-18
/
+18
*
st/mesa: pass gl_program to st_bind_images()
Timothy Arceri
2017-01-09
1
-24
/
+22
*
st/mesa: stop passing gl_linked_shader to set_affected_state_flags()
Timothy Arceri
2017-01-09
1
-7
/
+6
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
4
-16
/
+8
*
st/mesa: pass gl_program to st_bind_ssbos()
Timothy Arceri
2017-01-09
1
-21
/
+21
*
i965: Move TES input VUE map calculation out a layer.
Kenneth Graunke
2017-01-07
3
-9
/
+11
*
i965: Pass NULL for gl_program when compiling TES.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
i965: Move TES spacing/domain/topology setup to brw_compile_tes().
Kenneth Graunke
2017-01-07
2
-33
/
+34
*
i965: Access TES shader info via NIR.
Kenneth Graunke
2017-01-07
1
-6
/
+6
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
5
-37
/
+36
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
3
-12
/
+5
*
drirc: Allow extension midshader for Divinity: Original Sin (EE)
Kai Wasserbäch
2017-01-07
1
-0
/
+4
*
i965/compiler: Use the new nir_opt_copy_prop_vars pass
Jason Ekstrand
2017-01-06
1
-0
/
+1
*
i965: Rework gl_TessLevel*[] handling to use NIR compact arrays.
Kenneth Graunke
2017-01-06
10
-364
/
+92
*
i965: Inline store_output helper in quads workaround code.
Kenneth Graunke
2017-01-06
1
-14
/
+10
*
i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.
Kenneth Graunke
2017-01-06
1
-2
/
+5
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-0
/
+6
*
i965: Enable several GLES 3.1 extensions on HSW+
Ian Romanick
2017-01-06
1
-3
/
+3
*
i965: Always set MaxViewports and related limits
Ian Romanick
2017-01-06
1
-2
/
+1
*
i965: Properly flush in hsw_pause_transform_feedback().
Kenneth Graunke
2017-01-06
1
-0
/
+3
*
i965: Fix texturing in the vec4 TCS and GS backends.
Kenneth Graunke
2017-01-06
1
-2
/
+12
*
i965: Don't set EmitNoMainReturn.
Kenneth Graunke
2017-01-05
1
-1
/
+0
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
5
-10
/
+12
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
4
-5
/
+1
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
3
-15
/
+4
*
mesa: simplify sampler setting code
Timothy Arceri
2017-01-06
1
-22
/
+11
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
3
-3
/
+2
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
6
-30
/
+22
*
i965: stop passing gl_shader_program to the precompile and codegen functions
Timothy Arceri
2017-01-06
12
-87
/
+31
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
1
-5
/
+16
*
i965: make use of new is_arb_asm flag
Timothy Arceri
2017-01-06
2
-13
/
+11
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
11
-30
/
+40
*
i965: pass gl_program directly to brw_compile_tes()
Timothy Arceri
2017-01-06
3
-6
/
+4
*
i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()
Timothy Arceri
2017-01-06
8
-18
/
+13
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