| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Make API context and version checks done by the helper functions pass
unconditionally while meta is in progress. This transparently makes
extension checks solely dependent on struct gl_extensions while in meta.
v2: Use an 8-bit data type instead of a GLuint
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Rename the following types and variables:
* struct extension -> struct mesa_extension,
like the mesa_format type.
* extension_table -> _mesa_extension_table,
like the _mesa_extension_override_{enables,disables} structs.
Suggested-by: Marek Olšák <[email protected]>
Suggested-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Generate functions which determine if an extension is supported in the
current context. Initially, enums were going to be explicitly used with
_mesa_extension_supported(). The idea to embed the function and enums
into generated helper functions was suggested by Kristian Høgsberg.
For performance, the function body no longer uses
_mesa_extension_supported() and, as suggested by Chad Versace, the
functions are also declared static inline.
v2: Place function qualifiers on separate line (Chad)
v3: Move function curly brace to new line (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The api_set field has no users outside of _mesa_extension_supported().
Remove it and allow the version field to take its place.
The brunt of the transformation was performed with the following vim commands:
s/\(GL [^,]\+\),\s*\d*,\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1, GLL, GLC\2\3/g
s/\(GLL [^,]\+\)\,\s*\d*/\1, GLL/g
s/\(GLC [^,]\+\)\(,\s*\d*\),\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1\2, GLC\3\4/g
s/\( ES1[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4, ES1/g
s/\( ES2[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4\6, ES2/g
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Replace open-coded checks for extension support with
_mesa_extension_supported().
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Create a function which determines if an extension is supported in the
current context.
v2: Use common variable names (Emil)
Insert new line between variables and return statement (Chad)
Rename api_set variable to api_bit (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Enable limiting advertised extension support by context version with
finer granularity. This new field is currently unused and is set to
0 everywhere. When it is used, a value of 0 will indicate that the
extension is supported for any version of a context.
v2: Use uint*t type for version and note the expected values (Emil)
Use an 8-bit data type
Reformat macro for better readability (Chad)
v3: Note preparatory nature of commit (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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With this infrastructure set in place, we can now reuse the entries to
generate useful code.
v2: Add the new file into Makefile.sources (Emil)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Now that we're using macros, remove the redundant text from each entry.
Remove comments between the entries to make editing easier and separate
the sections with blank lines. Structure the EXT macros in a way that
helps reviewers verify that no meaning has been altered.
v2: Indent the entries (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Simplify future updates to the extension struct array by removing
the sentinel.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Initially just checks that sources are non-NULL, which would have
alerted us to the problem fixed by commit 6c846dc5.
Reviewed-by: Kenneth Graunke <[email protected]>
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Will allow annotations to contain error messages (indicating an
instruction violates a rule for instance) that are printed after the
disassembly of the block.
Reviewed-by: Kenneth Graunke <[email protected]>
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Often annotations are identical between sets of consecutive
instructions. We can perhaps avoid some memory allocations by reusing
the previous annotation.
Reviewed-by: Kenneth Graunke <[email protected]>
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It was being memset to 0 previously.
Reviewed-by: Topi Pohjolainen <[email protected]>
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And why did IFF have a destination?
I suspect that once upon a time the disassembler used this information
to know which fields to find the jump targets in. The jump targets have
moved, so the disassembler has to know how to handle these
per-generation anyway.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Add some instructions: illegal, movi, sends, sendsc.
Remove some instructions with reused opcodes: msave, mrestore, push,
pop, goto. I did have some gross code for disassembling opcodes
per-generation, but there's very little meaningful overlap so it's
probably not needed.
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise I'll have to add another later in this series.
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Fixes following failing ES3.1 CTS tests:
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingFloat
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingInt
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingUInt
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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FS_OPCODE_GET_BUFFER_SIZE is calculated with a resinfo's sampler message.
This patch adjusts the number of registers written by the opcode
following what the PRM spec says about the number of registers written
by the SIMD8 and SIMD16's writeback messages for sampler messages.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The comment in the code details the restriction. Thanks to Ken for having a very
helpful conversation with me, and spotting the blurb in the link I sent him :P.
There are still stability problems for me on GT4, but this definitely helps with
some of the failures.
v2: Comment fixes
Cc: [email protected]
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Many intrinsics only apply to a particular stage (such as discard).
In other cases, we may want to interpret them differently based on
the stage (such as load_primitive_id or load_input).
The current method isn't that pretty - we handle all intrinsics in
one giant function. Sometimes we assert on stage, sometimes we forget.
Different behaviors are handled via if-ladders based on stage.
This commit introduces new nir_emit_<stage>_intrinsic() functions,
and makes nir_emit_instr() call those. In turn, those fall back to
the generic nir_emit_intrinsic() function for cases they don't want
to handle specially.
This makes it clear which intrinsics only exist in one stage, and makes
it easy to handle inputs/outputs differently for various stages.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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For compressed textures, the image size is not necessarily a multiple of
the block size (e.g. the last mip levels). Section 18.3.2 (Copying
Between Images) of the OpenGL 4.5 Core Profile spec says:
An INVALID_VALUE error is generated if the dimensions of either
subregion exceeds the boundaries of the corresponding image
object, or if the image format is compressed and the dimensions of
the subregion fail to meet the alignment constraints of the
format.
and Section 8.7 (Compressed Texture Images) says:
An INVALID_OPERATION error is generated if any of the following
conditions occurs:
* width is not a multiple of four, and width + xoffset is not
equal to the value of TEXTURE_WIDTH.
