| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
The intelImage also holds a reference to the miptree, so unref that as well.
|
|
|
|
|
|
|
|
|
|
| |
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees,
and PBO-uploaded textures when there's an unreferenced but still active one
cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded
textures. The size of BOs allocated for a desktop running current GL
cairogears on i915 is cut in half with this.
Note that this means we require libdrm 2.4.5.
|
|
|
|
|
|
|
|
|
|
|
| |
We were asking for something illegal (write_domain != 0 && read_domains !=
write_domain) because at the time of writing the region surfaces were used
for texturing occasionally as well, and we weren't really clear on the model
GEM was going to use.
This reliably triggered a kernel bug with domain handling, resulting in
oglconform mustpass.c failure. Of course, it only became visible after
01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
|
|
|
|
|
|
|
|
| |
instructions
These texture types were defined but never put to use.
For the time being though, the Mesa->TGSI translater isn't emitting these
targets. See the XXX comment in map_texture_target().
|
|
|
|
|
| |
GLSL shadow() sampler calls are properly propogated down to the driver now.
The glean glsl1 shadow() tests work (except for the alpha channel).
|
|
|
|
|
| |
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference
for texture/shadow compare, however.
|
|
|
|
|
|
| |
Such TEX instructions will have the TexShadow flag set.
The gl_program::ShadowSamplers field is now set in the linker. We missed
that before.
|
|
|
|
|
| |
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Fixes mysterious failures in glean glsl1 test.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Since Ian's patch of a few weeks ago, we can enable all three variations
of two-sided stencil. Update the state tracker to handle the extra back-
face state and turn on the EXT.
Note: there's a new Glean test for two-sided stencil now...
|
| |
|
|
|
|
|
|
| |
Back-face stencil operations didn't work correctly because this value was
zero. It needs to be 1 or 2. The only place it's set otherwise is in
glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
|
| |
|
| |
|
|
|
|
|
|
| |
Move the is_boolean/integer_type() calls out of the loops.
Move the is_sampler_type() function near the bool/int functions.
Add a bunch of comments.
|
|
|
|
| |
We were off by one when checking for too many uniform values.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If the vertex shader writes to a varying array with a variable index,
mark all the elements of that array as being written.
For example, if the vertex shader does:
for (i = 0; i < 4; i++)
gl_TexCoord[i] = expr;
Mark all texcoord outputs as being written, not just the first.
Linking will fail if a fragment shader tries to read an input that's not
written by the vertex shader. Before this fix, this linker test could fail.
|
|
|
|
|
|
|
|
|
| |
Obviously, the color of fragments produced by DrawPixels is not constant,
even if the current vertex array / vertex program state indicates that the
color for normal rendering will be constant. Therefore, we need to override
certain optimisations that have been added to texenvprogram.c
Signed-off-by: Nicolai Haehnle <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
Old limit was 256. Note that no arrays are declared to this size.
The only place we have to be careful about raising this limit is the
prog_src/dst_register Index bitfields. These have been bumped up too.
Added assertions to check we don't exceed the bitfield in the future too.
|
|
|
|
| |
This new issue was exposed by commit 6eabfc27f19a10dfc2663e99f9560966ba1ff697
|
|\
| |
| |
| |
| | |
Conflicts:
src/gallium/drivers/softpipe/sp_tile_cache.c
|
| |
| |
| |
| |
| | |
It looks like I resolved the merge conflicts but did not save my emacs
buffers before committing...
|
| |\
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
src/mesa/state_tracker/st_cb_accum.c
src/mesa/state_tracker/st_cb_drawpixels.c
|
| | |
| | |
| | |
| | | |
Fixes glReadPixels, gl(Copy)TexSubImage, glCopyPixels.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Instead, a new pipe_transfer object has to be created and mapped for
transferring data between the CPU and a texture. This gives the driver more
flexibility for textures in address spaces that aren't CPU accessible.
This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows
a black window. Looks like something's off related to the Z buffer, so the
depth test always fails.
|
| | |
| | |
| | |
| | |
| | | |
The debug functions depend on several util function for os abstractions, and
these depend on debug functions, so a seperate module is not possible.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
The new array features, precision/invariant/centroid qualifiers, etc. were
done a while back. The glGetString(GL_SHADING_LANGUAGE_VERSION) query returns
"1.20" now (for drivers that support it anyway).
|
| | |
| | |
| | |
| | |
| | | |
This fixes a bug found with swizzled array indexes such as in "array[index.z]"
where "index" is an ivec4.
|
| | |
| | |
| | |
| | | |
Prints program parameter info
|
| | |
| | |
| | |
| | | |
Not all cases were handled before.
|
| | |
| | |
| | |
| | |
| | | |
This is a 2% win in fbo_firecube, and would avoid a sw fallback for
masked clears.
|
| | |
| | |
| | |
| | | |
Noticed this with the fbotexture demo.
|
| | | |
|
| |/
|/| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Note: the default value for EmitCondCodes is FALSE. This means the GLSL
compiler will emit code like this:
SEQ TEMP[0].x, A, B;
IF TEMP[0].x;
...
ENDIF
But if EmitCondCodes is TRUE, condition codes will be used instead:
SEQ.C TEMP[0].x, A, B;
IF (NE.xxxx);
...
ENDIF
|
| |
| |
| |
| |
| |
| | |
The default for EmitCondCodes got flipped when gallium-0.2 was merged.
This fixes GLSL if/else/endif regressions.
Drivers that use GLSL should always explicitly set the flag to be safe.
|
| | |
|