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* i965: Use VALGRIND_MAKE_MEM_x in place of MALLOCLIKE/FREELIKEChris Wilson2017-07-111-7/+27
* i965: Fix asynchronous mappings on !LLC platforms.Kenneth Graunke2017-07-111-2/+17
* i965: Don't use PREAD for glGetBufferSubData().Kenneth Graunke2017-07-113-28/+10
* i965: perf: use new subslices numbers from device infoLionel Landwerlin2017-07-111-32/+17
* i965: Use already existing eu_totalBen Widawsky2017-07-111-8/+1
* i965: Resolve framebuffers before signaling the fenceChris Wilson2017-07-111-0/+32
* i965: Assert that we don't use CPU write maps to non-coherent buffers.cros-mesa-17.1.1-r3-vanillachadv/cros-mesa-17.1.1-r3-vanillaKenneth Graunke2017-07-101-0/+6
* i965: Disable access to CPU mmap for async access on non-LLC machinesChris Wilson2017-07-101-4/+12
* i965: Track when a bo is shared with an external clientChris Wilson2017-07-102-0/+9
* gallium: use "ull" number suffix to keep the QtCreator parser happyMarek Olšák2017-07-101-2/+2
* i965: Use brw_bo_wait() for brw_bo_wait_rendering()Chris Wilson2017-07-105-8/+10
* st/mesa: Fix grabbing the wrong variant if glDrawPixels is calledMatias N. Goldberg2017-07-082-4/+22
* mesa: finish implementing glPrimitiveRestartNV() for display listsBrian Paul2017-07-071-1/+21
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* st/mesa: remove unused st_framebuffer::Private fieldBrian Paul2017-07-071-1/+0
* mesa: add some braces in _mesa_make_current()Brian Paul2017-07-071-1/+2
* vbo: rename target->index in loopback codeBrian Paul2017-07-071-12/+12
* vbo: whitespace/formatting fixes in vbo_save_loopback.cBrian Paul2017-07-071-52/+64
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-073-24/+3
* mesa: simplify get_tex_images_for_clear()Brian Paul2017-07-061-19/+14
* mesa: new comments, assertion related to glClearTexSubImageBrian Paul2017-07-061-0/+12
* st/mesa: find proper mipmap level in st_ClearTexSubImage()Brian Paul2017-07-061-4/+56
* st/mesa: whitespace fixes in st_cb_fbo.cBrian Paul2017-07-061-29/+19
* st/mesa: whitespace fixes in st_texture.cBrian Paul2017-07-061-13/+15
* build systems: move git_sha1_gen.sh to bin/Eric Engestrom2017-07-061-1/+1
* i965: Move surface resolves back to draw/dispatch timeJason Ekstrand2017-07-054-121/+143
* mesa: Avoid set comprehension.Vinson Lee2017-07-051-1/+1
* st/glsl_to_nir: fix edgeflag passthroughNicolai Hähnle2017-07-052-1/+6
* st/mesa: use pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-21/+2
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-052-99/+8
* glsl: simplify add_uniform_to_shader::visit_fieldNicolai Hähnle2017-07-051-6/+5
* st/mesa: release EGLImage on EGLImageTarget* errorPhilipp Zabel2017-07-041-0/+1
* st/mesa: fix tessellation shaders with no support for shareable shadersMarek Olšák2017-07-031-2/+2
* st/mesa: remove an obsolete commentNicolai Hähnle2017-07-031-1/+0
* mesa: remove unused parameter/member of add_uniform_to_shaderNicolai Hähnle2017-07-031-6/+3
* i965: Print access flags in INTEL_DEBUG=buf output.Kenneth Graunke2017-07-011-3/+22
* i965: Remove clearing of bo->map_gtt after failureChris Wilson2017-07-011-1/+0
* i965: Add inline to brw_bo_unmapKenneth Graunke2017-06-301-1/+1
* i965: Drop global bufmgr lock from brw_bo_map_* functions.Chris Wilson2017-06-301-14/+15
* i965: Make brw_bo_unmap a static inline.Kenneth Graunke2017-06-302-7/+1
* i965: Discard bo->map_countChris Wilson2017-06-302-53/+3
* i965: Add a comment about not needing VALGRIND_MALLOCLIKE_BLOCK.Kenneth Graunke2017-06-301-1/+3
* st/mesa: fix texture image resource selection in st_render_texture()Brian Paul2017-06-301-1/+18
* st/mesa: check for incomplete texture in st_finalize_texture()Brian Paul2017-06-301-0/+12
* i965/i915: Add UYVY as the supported formatJohnson Lin2017-06-303-18/+31
* build systems: uniformize git_sha1.h generationEric Engestrom2017-06-291-6/+1
* Android: i965: remove libdrm_intel dependencyRob Herring2017-06-291-6/+6
* mesa: Require mipmap completeness for glCopyImageSubData() at times.Kenneth Graunke2017-06-281-2/+57
* mesa: tidy up white space in pixelstore.cTimothy Arceri2017-06-291-6/+6
* mesa: Refactor error checking for GL_TEXTURE_BASE_LEVEL vs texture targetsIan Romanick2017-06-281-7/+19