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* Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul2005-01-251-18/+27
* Stupid text editor...convert wayward tabs to spaces.Ian Romanick2005-01-251-26/+26
* Add a "count" attribute to "enums" elements to set the default countIan Romanick2005-01-253-464/+487
* Correctly set the name of the generating script.Ian Romanick2005-01-241-0/+2
* Move all the code for generating "size" related functions to its ownIan Romanick2005-01-243-104/+173
* Correct some of the dependencies and clean things up a bit.Ian Romanick2005-01-241-23/+30
* Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick2005-01-242-14/+12
* Since only one of the places that used glXFunction::command_payload_lengthIan Romanick2005-01-242-43/+46
* Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick2005-01-242-0/+28
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
* Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul2005-01-242-46/+127
* reapply Keiths workaround for zbs emit that got dropped duringDave Airlie2005-01-231-2/+7
* Remove unused variables from r300_contextNicolai Haehnle2005-01-231-5/+0
* Fix more warnings and compilation issues.Nicolai Haehnle2005-01-234-213/+203
* Synchronize r300_reg.h.Nicolai Haehnle2005-01-231-37/+83
* add sync debugging to the radeon driverDave Airlie2005-01-234-0/+22
* silence makedepend warnings about non-portable whitespaceAdam Jackson2005-01-233-13/+13
* Fixed initialization of draw destination to front buffer on singleFelix Kuehling2005-01-231-49/+19
* My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling2005-01-233-6/+9
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-227-33/+87
* Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev2005-01-224-12/+49
* Fixed polygon offset with reversed viewport depth range.Felix Kuehling2005-01-221-0/+3
* Properly input stencil info contributed by Wladimir.Vladimir Dergachev2005-01-215-62/+92
* add getstring.c; remove arb*.h nv*.h stuffMichal Krol2005-01-211-44/+4
* add slang/traverse_wrap.hMichal Krol2005-01-211-0/+4
* Handy TIntermTraverser class wrapperMichal Krol2005-01-211-0/+112
* silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane2005-01-211-5/+8
* Small cleanup:Felix Kuehling2005-01-216-56/+30
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
* Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane2005-01-207-33/+33
* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-204-24/+20
* Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul2005-01-191-2/+1
* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
* make sure the new instruction Data pointer is set to NULLBrian Paul2005-01-191-0/+6
* fix a typoBrian Paul2005-01-191-3/+3
* minor formatting fixBrian Paul2005-01-191-2/+2
* Bring the texcombine fixes to the trunk.Keith Whitwell2005-01-197-96/+185
* Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell2005-01-191-8/+9
* make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca2005-01-191-10/+11
* There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ...Daniel Borca2005-01-191-6/+8
* minor reorg of shader files, disable building for nowBrian Paul2005-01-181-5/+11
* remove some debugAlan Hourihane2005-01-181-1/+1
* Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)Alan Hourihane2005-01-181-1/+1
* remove #ifndef linux, it isnt defined on Linux, where should I define it?Michal Krol2005-01-181-77/+73
* comment out _THROW calls, dont want to compile under LinuxMichal Krol2005-01-181-142/+144
* add shader/slang/slang_mesa.cppMichal Krol2005-01-181-2/+3
* change .cc suffix to .cppMichal Krol2005-01-181-2/+2