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*
main/texobj: Check that texture id > 0 before looking it up in hash-table
Eduardo Lima Mitev
2016-11-24
1
-2
/
+3
*
i965: Always reserve clip distance VUE slots in SSO mode.
Kenneth Graunke
2016-11-23
1
-0
/
+13
*
i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.
Kenneth Graunke
2016-11-23
5
-18
/
+17
*
i965/gen7: Only advertise 4 samples for RGBA32F on GLES
Jordan Justen
2016-11-23
1
-3
/
+19
*
i965: Restructure fast clear eligibility decision
Ben Widawsky
2016-11-23
1
-14
/
+37
*
i965: Set initial msaa fast clear status explicitly
Topi Pohjolainen
2016-11-23
1
-1
/
+1
*
i965: Declare read-only input to level/layer check const
Topi Pohjolainen
2016-11-23
1
-1
/
+1
*
i965/fbo: Prepare layer multiplier for render buffer compression
Topi Pohjolainen
2016-11-23
1
-1
/
+1
*
i965: Add multi-slice getter for resolve maps
Topi Pohjolainen
2016-11-23
2
-7
/
+27
*
i965/meta: Split conversion of color and setting it
Topi Pohjolainen
2016-11-23
3
-19
/
+36
*
i965/miptree: Don't shrink textures when augmenting for more levels
Topi Pohjolainen
2016-11-23
1
-4
/
+25
*
main/getteximage: Use the height argument to calculate memcpy copy size
Eduardo Lima Mitev
2016-11-23
1
-1
/
+1
*
i965/fs: Implement load_layer_id for fragment shaders
Jason Ekstrand
2016-11-22
1
-0
/
+5
*
compiler: Add the rest of the subpassInput types
Jason Ekstrand
2016-11-22
1
-0
/
+1
*
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
2016-11-22
2
-0
/
+6
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
3
-1
/
+17
*
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Marek Olšák
2016-11-22
3
-26
/
+2
*
i965/compiler: Disable trig workarounds on KBL+
Jason Ekstrand
2016-11-22
2
-4
/
+8
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
2
-2
/
+0
*
i965: Use NIR-based clip/cull lowering for OpenGL as well.
Kenneth Graunke
2016-11-22
2
-1
/
+2
*
i965/vec4: Handle component qualifiers on non-generic varyings.
Kenneth Graunke
2016-11-22
5
-73
/
+53
*
i965/fs: Handle compact outputs.
Kenneth Graunke
2016-11-22
1
-1
/
+3
*
i965/hsw: Set integer mode in sampling state for stencil texturing
Jordan Justen
2016-11-21
2
-18
/
+9
*
mesa: fold always true conditional
Emil Velikov
2016-11-21
1
-4
/
+2
*
mesa: drop unneeded assert
Emil Velikov
2016-11-21
1
-1
/
+0
*
tnl: remove unneeded #include "util/simple_list.h"
Brian Paul
2016-11-20
2
-2
/
+0
*
radeon: remove unneeded #include "util/simple_list.h"
Brian Paul
2016-11-20
5
-5
/
+0
*
r200: remove unneeded #include "util/simple_list.h"
Brian Paul
2016-11-20
5
-5
/
+1
*
i915: remove unneeded #include "util/simple_list.h"
Brian Paul
2016-11-20
2
-2
/
+0
*
mesa: remove unneeded #includes in errors.c
Brian Paul
2016-11-20
1
-6
/
+0
*
mesa: remove trailing whitespace in errors.c
Brian Paul
2016-11-20
1
-6
/
+6
*
i965: Store a clip_distance_mask field similar to cull_distance_mask.
Kenneth Graunke
2016-11-19
4
-0
/
+7
*
i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.
Kenneth Graunke
2016-11-19
6
-12
/
+12
*
compiler: Store the clip/cull distance array sizes in shader_info.
Kenneth Graunke
2016-11-19
1
-1
/
+2
*
i965: Fix GS push inputs with enhanced layouts.
Kenneth Graunke
2016-11-19
1
-1
/
+1
*
i965: Delete unused variable.
Kenneth Graunke
2016-11-19
1
-2
/
+0
*
intel: Share URB configuration code between GL and Vulkan.
Kenneth Graunke
2016-11-19
1
-138
/
+4
*
i965: Use arrays in Gen7+ URB code.
Kenneth Graunke
2016-11-19
1
-202
/
+134
*
i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c.
Kenneth Graunke
2016-11-19
1
-17
/
+8
*
i965: Switch to roundf in HS/DS URB code.
Kenneth Graunke
2016-11-19
1
-2
/
+2
*
i965: Make URB code use prog_data for GS/tessellation enable checks.
Kenneth Graunke
2016-11-19
1
-6
/
+4
*
intel: Convert devinfo->urb.min_*_entries into an array.
Kenneth Graunke
2016-11-19
2
-5
/
+7
*
intel: Convert devinfo->urb.max_*_entries into an array.
Kenneth Graunke
2016-11-19
2
-14
/
+20
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
23
-151
/
+147
*
mesa: create new gl_shader_program_data struct
Timothy Arceri
2016-11-19
3
-0
/
+69
*
i965: Disable depth writes when depth test is GL_EQUAL.
Kenneth Graunke
2016-11-18
8
-8
/
+28
*
glsl/i965: move per stage AtomicBuffers list to gl_program
Timothy Arceri
2016-11-19
9
-44
/
+21
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
4
-29
/
+4
*
st/mesa/i965: simplify gl_program references and stop leaking
Timothy Arceri
2016-11-19
4
-13
/
+11
*
mesa/fbobject: Update CubeMapFace when reusing textures
Nanley Chery
2016-11-18
1
-0
/
+1
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