* height is not a multiple of four, and height + yoffset is not
equal to the value of TEXTURE_HEIGHT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92860
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: [email protected]
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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A while back, we moved to directly emitting the Gen7+ state when
constructing the binding tables. These flags are only used on
Gen4-6, which emit all the binding table pointers at once.
We gain nothing by having separate flags, so combine them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Inspired by a patch by Fabian Bieler.
Fabian defined a _3DPRIM_PATCHLIST_0 macro (which isn't actually a valid
topology type); I instead chose to make a macro that takes an argument.
He also took the number of patch vertices from _mesa_prim (which was set
to ctx->TessCtrlProgram.patch_vertices) - I chose to use it directly to
avoid the need for the VBO patch.
v2: Change macro to 0x20 + (n - 1) instead of 0x1F + n to better match
the documentation (suggested by Ian).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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a const
When both fadd and fmul instructions have at least one operand that is a
constant and it is only used once, the total number of instructions can
be reduced from 3 (1 ffma + 2 load_const) to 2 (1 fmul + 1 fadd); because
the constants will be progagated as immediate operands of fmul and fadd.
This patch detects these situations and prevents fusing fmul+fadd into ffma.
Shader-db results on i965 Haswell:
total instructions in shared programs: 6235835 -> 6225895 (-0.16%)
instructions in affected programs: 1124094 -> 1114154 (-0.88%)
total loops in shared programs: 1979 -> 1979 (0.00%)
helped: 7612
HURT: 843
GAINED: 4
LOST: 0
Reviewed-by: Jason Ekstrand <[email protected]>
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Because the next patch will add an optimization that is specific to i965,
we want to move this loweing pass to that driver altogether.
This is safe because i965 is the only consumer.
Reviewed-by: Jason Ekstrand <[email protected]>
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All GLSL IR consumers run this lowering pass so we can move it to the
linker. This moves the pass up quite a bit, but that's the point: it
needs to run before we throw away information about per-component vector
access.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
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We always pass in shader->ir and we already pass in the shader, so just
drop the exec_list. Most passes either take just a exec_list or a
shader, so this seems more consistent.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
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Ideally we should have a _mesa_cleanup_buffer_object function in
src/mesa/bufferobj.c so that the destruction logic resided in a single
place.
Reviewed-by: Brian Paul <[email protected]>
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Previously, we were assuming that everything read/wrote exactly 1 logical
GRF (1 in SIMD8 and 2 in SIMD16). This isn't actually true. In
particular, the PLN instruction reads 2 logical registers in one of the
components. This commit changes post-RA scheduling to use regs_read and
regs_written instead so that we add enough dependencies.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92770
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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For these nir intrinsics, we emit the same code as
nir_intrinsic_memory_barrier:
* nir_intrinsic_memory_barrier_atomic_counter
* nir_intrinsic_memory_barrier_buffer
* nir_intrinsic_memory_barrier_image
We treat these nir intrinsics as no-ops:
* nir_intrinsic_group_memory_barrier
* nir_intrinsic_memory_barrier_shared
v3:
* Add comment for no-op cases (curro)
v4:
* Moving comment to a separate patch authored by curro
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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As we do for glActiveTexture(). Trivial.
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The scalar VS backend has never handled float[] and vec2[] outputs
correctly (my original code was broken). Outputs need to be padded
out to vec4 slots.
In fs_visitor::nir_setup_outputs(), we tried to process each vec4 slot
by looping from 0 to ALIGN(type_size_scalar(type), 4) / 4. However,
this is wrong: type_size_scalar() for a float[2] would return 2, or
for vec2[2] it would return 4. This looked like a single slot, even
though in reality each array element would be stored in separate vec4
slots.
Because of this bug, outputs[] and output_components[] would not get
initialized for the second element's VARYING_SLOT, which meant
emit_urb_writes() would skip writing them. Nothing used those values,
and dead code elimination threw a party.
To fix this, we introduce a new type_size_vec4_times_4() function which
pads array elements correctly, but still counts in scalar components,
generating correct indices in store_output intrinsics.
Normally, varying packing avoids this problem by turning varyings into
vec4s. So this doesn't actually fix any Piglit or dEQP tests today.
However, if varying packing is disabled, things would be broken.
Tessellation shaders can't use varying packing, so this fixes various
tcs-input Piglit tests on a branch of mine.
v2: Shorten the implementation of type_size_4x to a single line (caught
by Connor Abbott), and rename it to type_size_vec4_times_4()
(renaming suggested by Jason Ekstrand). Use type_size_vec4
rather than using type_size_vec4_times_4 and then dividing by 4.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Do it in the visitor, like we do for other opcodes.
v2: use const, get rid of useless surf_index temporary (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
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Do it in the visitor, like we do for other opcodes.
v2: use const, get rid of useless surf_index temporary (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
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Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.
v2: Use const, do not add unnecessary temporary (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
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Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.
Reviewed-by: Francisco Jerez <[email protected]>
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Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.
v2: Use const and remove useless surf_index temporary (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
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