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* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-028-401/+17
* vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()Brian Paul2013-05-023-0/+68
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-025-16/+32
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-025-8/+4
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-025-10/+9
* mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWNBrian Paul2013-05-022-5/+3
* vbo: fix initial value of ctx->Driver.CurrentSavePrimitiveBrian Paul2013-05-021-1/+1
* vbo: fix error detection in vbo_save_playback_vertex_list()Brian Paul2013-05-021-11/+6
* mesa: comments, formatting fixes in dlist codeBrian Paul2013-05-021-3/+10
* vbo: remove redundant vfmt->Begin = _save_Begin assignmentBrian Paul2013-05-021-1/+0
* mesa: don't install glDraw* functions into the BeginEnd dispatch tableBrian Paul2013-05-021-30/+43
* vbo: fix parameter validation for saving dlist glDraw* functionsBrian Paul2013-05-021-4/+39
* mesa: add missing error check in _mesa_EndList()Brian Paul2013-05-021-0/+6
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-024-12/+7
* mesa: simplify save_Begin() error checkingBrian Paul2013-05-021-20/+13
* mesa: refactor _mesa_valid_prim_mode()Brian Paul2013-05-022-14/+24
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-022-3/+3
* mesa: adjust PRIM_x constants for geometry shadersBrian Paul2013-05-021-3/+4
* mesa: fix save_ShadeModel() logic and add new commentsBrian Paul2013-05-021-4/+5
* mesa: implement glFramebufferTextureJordan Justen2013-05-012-0/+20
* mesa: add Layered field to framebuffersJordan Justen2013-05-012-0/+22
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-013-8/+12
* mesa: add renderbuffer Depth fieldJordan Justen2013-05-012-0/+2
* scons: remove IN_DRI_DRIVERAndreas Boll2013-05-011-1/+0
* build: remove unused API_DEFINESAndreas Boll2013-05-0114-15/+5
* intel: use automake conditionals for defining FEATURE_{ES1,ES2}Andreas Boll2013-05-012-2/+20
* intel: remove executable bit from C fileAndreas Boll2013-05-011-0/+0
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-013-4/+25
* i965/vs: Fix textureGrad() with shadow samplers on Haswell.Kenneth Graunke2013-05-011-2/+8
* i965: Lower textureGrad() for samplerCubeShadow.Kenneth Graunke2013-05-013-6/+27
* swrast: add casts for ImageSlices pointer arithmeticBrian Paul2013-05-012-4/+4
* i965: Stop passing num_samples to intel_miptree_alloc_hiz().Paul Berry2013-04-303-8/+6
* i965: Implement color clears using a simple shader in blorp.Eric Anholt2013-04-308-14/+344
* mesa: Make a Mesa core function for sRGB render encoding handling.Eric Anholt2013-04-304-41/+36
* i965: Don't flush the batch at the end of blorp.Eric Anholt2013-04-303-18/+19
* intel: Remove the last spans code!Eric Anholt2013-04-3011-148/+6
* intel: Move the S8 offset calc function near its remaining usage.Eric Anholt2013-04-303-58/+56
* intel: Ensure renderbuffers are current when mapping them.Eric Anholt2013-04-301-6/+1
* mesa: Add a clarifying comment about rowStride of compressed textures.Eric Anholt2013-04-301-1/+3
* mesa: Remove the Map field from texture images.Eric Anholt2013-04-301-1/+0
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-3011-300/+64
* nouveau: Replace swrast_texture_image->Map usage with ->Buffer.Eric Anholt2013-04-301-3/+1
* nouveau: Just use MapTextureImage instead of duplicating the logic.Eric Anholt2013-04-301-81/+18
* swrast: Make a teximage's stored RowStride be in terms of bytes per row.Eric Anholt2013-04-306-9/+30
* swrast: Replace use of teximage Map in 1D/2D paths with ImageSlices[0].Eric Anholt2013-04-303-8/+8
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-3013-185/+123
* swrast: Reuse _swrast_free_texture_image_buffer from drivers.Eric Anholt2013-04-302-15/+2
* swrast: Move ImageOffsets allocation to shared code.Eric Anholt2013-04-304-44/+17
* swrast: Clean up and explain the mapping process.Eric Anholt2013-04-302-10/+17
* swrast: Factor out texture slice counting.Eric Anholt2013-04-301-4/+12