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* meta: Add GLSL variant of _mesa_meta_GenerateMipmap() functionAnuj Phogat2012-08-291-58/+220
* mesa: convert a few more macros to inline functionsBrian Paul2012-08-291-22/+21
* mesa: remove COPY_4V_CAST() macroBrian Paul2012-08-292-10/+1
* mesa: convert a bunch of math macros to inline functionsBrian Paul2012-08-291-56/+86
* tnl: use INTERP_4F() instead of four INTERP_F() callsBrian Paul2012-08-291-4/+1
* swrast: fix wrong assignments in _swrast_add_spec_terms_line()Brian Paul2012-08-291-2/+2
* mesa: test for GL_EXT_framebuffer_sRGB in glPopAttrib()Brian Paul2012-08-291-1/+2
* mesa: Define CPU_TO_LE32 to work on OpenBSDMartin Pieuchot2012-08-291-0/+3
* i965: Disable the swrast context setup on GL 3.1 core.Eric Anholt2012-08-283-15/+34
* i965: Replace general sw fallback support with a manual check for rendermode.Eric Anholt2012-08-285-120/+14
* intel: Move RenderMode fallback func to i915 driver.Eric Anholt2012-08-285-18/+20
* i965: Drop the old sw fallback for position array being disabled.Eric Anholt2012-08-281-7/+0
* i965: Drop support for forcing drawing through sw fallbacks.Eric Anholt2012-08-282-5/+2
* i965: Move depth resolve for span fallbacks to a simpler place.Eric Anholt2012-08-282-28/+3
* i965: Drop manual hiz resolves in span rendering.Eric Anholt2012-08-281-10/+0
* i965: Make VS programs obey the shader_precompile driconf option.Kenneth Graunke2012-08-271-1/+1
* i965: Reenable the fragment shader precompile.Kenneth Graunke2012-08-271-1/+1
* i965: Set swizzle fields in the VS precompile program key.Kenneth Graunke2012-08-271-0/+11
* i965/vs: Add VS program key dumping to INTEL_DEBUG=perf.Kenneth Graunke2012-08-273-1/+76
* i965/fs: Assume shadow sampler swizzling is <X, X, X, 1>.Kenneth Graunke2012-08-271-2/+8
* i965: Index sampler program key data by linker-assigned index.Kenneth Graunke2012-08-276-30/+30
* i965: Only set proj_attrib_mask for fixed function.Kenneth Graunke2012-08-272-2/+12
* i965: Don't set stats_wm in the WM program key on Gen6+.Kenneth Graunke2012-08-271-1/+3
* i965: Don't set vp_outputs_written in the WM program key on Gen6+.Kenneth Graunke2012-08-272-5/+10
* i965: Double the size of the state cache.Kenneth Graunke2012-08-271-2/+2
* st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)Brian Paul2012-08-271-0/+10
* i965: Move hiz resolve to after renderbuffer resizing (v2)Chad Versace2012-08-271-4/+5
* i965: Remove redundant null checkChad Versace2012-08-271-2/+1
* i965: Rewrite the comment describing the query object support.Eric Anholt2012-08-261-10/+12
* i965/gen6+: Add support for GL_ARB_timer_query.Eric Anholt2012-08-264-0/+62
* i965: Add support for GL_ARB_occlusion_query2.Eric Anholt2012-08-261-0/+1
* mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.Eric Anholt2012-08-262-1/+44
* i965: Fix accumulator_contains() test to also reject swizzles of the dst.Eric Anholt2012-08-261-1/+1
* dri: Remove image write functionJakob Bornecrantz2012-08-262-29/+0
* i965: Don't set iz_lookup the FS precompile's program key on Gen6+.Kenneth Graunke2012-08-251-7/+10
* i965/fs: Fix INTEL_DEBUG=perf program key printing.Kenneth Graunke2012-08-251-18/+18
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-254-2/+19
* i965: Use linker-assigned sampler IDs in instruction encoding.Kenneth Graunke2012-08-255-35/+74
* i965: Add a "sampler state index" parameter to update_sampler_state().Kenneth Graunke2012-08-253-14/+15
* i965: Un-hardcode WM binding table from update_texture_surface.Kenneth Graunke2012-08-253-20/+31
* i965/vs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-5/+5
* i965/fs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-14/+14
* i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().Kenneth Graunke2012-08-252-15/+9
* i965: Set SWIZZLE_NOOP for unused texture units in the program keys.Kenneth Graunke2012-08-251-3/+2
* i965: Remove four and a half year old TODO comments about samplers.Kenneth Graunke2012-08-252-8/+0
* i965: Fix brw_link_shader to return false rather than NULL.Kenneth Graunke2012-08-251-1/+1
* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the E...Ian Romanick2012-08-242-10/+6
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-242-4/+9
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-242-11/+18
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8