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* mesa: Fix mesa_next_pow_two to return same value if parameter is pow2.Pauli Nieminen2010-02-071-3/+5
| | | | | Without subtracting one pow2 value would be rounded up to next pow2 which is not correct behaviour for the function.
* r200: Fix LOD min/max emit.Pauli Nieminen2010-02-072-7/+30
| | | | | | Just emit minLod and maxLod to correct reisters. Fixes lodclamp and levelclamp test cases from piglit.
* r100/r200/r300/r600: Set MaxCombinedTextureImageunits.Pauli Nieminen2010-02-074-0/+11
| | | | | | | Fixes glActiveTexture to set GL_INVALID_ENUM when trying to activate texture unit that is not available. piglit test case general/texunit passes now.
* r200: Fix lod bias correction.Pauli Nieminen2010-02-073-4/+7
| | | | | | glean/pointSprite shows that rv280 is trying to read from better quality mipmap level. We have to correct default lod bias to match required texture selection.
* r200: Add some debug output to texture function.Pauli Nieminen2010-02-061-15/+30
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* r300: Fix emit size prediction to know about primitive splitting.Pauli Nieminen2010-02-061-2/+12
| | | | Fixes ut2004 warnings about overflowing command buffer.
* radeon: Add some debug output to texture function.\nPauli Nieminen2010-02-061-26/+84
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* radeon: Use _mesa_next_pow_two_32 instead of own implementation.Pauli Nieminen2010-02-061-14/+1
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* mesa/main: Add function to find next higher power of two.Pauli Nieminen2010-02-061-0/+46
| | | | | | | | | With gcc implementation uses __builtin_clr which counts number of leading zeros. Fallback implementation uses bit manipulation. First it duplicates the highest bit to all lower bits and then adds one to get the power of two number.
* radeon: Add some debug output to miptree code.Pauli Nieminen2010-02-061-23/+62
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* radeon: Remove the loop from stride size calculation.Pauli Nieminen2010-02-061-8/+14
| | | | | | Changed stride size calculation to do the math by rounding the value instead of loop. r600 minimum stride is 256 which might might cause up to about 60 rounds of the loop.
* intel: Allow L8 PBO blit uploads.Damien Lespiau2010-02-061-0/+5
| | | | Bug #32810
* i965: Keep the CURBE BO mapped and memcpy instead of subdataing.Eric Anholt2010-02-063-11/+13
| | | | | | For the tiny bis of data we generally upload through the CURBEs, the overhead of the kernel's pagetable trickery is actually rather high. This improves cairo-gl gnome-terminal-vim performance by 3.8%.
* i965: Reset the "need new CURBE BO" flag when we make a new CURBE bo.Eric Anholt2010-02-061-0/+1
| | | | Improves cairo-gl gnome-terminal-vim times by 11%.
* intel: Check aperture size when doing a blit glClear.Eric Anholt2010-02-061-0/+10
| | | | Fixes failure in cairo-gl firefox-planet-gnome.
* intel: Allow PBO acceleration for GL_RGBA8 MESA_FORMAT_ARGB8888.Eric Anholt2010-02-061-0/+1
| | | | This improves firefox-talos-svg runtimes on cairo-gl by 14%.
* st/mesa: allow negative index for PROGRAM_STATE_VARBrian Paul2010-02-051-1/+1
| | | | | | | | | | | | The piglit vp-address-01 test uses negative address-relative offsets. In this test we're indexing into PROGRAM_STATE_VAR which, in turn, contains references to ENV vars. We previously fixed this issue for PROGRAM_CONSTANT. piglit/vp-address-01 (the version from Feb 5) passes now. (cherry picked from commit 64be837b0b171c44f47a3c0b83f566d292ffff50)
* mesa: debug output for ARLBrian Paul2010-02-051-0/+3
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* osmesa: Add OSMesaColorClamp and OSMesaGetProcAddress to symbol defs.Brian Paul2010-02-051-0/+2
| | | | | | | | | Without this patch, the two symbols get an underscore prepended and an "@4" appended when compiling with VC8. Signed-off-by: Brian Paul <[email protected]> (cherry picked from commit e65029e9b32ddabea0ec583c04484345b40f1557)
* glapi: Add back the reduced Noop dispatchKristian Høgsberg2010-02-051-2/+18
| | | | This got "simplified" away in e4f168a6f4911a096be97d2e83ef8ad9c5862ec0.
* st/mesa: 'fix' point coord semantic infoBrian Paul2010-02-051-1/+10
| | | | | | | | | | This fixes the progs/glsl/pointcoord.c demo. But this isn't a proper fix. We really need a TGSI_SEMANTIC_POINT_COORD label so that the draw module can determine which fragment input / vertex output slot needs to be set up with the point coordinate info. We've been using generic slot 0 so far. This would also require telling the draw module about fragment shaders (something it doesn't have at this time).
