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* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
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* gallium: in st_draw_vbo() use ctx->Current.Attrib[] values when arrays are ↵Brian Paul2008-08-151-10/+21
| | | | | | missing/null fixes potential segfaults when vertex arrays are missing
* mesa: Issue PIPE_FLUSH_FRAME in glSwapBuffers/glFlush/glFinish.José Fonseca2008-08-152-2/+4
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* gallium: init default texture image to grayBrian Paul2008-08-141-0/+3
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* gallium: use a default texture in update_textures(), update_samplers() when ↵Brian Paul2008-08-146-15/+82
| | | | | | | needed The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture.
* gallium: added queries to determin GL_EXT_packed_depth_stencil supportBrian Paul2008-08-141-0/+20
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* mesa: Don't use alignments < 4.José Fonseca2008-08-141-1/+1
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* gallium: in fallback_copy_texsubimage() create new tex surface for CPU read ↵Brian Paul2008-08-131-1/+7
| | | | | | access Was trying to use the strb->surface but it's made for GPU read/write only.
* mesa: KIL -> KIL, KIL_NV -> KILP.Michal Krol2008-08-131-4/+4
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* gallium: more context clean-upBrian Paul2008-08-121-0/+6
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* mesa: glsl: fix error detection of writing to read-only variablesBrian Paul2008-08-121-17/+41
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* mesa: texture crop rect stateBrian Paul2008-08-123-1/+35
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* mesa: glsl: fix commentBrian Paul2008-08-121-1/+1
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* mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul2008-08-121-1/+1
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* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
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* mesa: set point stateBrian Paul2008-08-122-0/+8
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* mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul2008-08-121-4/+4
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* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
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* mesa: glsl: regenerated filesBrian Paul2008-08-122-430/+422
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* mesa: glsl: additional constructorsBrian Paul2008-08-121-0/+14
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* mesa: glsl: better mod() functionsBrian Paul2008-08-121-21/+15
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* mesa: Rename sources to sources.mak.José Fonseca2008-08-122-1/+1
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* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
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* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
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* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
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* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
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* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
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* gallium: added commentBrian Paul2008-08-111-0/+6
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* gallium: added _NEW_PROGRAM to dependenciesBrian Paul2008-08-111-6/+12
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* mesa: fix some feature testsBrian Paul2008-08-082-6/+2
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* mesa: fix some pixel transfer state tests for depth formatsBrian Paul2008-08-081-5/+9
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* gallium: fix additional glCopyTex[Sub]Image issuesBrian Paul2008-08-081-34/+84
| | | | | | | Use the TexFormat->StoreImage() routine for fallbacks. This handles the case of copying RGBA framebuffer data into an RGBA texture when the base format is GL_RGB (or GL_LUMINANCE, etc). In that case, we need to set the texture's alpha=1 and override the framebuffer's alpha.
* mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul2008-08-081-29/+89
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* gallium: clean-up, remove dead code, update commentsBrian Paul2008-08-071-241/+89
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* gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.Brian Paul2008-08-071-8/+4
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* mesa: fix glBindTexture comment/error stringBrian Paul2008-08-071-2/+2
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* mesa: glsl: regenerated filesBrian Paul2008-08-077-2497/+2522
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* mesa: glsl: finish up support for precision qualifiersBrian Paul2008-08-072-4/+27
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* mesa: pf_sprint_name->pf_name.José Fonseca2008-08-072-10/+2
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* mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol2008-08-073-24/+53
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* mesa: Silence compiler warnings on Windows.Michal Krol2008-08-072-3/+3
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* gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEATBrian Paul2008-08-061-2/+8
| | | | | Check for these caps in state tracker and enable corresponding GL extensions if supported.
* mesa: glsl: regenerated fileBrian Paul2008-08-061-1/+1
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* mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul2008-08-061-1/+3
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* mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
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* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
| | | | | | | | | Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
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* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
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* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
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* mesa: glsl: disallow initializers for varying varsBrian Paul2008-08-061-2/+10
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