* r200: Optimize polygon stipple emit.Pauli Nieminen2010-02-051-1/+10
| | | | Only emit polygon stipple when the state is enabled.
* r200: Add trace logging to r200PointSize.Pauli Nieminen2010-02-051-0/+7
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* Merge commit 'fj/mesa-next'Keith Whitwell2010-02-0555-0/+11114
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| * Import a classic DRI driver for nv0x-nv2x.Francisco Jerez2010-02-0455-0/+11114
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* | r100: Add the polygon stipple state to the state list.Pauli Nieminen2010-02-051-0/+1
| | | | | | | | This fixes glean paths test case.
* | mesa: change ctx->Driver.ProgramStringNotify() to return GLbooleanBrian Paul2010-02-0414-32/+86
| | | | | | | | | | | | | | | | | | | | | | | | | | GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
* | r200: Add the polygon stipple state to the state list.Pauli Nieminen2010-02-041-0/+1
| | | | | | | | This fixes glean paths test case.
* | r200: Add logging for glPolygonStripple.Pauli Nieminen2010-02-041-0/+6
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* | radeon: Make debugging automaticaly increase logging verbosity for debug build.Pauli Nieminen2010-02-041-1/+5
|/ | | | | | | DEBUG preprocessor macro is set by configure script when --enable-debug is passed for configure. Radeon then just increase debugging verbosity if DEBUG is set in compile time.
* r600: reduce number of cache flushesAlex Deucher2010-02-042-3/+3
| | | | | | | We don't need to flush so often. Next step would be to move the flushing to the drm and only flush after each command buffer rather than each draw.
* swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rotPauli Nieminen2010-02-042-0/+2
| | | | | | | | | | | | PXOR user in code were causing the lowest SP float register to have NaN values which made all math operations in that slot fail. Correct istruction to clear float registers is XORPS which handles single precission floats correctly. Fixes progs/tests/fog in swrast SSE mode. Now the correct commit instead of 66d09e4a2a6b770ddb which is not even close of correct fix for the bug.
* st/mesa: Remove unnecessary headers.Vinson Lee2010-02-034-5/+0
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* Revert "mesa: fix transform_points_3d_no_rot using undefined values in %xmm0"Pauli Nieminen2010-02-042-2/+0
| | | | This reverts commit 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb.
* mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul2010-02-034-13/+25
| | | | | | | | | | | | | | | | | | | We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously. It's the number of texture units for which we need to keep state; not just the total number of texture units addressable by the vertex shader plus fragment shader. Since sw Mesa independently supports 16 texture units in vertex shaders and 16 texture units in fragment shaders, the max combined units is 32. Note that the docs for glActiveTexture() indicate the max legal unit is MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1. A new piglit test (texunits.c) tests the various texture unit limits. I'm pretty sure I've got this all right now, but additional reviews are welcome...
* mesa: re-dimension RasterTexCoords and CoordReplaceBrian Paul2010-02-031-2/+2
| | | | These are limited to the number of texture coordinate units.
* mesa: added texcoord unit assertionBrian Paul2010-02-031-0/+2
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* mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul2010-02-031-1/+1
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* mesa: added tex unit assert, use Elements() macroBrian Paul2010-02-031-1/+2
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* mesa: check for invalid texture coord unit in glGet queriesBrian Paul2010-02-032-56/+147
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* mesa: check/clamp texture/program matrix accessesBrian Paul2010-02-031-2/+6
| | | | Further testing should reveal if any these assertions are hit...
* mesa: add error check for querying invalid texture matrixBrian Paul2010-02-032-5/+41
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* mesa: use Elements() as limit in loops over texture/program matrix stacksBrian Paul2010-02-031-4/+4
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* mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul2010-02-031-0/+2
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* Merge branch 'gallium-embedded'José Fonseca2010-02-0321-14/+21
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| * gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-0220-14/+20
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| * mesa: Add missing includes.José Fonseca2010-02-011-0/+1
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* | mesa: Factor out the fb initialization details from _mesa_new_framebuffer.Francisco Jerez2010-02-0310-21/+42
| | | | | | | | | | | | | | | | | | | | | | This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <[email protected]>
* | vbo: fix void * arithmetic warningKeith Whitwell2010-02-031-1/+2
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* | vbo: Fix up in-place splitting for non-contiguous/indexed primitives.Francisco Jerez2010-02-031-51/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The in-place splitting code wasn't dealing with index buffers at all (and it was being called from vbo_split_prims for too big index buffers, causing some occasional corruption). Additionally, it wasn't taking into account primitives arrays with non-contiguous indices (e.g. given prim[0].start = 0 and prim[1].start = max_verts, it would happily call back the driver with (max_index - min_index) still greater than max_verts, causing infinite recursion). It still doesn't handle too large indexed vertex buffers: use vbo_split_copy for that.